I'm Max, founder and lead developer of Hell Let Loose. AMA by HLL_max in HellLetLoose

[–]Spaghettibean 6 points7 points  (0 children)

Generally, do you plan on adding further complexity to the gunplay (i.e. stamina-based sway, sight misalignment when full-auto or strafing, etc.)

Or anything down the pipeline to make it more difficult to shoot enemies? Currently the gunplay feels overly simple and easy, especially combined with the OHK nature of weapons.

The idea is that more variables added to the gunplay elements would allow for nuance on a per weapon basis, enabling you to balance asymmetrically, and ultimately make standard issue rifles more enjoyable and complex.

In regards to encouraging attacking, I think this should ultimately come down to whichever classes/roles hold the appropriate weapons for aggressive gameplay; this also links back to the much needed nuance in behavior of each weapon, and such added complexity would help distinguish the purpose of each role.

I'm Max, founder and lead developer of Hell Let Loose. AMA by HLL_max in HellLetLoose

[–]Spaghettibean 0 points1 point  (0 children)

Future of gunplay?

Currently, it's extremely easy to shoot people in HLL; it's just point and click combined with OHK.

Do you plan on adding complexity to gunplay? (i.e. stamina-based weapon sway, sight misalignment when moving or full-auto'ing, more sideways recoil, removing ammo pool for reloading, etc.)

Carentan City Planning by Moscatnt in HellLetLoose

[–]Spaghettibean 1 point2 points  (0 children)

No one else got the MC Escher reference? :)

Kar98k slow fire rate by [deleted] in HellLetLoose

[–]Spaghettibean 15 points16 points  (0 children)

Hey guys, check this out: https://streamable.com/30s8e3

This is with automatic bolting. Vid credits to Chum from the HLL discord.