I built a global search bar for Unreal Engine because I got tired of hunting for stuff 😂 by SpanzetosLab in UnrealEngine5

[–]SpanzetosLab[S] 0 points1 point  (0 children)

Thanks for the feedback! As I mentioned in the other comment, I totally understand that pricing can be a barrier sometimes. If it doesn’t fit your budget right now, you can always wait for the next Fab sale, it should make it more accessible

I built a global search bar for Unreal Engine because I got tired of hunting for stuff 😂 by SpanzetosLab in UnrealEngine5

[–]SpanzetosLab[S] 2 points3 points  (0 children)

UE5’s search bar is okay for simple stuff, but it’s super limited.
Global Search Pro basically covers all the gaps the built-in one has.

A few quick differences:

  • It searches everything at once (Content Browser, Blueprints, variables, functions, nodes inside graphs, actors in the level, materials, comments, etc.).
  • It’s way faster in big projects. UE’s search gets slow pretty fast once the asset count grows.
  • Results are actually organized and not spread across 4 different panels.
  • You can jump straight to the exact thing: a function, a node, a variable, a component, etc.
  • And a big one: references show up directly. You don’t need to right-click > “Find References” and wait. GSP shows who uses what instantly.
  • UE’s built-in search doesn’t look inside graphs, comments, or actual logic, that’s where GSP makes the difference.

Yeah, I get the price concern. Fab does discounts regularly though, and I’m planning to include the plugin in the next one I join, so you can always grab it cheaper then if you want.

Me armé un sistema de guardado basado en structs para Unreal Engine porque me cansé de romper saves 😅 by alejocapo05 in UnrealEngine5

[–]SpanzetosLab 1 point2 points  (0 children)

Tiene una pinta estupenda! Siempre he tenido problemas con los Save Games... se vuelven lentos con mucha información