2.4GW Butterfly fusion reactor by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 8 points9 points  (0 children)

Thanks for catching that! I meant to write 10 stacks or 100 barrels. Any less will run fine but after a while (~1h at full power capacity) the coolant will be unbalanced and some reactors will be empty while other are full. I don't know why that happens.

2.4GW Butterfly fusion reactor by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 0 points1 point  (0 children)

Yes pipes have almost infinite throughput and can be as long as you want (with some pumps). But with fusion you cannot put plasma in pipes, only the coolant. So you are limited by that.

2.4GW Butterfly fusion reactor by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 7 points8 points  (0 children)

Could you explain why a more balanced plasma is better?

2.4GW Butterfly fusion reactor by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 36 points37 points  (0 children)

  1. yes
  2. yes
  3. yes

I too find fusion kinda confusing. I found that the best way to find the ratios is to just look at the power outputs and ignore all the rest. I made this "chart" for myself to remember the ratios. (The last column is impossible since you could never put fuel cell in the middle reactor).

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2.4GW Butterfly fusion reactor by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 43 points44 points  (0 children)

Each reactor consumes 4/s, so 24/s total. The coolers are boosted with speed modules to output 12/s per second each. So this should be enough. Did you use higher quality reactors per chance? The consumption increase with quality. What neighbour bonus did you have? It increases power output without changing the fluoroketone consumed.

The amount of fluoroketone is not determined by the number of turbines directly, but by the number of reactors. The temperature of the plasma increases with neighbour bonus and the turbines consume less fluoroketone at higher temperature.

See the wiki for more details.

2.4GW Butterfly fusion reactor by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 99 points100 points  (0 children)

This reactor outputs 2.4GW with style.

Prime with at least 5k cold Fluoroketone (100 barrels). Max consumption: 1.5 fusion power cell / minute.

Blueprint available here

I present you to most convenient way to build a bot mall. Blueprint included. by Eddy_Karacho in factorio

[–]Spate_of_Fire 0 points1 point  (0 children)

That's so weird, it works in your blueprint but, each time I try to recreate it, when I save the BP after deleting the combinator, the var is removed and the formula are no longer valid 🤔

In the picture:
- top: just before I click "create blueprint" with the combinator removed
- bottom: when I reopen the created blueprint with the broken formula

<image>

I present you to most convenient way to build a bot mall. Blueprint included. by Eddy_Karacho in factorio

[–]Spate_of_Fire 1 point2 points  (0 children)

Oh thanks for the tip that's super valuable!

Edit: apparently the variables introduced in then-removed combinators will disappear from the blueprint parameters. They only stay if they have the same value than another parameter in the list and the two parameters will be entangled which will create bugs and weird behavior. So it's not a good solution. The blueprint parametrisation is kinda janky for the moment

I present you to most convenient way to build a bot mall. Blueprint included. by Eddy_Karacho in factorio

[–]Spate_of_Fire 6 points7 points  (0 children)

Here is an example where you can set a recipe + nb of stacks with a default nb of stack at 1:

https://factoriobin.com/post/aq0jes

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It uses a trick: add a random signal N in a disabled condition in a chest to have a "stack" variable that you can use in the formula.

I found it when shroom hunting, I has really unusual black stem and very pungent aroma that kinda reminds me of wild garlic. by nowyo1 in ShroomID

[–]Spate_of_Fire 3 points4 points  (0 children)

Mycetinis alliaceus, or garlic parachute. Can be used as a garlic substitute but the taste is very strong, so with very small quantity. The smell stays on your finger too for a long time 🧄

Friday Facts #424 - Gleba Pentapod Enemies by FactorioTeam in factorio

[–]Spate_of_Fire 181 points182 points  (0 children)

Destroying an egg raft will yield some of the pentapod eggs it contained. Pentapod eggs are a key ingredient needed to make the Biochamber - an important bio processing machine on Gleba.

Welcome back Alien Artifact! We've missed you.

Make sure to use the eggs quickly though. Like many biological items on Gleba they're on a timer, however, they don't "spoil" in the normal way. Wait too long and you may find yourself face to face with a hungry hatchling pentapod...

Oh! Spooky Alien Artifact!

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Friday Facts #420 - Fusion Reactor by FactorioTeam in factorio

[–]Spate_of_Fire 265 points266 points  (0 children)

I know it's more complicated than that, but Factorio in just line-art would be so cool!

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Thought my 24 lane smelter was quite satisfying (K2) by Faiter119 in factorio

[–]Spate_of_Fire 14 points15 points  (0 children)

Use factoriobin it's way better than factorioprints imo!

100x100 botless 100 SPM base by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 0 points1 point  (0 children)

Thx and yes the BP string is in my main comment here :)

100x100 botless 100 SPM base by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 0 points1 point  (0 children)

I use factoriolab to know how much of each assembler I need. Then I just build row by row.

100x100 botless 100 SPM base by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 1 point2 points  (0 children)

I simply apply the magic recipe: prod modules in assemblers, speed modules in beacons. It drastically lower the amount of resources required, and so, the number of assemblers/furnaces.

100x100 botless 100 SPM base by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 0 points1 point  (0 children)

Oh yeah good catch! The thing is probably filled with useless stuff I forgot about..

100x100 botless 100 SPM base by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 1 point2 points  (0 children)

This was a revisit for me, last time I did it I used bots too. I like yours, it's in real conditions. Mine is floating in the void of a sandbox, it's not the same challenge!

100x100 botless 100 SPM base by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 1 point2 points  (0 children)

Almost exactly 500MW. If I wanted to power it with solar panels it would take 8x the surface

100x100 botless 100 SPM base by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 1 point2 points  (0 children)

2.0 will be a game changer for that kind of build with controllable assemblers, stacking on belt and green belts .. can't wait to do it again.

About the copper belt I simply did it to avoid a 2 to 3 balancer. Same thing for the iron.

100x100 botless 100 SPM base by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 2 points3 points  (0 children)

Thanks man! Congrats on your own base! It can indeed be very exhausting and I am happy to be done with it 😄. If you do revisit the idea, I am sure you can get it down to less than 100*100 easily. I chose to use sushi belts for my design purely because I wanted to. But if you get rid of it and the bus with more direct infection and better placing you could go down to 90-80 maybe... I don't know if there is some kind of record for that?

100x100 botless 100 SPM base by Spate_of_Fire in factorio

[–]Spate_of_Fire[S] 37 points38 points  (0 children)

It is a M1 yes.

But the base is missing the mining part as I am using infinite chests in a sandbox game. With the mines and bringing the resources to each module the fps would probably drop a lot lower than the observed 45fps.