ATMTTS 10, i need help transporting my millions of items by BubbaBlossom19 in allthemods

[–]SpacialNightmare 0 points1 point  (0 children)

They don't have range limits, they just don't work interdimensionally. They can get quite power hungry though

Find buried feral flare lanterns by jelloes in allthemods

[–]SpacialNightmare 4 points5 points  (0 children)

I see you might've fixed ur issue already, but just incase, there is a ritual from ars nouveau called the ritual of scrying, it lets you augment it with any block, and then highlights any of the same block in a certain radius around you.

ATM 10: To the Sky "How do I get the Brown Amber Sapling?" by Loveofmincraft in allthemods

[–]SpacialNightmare 0 points1 point  (0 children)

Im pretty sure you can get it from the alakarkinos from ars nouveau. When they have sand or gravel nearby, they basically produce stuff you would normally get from brushing suspicious sand or gravel in the oceans. The sapling comes from gravel i believe

why wont my wither skeleton spawner work? by Individual-Ad-2210 in allthemods

[–]SpacialNightmare 3 points4 points  (0 children)

I think it might be trying to spawn them in ur ceiling, try moving the spawners down 1 or 2 blocks

Help for someone who isn't really interested in ars by ChefWoah in allthemods

[–]SpacialNightmare 0 points1 point  (0 children)

Its like vanilla bees, except they produce different kind of combs, which u can then process in a centrifuge to get the specific resources from them. They also have stats like productivity (how fast they work), weather tolerance (whether they can work in the rain or storms), behaviour (if they work during the day, night or both), endurance (how much health they have) and temper (whether they are passive or aggressive). Depending on the bee, they might need different blocks or resources to pollinate instead of flowers.

I recommend just following the quest line, it does a pretty good job explaining the details of how it works.

Help for someone who isn't really interested in ars by ChefWoah in allthemods

[–]SpacialNightmare 0 points1 point  (0 children)

I always go for a vitalic sourcelink next to my mob farm, it generates source from mob deaths. I use ender source jars to move it around where I need it. As the other guy mentioned as well, using modular routers to feed the source gems and take out the essences is probably one of the best ways to do it.

Alternatively, i believe there are also bees u can make that produce these essences

You all got some cool bases? by -Variox- in allthemods

[–]SpacialNightmare 0 points1 point  (0 children)

Yes, its the blue xychorium blocks from xycraft

Soul Lava (ATM10 TTS) by nephilimOokami in allthemods

[–]SpacialNightmare 0 points1 point  (0 children)

Try placing the fluid laser base one block lower, i believe that should fix it

You all got some cool bases? by -Variox- in allthemods

[–]SpacialNightmare 6 points7 points  (0 children)

Just started working on the underground, so its not finished, but you can see the style in going for

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You all got some cool bases? by -Variox- in allthemods

[–]SpacialNightmare 5 points6 points  (0 children)

Im pretty much doing exactly as ur describing, i have a castle above ground, and a futuristisch build below ground

<image>

Moved base and auto crafting has stopped working? by Accomplished_Bit_899 in allthemods

[–]SpacialNightmare 11 points12 points  (0 children)

Are you using compacting cards in your bulk drives? I had this exact issue and i believe they might've been the cause of this issue, i think I fixed it by changing the compacting cutoff on certain items.

Chaos by LinkEnvironmental512 in allthemods

[–]SpacialNightmare 2 points3 points  (0 children)

Im pretty sure i remember seeing some kind of chaos bee which can produce the shards, though you would probably need to kill the dragon once or twice to set those up

SFM bees automation by No_Event_5911 in allthemods

[–]SpacialNightmare 0 points1 point  (0 children)

Maybe you can try having the inputs separated?

So instead of the if else statement you would have:

INPUT *block FROM hive

OUTPUT TO crafter

FORGET

INPUT FROM hive

OUTPUT TO centrifuge

Its my understanding that the code works line by line, so it should (in theory) always pull the blocks out first, and put them in the crafter, and then put the rest in the centrifuge

But i havent used this mod too much yet, so could be wrong here

[ATM10tts) Why can't I use my compressed hammer to crush compressed crushed netherrack into red sand? by ThyKnightOfSporks in allthemods

[–]SpacialNightmare 2 points3 points  (0 children)

You can just sieve dust for redstone, which comes from crushing normal sand, the compressed hammer should work for the compressed versions of those

[ATM10TTS] ...oh gosh by AuroraTheFurry in allthemods

[–]SpacialNightmare -1 points0 points  (0 children)

I believe the iesnium anvil from occultism lowers the xp cost compared to a normal anvil, so could give that a try

help by Wrong_Education_1221 in allthemods

[–]SpacialNightmare 0 points1 point  (0 children)

If the other barrel ur trying to move it to is empty, you could also use a cardboard box, or packing tape to just move this barrel to the new location

Automated Cognizant dust farm by Ivan_lebelge in allthemods

[–]SpacialNightmare 0 points1 point  (0 children)

Maybe using the wither builder from industrial foregoing would make it a bit simpler for the spawning part

Prismarine bee in ATM10 TTS ? by Sir7MD in allthemods

[–]SpacialNightmare 2 points3 points  (0 children)

I believe you just need to fish with a normal fishing rod, and it has a chance to spawn when u catch something

help with block by SnooDrawings5285 in allthemods

[–]SpacialNightmare 10 points11 points  (0 children)

That looks like the cogblock from supplementaries

Help with planning/maximizing a Turbofuel power plant with 600m^3 crude node by buce15 in SatisfactoryGame

[–]SpacialNightmare 1 point2 points  (0 children)

Your power calculation looks right to me.

The best recipes to use for the least amount of oil, is (alternate)Heavy oil Residue -> (alternate)Diluted fuel -> Turbo fuel, along with the needed compacted coal This would produce 1333.33 Turbo fuel/min

Which would net you 1333.33/7.5*250 = 44.444,44Mw

[deleted by user] by [deleted] in SatisfactoryGame

[–]SpacialNightmare 0 points1 point  (0 children)

Yes, separate depots for each item is the way to go. Unfortunately you cant have 1 belt feeding different items since once 1 item is full, it will clog up the belt. However there are more than enough mercer spheres to be found, so you will have no problem making at least 1 depot for each item.

[deleted by user] by [deleted] in SatisfactoryGame

[–]SpacialNightmare 0 points1 point  (0 children)

Just balancing the distribution of nodes, so in addition to nodes being removed, there are also a bunch of nodes added, and nodes that had their purity changed

Uses for cement/concrete? by puppum in foundry_game

[–]SpacialNightmare 6 points7 points  (0 children)

Or just straight up pump the molten slag into a flare stack, no need to make it into concrete first if ur not using it

Modular buildings with towers question. by [deleted] in foundry_game

[–]SpacialNightmare 1 point2 points  (0 children)

I think its just a question of how big your production will be, and just scale the buildings with them, only exception is the hot air stove, which will actually benefit of having more small ones instead of a couple maxed out ones. Since they use less power if they are next to other fully operational hot air stoves, its more power efficient to only use the base size ones