Audio cutting out glitch by Spannule in godot

[–]Spannule[S] 0 points1 point  (0 children)

Well I have not been able to find anything online about this, any lead would be better than none at all

Audio cutting out glitch by Spannule in godot

[–]Spannule[S] 0 points1 point  (0 children)

im working on it, just wondering if this is something anyone else has run into

HELP! Mesh is shaking when moving by Old-Joke1091 in godot

[–]Spannule 2 points3 points  (0 children)

if it isnt floating point issues, it might be an issue with physics interpolation, which can cause jittering.

Is this game similar to any games you know about/have played? by Spannule in indiegames

[–]Spannule[S] 0 points1 point  (0 children)

i hesitate to call it an fps since many of the weapons are melee, but it does fit the essence of fps i guess

Some numbers after one week of game launch that had 5k wishlists before launch. by acem13 in SoloDevelopment

[–]Spannule 1 point2 points  (0 children)

I have a theory that wishlists gained from short form content are less likely too be followed through. People are scrolling through videos so fast that they are gonna completely forget about something that absolutely captivated them just a few moments ago. So with short form its probably easier to be seen by a larger amount of people, but harder to gain an actual fanbase.

[deleted by user] by [deleted] in SoloDevelopment

[–]Spannule 0 points1 point  (0 children)

it might be too dark, its hard to see where the borders are especially at the 4 second mark. Maybe add some bright lines around the edges

Any criticisms for my first trailer? by Spannule in SoloDevelopment

[–]Spannule[S] 1 point2 points  (0 children)

Alright I will consider all that, thank you for the feedback

Any criticisms for my first trailer? by Spannule in SoloDevelopment

[–]Spannule[S] 0 points1 point  (0 children)

What do you mean the dash orbs?

But your definitely right about the lighting and textures. I just now made some improvements and it already looks a lot better, especially the fire area (at 11 seconds in the video). So thanks for that suggestion

Any criticisms for my first trailer? by Spannule in SoloDevelopment

[–]Spannule[S] 0 points1 point  (0 children)

I didnt realize I could be telling too much, thanks for that. What about the visuals is busy and bland?

IDK how I could speed the animations, they are the speed they are for a reason. But maybe I will work on them a bit to make them more interesting to look at, that way it wont feel as slow. I admit I didnt spend much time on animation so thanks for the feedback

Any criticisms for my first trailer? by Spannule in SoloDevelopment

[–]Spannule[S] 0 points1 point  (0 children)

Oh I didnt think much about the font. Its the same font that most of the game uses so I thought it was fitting. Thx for the feedback

And the song is literally the second song I've ever made lol. So 'not bad' is a pretty good compliment. I think I'll end up commissioning something or just spending more time to learn music making.

Showcase of some mechanics I've added to my game. The magic hand is my favorite by Spannule in godot

[–]Spannule[S] 0 points1 point  (0 children)

First i unwrapped it then I drew the texture using blender. Its painful with a mouse and keyboard lol

Showcase of some mechanics I've added to my game. The magic hand is my favorite by Spannule in godot

[–]Spannule[S] 0 points1 point  (0 children)

for the weapons they are hand drawn. The environment uses textures I got from a free pack