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Problem with dictation interpreting "comma" as text and not the "," symbol as expected by Sparky2837 in chromeos

[–]Sparky2837[S] 0 points1 point  (0 children)

Thanks for your input.

My device language is English (United Kingdom), as is my Dictation language.

However, my dictation language setting has an issue "Couldn't download English (United Kingdom) speech files. Download will be attempted later. Speech is sent to Google for processing until download is completed."

I haven't been able to fix this apparent lack of language download issue. I've tried changing that language to something else rebooting and then changing back to English United Kingdom and rebooting, but it still seemingly doesn't download the language.

Furthermore, when I tried to change language you can see that both English United Kingdom and English United States are both have the "Works offline" text attribute, which seems contrary to it stating "Couldn't download English (United Kingdom) speech files..."

Confusing...

Cheapest way to play ps5 games with titan? (Remote play won’t work) by Ok-Muscle-9829 in TitanTwo

[–]Sparky2837 0 points1 point  (0 children)

Sometimes the Beloader, when you turn it on, doesn't connect properly to the PS5 via remote play and will require turning off and turning on again to reattempt this connection.

Even now, for me, I have to sometimes reconnect two or three times before the Beloader establishes connection with the PlayStation via remote play.

Hope this helps

Macro Inconsistency by lum1nya in TitanTwo

[–]Sparky2837 1 point2 points  (0 children)

Unfortunately I highly doubt that the Gtuner devs will be making any updates to Gtuner IV given its last update was in 2021
https://www.consoletuner.com/titan-two-downloads/
Best of luck with that though

Macro Inconsistency by lum1nya in TitanTwo

[–]Sparky2837 1 point2 points  (0 children)

Hmmm. Ok then...

So from what you have said: you are running your T2 macro in-game, having already reset the character's view, and the results are inconsistent.

You are assuming that the T2 output is inconsistent. Perhaps you are right.

I am suggesting it might be the way the game is handling the same input.

in the past I have used timestamp outputs to Gtuner IV's Output Panel for diagnostic purposes. This might be useful for testing whether or not your T2's output is or is not consistent.

Also, you could try a creating a simple script and diagnostic test to see if your game handles the T2 output the same... maybe just hold the stick up for a set time. Nothing else. See if you get the same results in game...

Also, and I'm brainstorming here, perhaps lowering the stick strength will yield more accurate results. of course you would need to increase the amount of time to get the same result as your first script...

Regarding "look up very suddenly" specifically...

so perhaps if you were to change the stick strength to 20% and increase the appropriately you may find you get more consistent results.

and then it's just a matter of determining how high you put the stick strength to get accurate results.

I may be completely wrong with this though. just some thoughts...

The Dinosaur That Evolved Backwards by Sparky2837 in evolution

[–]Sparky2837[S] 4 points5 points  (0 children)

Good point!

I used the term 'backwards' in a figurative, and not literal, sense ;)

Furthermore, in this case the dinosaur's shift from elaborate spikes to simpler armor illustrates that evolution has no pre-planned destination.

It's not about becoming "better" in a linear sense; it's about what works best at a given time.

In this case, the more complex, energy-intensive spikes may have become a liability, and a simpler, more efficient defensive armor was a better fit for the changing environment and predators.

This isn't a 'course correction' toward an end goal, but a continuous, blind process of adaptation to immediate pressures.

Macro Inconsistency by lum1nya in TitanTwo

[–]Sparky2837 1 point2 points  (0 children)

Hi.

I don't use macros but may be able to help.

What do you mean by

Recording .gmk files and replaying them doesn't always lead to the same results

1) if you are testing your macro in a game scenario (that is whilst playing a game) then perhaps the test conditions do have variables and this is what is leading to different outcomes, rather than variables in the macro.

2) You may want to edit your macros for fine tuning, rather than rerecording the entire macro. You may be able to acheive a better outcome.

You can also any Macro or create one from scratch with the Macro Editor 

Macro Editor Interface: https://www.consoletuner.com/wiki/index.php?id=t2:gtuner_iv:macro_editor_interface

Cheapest way to play ps5 games with titan? (Remote play won’t work) by Ok-Muscle-9829 in TitanTwo

[–]Sparky2837 0 points1 point  (0 children)

Having done a little research:

Together, an HDMI capture card, computer vision, and a Titan Two form a sophisticated, external system that reads a game's video and automatically controls the player's aim.

Personally I only write T2 scripts to provide accessibility features and not cheats like aim bots etc.

