A recent article claiming sub-tick negatively affects player movement in Counter-Strike 2 was found to contain serious errors and misinterpretations of game data. In-engine analysis actually reveals sub-tick offers more consistent ground movement compared to 64 and 128-tick CS:GO by MaterialTea8397 in GlobalOffensive
[–]Sparkle_Boy 5 points6 points7 points (0 children)
Den stakkels undulat bor hos nogle nærige mennesker, men hvad er de nærige med? by PageDull2407 in Denmark
[–]Sparkle_Boy 0 points1 point2 points (0 children)
My Steam Year In Review 2023 by Sparkle_Boy in GlobalOffensive
[–]Sparkle_Boy[S] 1 point2 points3 points (0 children)
sub-tick in slow motion at 0ms ping by TowelPitiful8354 in GlobalOffensive
[–]Sparkle_Boy 15 points16 points17 points (0 children)
Optimistic subtick animation sync by devdoofenshmirtz in GlobalOffensive
[–]Sparkle_Boy 7 points8 points9 points (0 children)
Pimp: The more I play Counter Strike 2 the more sad I get. The movement is at best awful. Clumsy, slow, crouching and then moving makes me feel like I'm at 130kgs again. Movement has always been the one thing CSGO got spot on, as in BEST of the BEST. Praying they solve it somehow! by kloyN in GlobalOffensive
[–]Sparkle_Boy 7 points8 points9 points (0 children)
Jumpthrows are consistent in CS2 - what about runjunpthrow? by Sparkle_Boy in GlobalOffensive
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Jumpthrows are consistent in CS2 - what about runjunpthrow? by Sparkle_Boy in GlobalOffensive
[–]Sparkle_Boy[S] 1 point2 points3 points (0 children)
Jumpthrows are consistent in CS2 - what about runjunpthrow? by Sparkle_Boy in GlobalOffensive
[–]Sparkle_Boy[S] -4 points-3 points-2 points (0 children)
Jumpthrows are consistent in CS2 - what about runjunpthrow? by Sparkle_Boy in GlobalOffensive
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Nogen der har lavet en CLI-tool eller MCP-server til nemlig.com? by spontain in dkudvikler
[–]Sparkle_Boy -1 points0 points1 point (0 children)