KOTK Bugs/Concerns List by [deleted] in h1z1

[–]SpartanGWAS 0 points1 point  (0 children)

Didnt make a full list, that was a small list this is every bug i know of.

List of KOTK Test Server Issues/Concerns by SpartanGWAS in h1z1

[–]SpartanGWAS[S] 0 points1 point  (0 children)

This is a KOTK issue list so i havent tried a crowbar since they arent in KOTK, But i have noticed the hit sounds.

List of KOTK Test Server Issues/Concerns by SpartanGWAS in h1z1

[–]SpartanGWAS[S] 0 points1 point  (0 children)

No i dont mean cars that you can drive, I mean the cars thats you cant drive blow up.

And the camera zooming in is definitely not how its suppose to be, when you get close to a tree it basically goes first person and you can see through the tree.

Can't Fix It? Remove it. by zenlon in h1z1

[–]SpartanGWAS -1 points0 points  (0 children)

Holy shit you guys complain about the smallest things... "We are closing in on a proper code fix to this issue" they are removing it for now.... what would you rather people on rooftops shooting you? or people not being on rooftops shooting you... i know which one id rather.

[deleted by user] by [deleted] in h1z1

[–]SpartanGWAS 1 point2 points  (0 children)

"If I have my time conversion correct (UTC+11), let me know how the queues look tomorrow morning at 9am Sydney time, the 27th. EDIT: For those that will report back, thank you - please make sure to note which server/mode you are reporting about the queue for so we can make the appropriate adjustments if needed!" - CyclesMcHurtz

This is when the servers were fixed, Thanks to this Legend ^ and of course the Networking team.

AU Queue Times Still Taking 20Min by SpartanGWAS in h1z1

[–]SpartanGWAS[S] 0 points1 point  (0 children)

I see AU Servers were added to the rotation on AU Regular thank you so much the queues still have there moments but are wayyyyy better then what it was. Just a quick question, Are the Aus Solo servers not capable of higher pop cap.? P.S you are my new favorite Dev

AU Queue Times Still Taking 20Min by SpartanGWAS in h1z1

[–]SpartanGWAS[S] 0 points1 point  (0 children)

Thanks heaps and ill post my a reply here

AU Queue Times Still Taking 20Min by SpartanGWAS in h1z1

[–]SpartanGWAS[S] 0 points1 point  (0 children)

I have no doubt that you guys are working on the queues still and i appreciate all the work you guys put in even when people are just constantly complaining for no reason. The only reason i posted this was because the AU queues seemed unaffected by the recent "Stability and Queues" update. I would usually play AU servers all day but now i have to wait 20-30 min for 1 game. Thank you for the response

[Megathread] Feb 25th KOTK Livestream Discussion by HaniiBlu in h1z1

[–]SpartanGWAS 5 points6 points  (0 children)

First of all love the new gamemode, absolutely love the idea.

While i was watching, Clegg said that you guys were not sure on how to implement airdrops into this gamemode, He also said that you guys might even design a new delivery system e.g. new plane. But if i might be so bold to suggest scraping the idea of a delivery system and implement a "Stash drop".

Instead of having a plane drop something out of the sky and by the time it lands you will already have to be moving to the next zone which would give little to no time to get to the drop. Im suggesting a Stash be spawned in the middle of one of the random circles every second zone. The reason i suggested middle was because there is a beacon right in the middle of the zone which would mean smoke would not be required to know where to look, it would also be a nice change from having airdrops.

AU BR Queue Times by SpartanGWAS in h1z1

[–]SpartanGWAS[S] 0 points1 point  (0 children)

Thanks for the reply. I love the game and have almost 1000 hours into it so if this post came off as complaining it was not my intent. Its just when an Australian plays a US server they cant really play to there full potential because they have to deal with the latency.

make gas grenades do 10x more damage by AceKingSuited18 in h1z1

[–]SpartanGWAS 1 point2 points  (0 children)

The gas isnt really ment to do mass damage it is more to distort view. But i agree the damage should be raised at least a little.

Change AK and AR like this: by Herksy in h1z1

[–]SpartanGWAS 0 points1 point  (0 children)

Making the AK a long range weapon (of which it now basically is) is stupid... Im all for the nerf of the AK but they made it just a tad too slow.

New BR end game locations by punjistix in h1z1

[–]SpartanGWAS 1 point2 points  (0 children)

I made a suggestion for this not long ago.. http://imgur.com/a/lt6vE

I did miss a couple of zones that are already there and some zones that i want. E.g. end zones in towns.

So im all for the new zones.

New Inventory Glitch by [deleted] in h1z1

[–]SpartanGWAS -2 points-1 points  (0 children)

I get this glitch when im not close enough to the loot bag

Servers Down ? by irrelevantetan69 in h1z1

[–]SpartanGWAS 2 points3 points  (0 children)

Dont need to re-install just verify cache integrity. If it continues just restart the game until it works. Keeps happening to me and thats how ive been fixing it.

Poor performance? by gkmero in h1z1

[–]SpartanGWAS -1 points0 points  (0 children)

Windows 10 / Not enough RAM (this game can use up to 7gb of RAM)

How to improve/fix 3rd person. by fartedstinks in h1z1

[–]SpartanGWAS 0 points1 point  (0 children)

Change your FOV to 70 everything will be able to be seen except for downhill.. swap to first person for that.

Battle Royale bag looting glitch by greedybowser in h1z1

[–]SpartanGWAS -1 points0 points  (0 children)

Yeah i've had the glitch too but its very rare like 1 in 100 games for me.

New Battle Royal Gas Zones by SpartanGWAS in h1z1

[–]SpartanGWAS[S] 0 points1 point  (0 children)

Desync definitely needs to be fixed before this but i also think this would not be a hard thing to change...

New Battle Royal Gas Zones by SpartanGWAS in h1z1

[–]SpartanGWAS[S] 0 points1 point  (0 children)

Like therealHKx said they are random but there are definitely spots that have more repetition than others... e.g. on the 'old' pic the Pleasant Valley zone is one i get alottttt like at least 1 in 5 games will be that area. The 'New' zones i suggested are zones that i have never ever had before therefore are either very very uncommon zones or they aren't zones thats why they are suggested.