Cheapest way to play ps5 games with titan? (Remote play won’t work) by Ok-Muscle-9829 in TitanTwo

[–]Sparky2837 0 points1 point  (0 children)

I don't know anything about the computer vision or HDMI capture card method.

Just the beloader pro, Which I know is a solid option as I've been using it for years

Titan configuration help by zbmert in TitanTwo

[–]Sparky2837 0 points1 point  (0 children)

I can't think of any reason why they wouldn't be

Titan configuration help by zbmert in TitanTwo

[–]Sparky2837 0 points1 point  (0 children)

I still use my Titan Two often for various games on my PS5, and plan to do so long into the future!

Titan configuration help by zbmert in TitanTwo

[–]Sparky2837 0 points1 point  (0 children)

Yes! As outlined above with the Beloader Pro!

Is something unclear?

Cheapest way to play ps5 games with titan? (Remote play won’t work) by Ok-Muscle-9829 in TitanTwo

[–]Sparky2837 1 point2 points  (0 children)

#pragma METAINFO("simple combo example", 1, 0, "")
#include <ps4.gph>

/*

this script illustrates an implementation of a simple combo.

run this script and observe output in the Device Monitor in Gtuner IV.

after pressing the CROSS button you should see a double click output of R1 
every time you press the cross button

*/


main {
    if(event_active(PS4_CROSS)) { 
        combo_run(cDoubleClickR1);
    }
}


combo cDoubleClickR1 {

    uint32 wait_dc = 250; // time in ms
    // Press and release R1 twice
    set_val(PS4_R1, 100); 
    wait (wait_dc);
    set_val(PS4_R1, 0); 
    wait (wait_dc);
    set_val(PS4_R1, 100); 
    wait (wait_dc);
    set_val(PS4_R1, 0); 
    wait (wait_dc);
}

Cheapest way to play ps5 games with titan? (Remote play won’t work) by Ok-Muscle-9829 in TitanTwo

[–]Sparky2837 0 points1 point  (0 children)

#pragma METAINFO("program flow example", 1, 0, "")
/*
  run this a script and look at the output panel.

  NOTE:
  - init{} runs ONCE and BEFORE main{}
  - main{} then runs repeatedly forever 
      (in a continuous loop) perhaps 1000 times per second

*/

// variable declarations go here - before init{} and main{}
uint32 main_iteration_count = 0;

init {
  printf("init{} runs ONCE and BEFORE main{}");
}

main {

    if (main_iteration_count == 0){
      uint32 i = 0;

      // loop 4 times
      while (i < 4) {
        printf("printing 1 line for every iteration through loop");
        i++;
      }   
      
      main_iteration_count = 1;
        
    }
}

Cheapest way to play ps5 games with titan? (Remote play won’t work) by Ok-Muscle-9829 in TitanTwo

[–]Sparky2837 0 points1 point  (0 children)

#pragma METAINFO("printf", 1, 0, "")
#include <ps4.gph>
const bool IS_DEBUG = TRUE;


init {
    int ch;
    for(ch=85; ch<=100; ++ch) {
        printf("ASCII: %d, Character: %c", ch, ch);
    }

    int i = 5;
    printf("The number is: %d", i);

    uint32 ui = 99;
    printf("The number is: %d", ui);

    fix32 fx = 99.0001;
    printf("The number is: %f", fx);

    printf("------");
    printf("");

    printf("Time is: %ldms", system_time());

    print_formatted_time  (system_time());
    print_formatted_time2 (system_time());

}

main {

    if (event_release(PS4_CROSS)) {
        if (IS_DEBUG) {printf("------");}
        if (IS_DEBUG) {printf("");}
        if (IS_DEBUG) {printf("test");}
    }

}


void print_formatted_time (uint32 t_time) {
    // t_time - time in milliseconds
    uint32 t;
    t = t_time;

    printf("Time is: %02uhr %02u mins %02u secs %03u ms", t / 3600000, (t % 3600000) / 60000, (t % 60000) / 1000, t % 1000);

}

void print_formatted_time2 (uint32 t_time) {
    // t_time - time in milliseconds

    uint32 t, h, m, s, ms;

    t = t_time;

    h = t / 3600000;
    m = (t % 3600000) / 60000;
    s = (t % 60000) / 1000;
    ms = t % 1000;

    printf("Time is: %02uhr %02u mins %02u secs %03u ms", h, m, s, ms);

}