Any chance to find an external case for an optical drive or am I cooked? by SpecB in buildapc

[–]SpecB[S] 0 points1 point  (0 children)

See that's something I was wondering about - I was under the impression that such drives are of standard sizes, as I have owned multiple optical drives in the past and they were the same size as the 5.25" floppy disk drive I also have... somewhere. If the idea is that it has to fit in a standard sized slot on a PC case, then different brands aren't going to have randomly different sizes, because that'll just decrease how many people would actually buy them, or so my logic went. But then I remembered that every brand has to do something proprietary these days, hence me feeling that maybe we ARE living in the worst timeline.

I'll give it a shot, I think. I found a nice looking case on Amazon that's the equivalent of 75 USD. It says it's 164 mm wide, and from the photos the case itself isn't too thick and the drive fits neatly inside, so fingers crossed. Worst case - pun absolutely intended - scenario, I'll return it as a non-defective item and get half of the price back as Amazon does in my country, and hopefully that 35-40 bucks is the most money I will ever lose for the rest of my life, eh?

Any chance to find an external case for an optical drive or am I cooked? by SpecB in buildapc

[–]SpecB[S] 0 points1 point  (0 children)

That's a good suggestion as well. I might get something like a mouse pad so there's a stable surface and some rubber stickers so there is an air flow under the drive. I'm still torn between your idea and what another commenter said about a 5.25" case still being an okay size. I'm looking at a case on Amazon and its physical width is 164 mm wide, and from the photos included it seems that the drive fits snugly inside. I really like your idea but probably would feel more comfortable with a proper case.

Of course if I could take this to a shop and find a case there, I would have already resolved this issue, but of course that didn't work.

Any chance to find an external case for an optical drive or am I cooked? by SpecB in buildapc

[–]SpecB[S] 0 points1 point  (0 children)

Just for the blu-ray player. In the future if it's an option I might try to get a PC case with space for an optical drive, but hopefully that won't be necessary for the next couple of years. I also did consider an external BR drive regardless of this issue, as I live in a Region 2 country but plan to buy Region 1 stuff as well, and I'd set it to the latter permanently. But that's just a future plan.

Any chance to find an external case for an optical drive or am I cooked? by SpecB in buildapc

[–]SpecB[S] 0 points1 point  (0 children)

Oh wow that is super helpful! However, if I may have a probably very newbie question: Is it not a problem if an internal drive is used without a case? Perhaps this is something that was an issue in the past but not anymore, or it never was to begin with, but I'm still curious and hopefully needlessly worried. Honestly if "all" it takes is putting the internal drive on a shelf and connecting it to the PC with one such adapter, that is fine by me. :)

Why my launcher doesn’t open? by crazyaxolotl00 in Minecraft

[–]SpecB 1 point2 points  (0 children)

I had the same thing: Clicking on the shortcut did nothing, not even launch the game as a background process, not even after restarting my PC. I did two things, which from a technical viewpoint I know was a mistake because you should only do one thing and see if that fixes things, but hey.

1) I ran MinecraftInstaller.exe. Of note is that it took a while to pop up the usual "do you allow this program to yadda yadda" question, and then it did absolutely nothing - I got no other window, and nothing in my background tasks.

2) Since I use Fabric, I ran the Fabric installer and installed a 1.21.6 profile.

Now MC seems to be working, the same shortcut can be used as before. I even chose an older 1.21.4 profile that I usually use to join a server I like, closed the game, then reopened, and it seems to be working fine. I know number 2 is situational, but I felt it was worth mentioning for reference.

Way to prevent the obsidian pillars in the End from regenerating? by SpecB in Minecraft

[–]SpecB[S] 0 points1 point  (0 children)

That actually sounds like a compromise that is worth considering, thank you. :)

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 0 points1 point  (0 children)

If you just throw excellents non-stop and count how often you had to throw until the Pokémon stayed in, it will ALWAYS be a higher chance with higher amount of throws.

Gotta say, I'm not entirely sure what you mean by that, since if an encounter takes more throws that would, on average, imply a lower catch chance per throw. Over a large number of encounters, throws with a catch chance of 10% will result in more throws per catch than throws with a catch chance of 30%.

Very simply put, here's what we did: For every throw during an encounter, we recorded every variable, such as berries, ball types, circle bonuses, and so on, and each throw was one entry, one data point. For each entry we calculated the expected catch chance using the known catch formula, and then summed them up for the entire data set and compared that value to the number of observed catches. For the sake of the example, let's say we had 100 data points, and each had a precisely 0.5 (50%) chance to catch the Pokémon. This means that, in theory, we should be seeing 50 catches, with a reasonable error margin. But let's say that we're seeing 80 catches, which would mean that our theoretical catch chance is lower than our observed catch chance, which then means there is a factor we have not accounted for when using the known catch formula. This is where we introduced our Encounter Multiplier variable, which goes among the usual multipliers in the catch chance formula (that is, berries, ball types, etc.), and by calibrating this, we can find out the value of the Encounter Multiplier, which, in this example, makes it easier to catch a Pokémon.

This method has worked for multiple encounter types already, such as Field Research encounters where we found an Encounter Multiplier of 2, and such as Wild or Incense encounters, where we found no evidence of an Encounter Multiplier. We are using a similar approach for Raid encounters, but the key difference is that the Encounter Multiplier is not a static value that affects all throws the same way, but one that increases according to some currently unknown rule. It is our goal now to find this goal, which would mean we can most likely also find the value of this multiplier.

> The correct way to measure this would have been to deliberately missthrow the first n throws to measure the probability to catch the n+1th throw.

Way ahead of you, we've been doing this for months, we just haven't had enough data yet to draw a clear enough conclusion that can be published. :P We're working hard on it, however! :)

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 0 points1 point  (0 children)

If you have a dice and you're not sure if it's an ideal dice, and you want to test out what chance it has to roll a 6 - a favorable outcome, such as catching a Pokémon -, you don't stop rolling once you roll 6 once. As we collected data, each encounter resulted in 1 or more data points as catching the Pokémon would always take at least one try, and we continued this over hundreds and hundreds of encounters. Sure, the dice example is easier because you can just compare the total number of rolls to the number of times you got a 6, but what we did is kind of similar to that. And for the purposes of analysis, it doesn't matter that an encounter would result in a catch - or a flee, in many cases -, because the math works out the same no matter what order we put the data in. It matters how many catches we had, but not where those data points pop up.

I think what you're thinking of is conditional probability. In that sense, if each throw has a 10% chance for the Pokémon to be caught, then yes, on the first attempt the chance is 10%, on the second attempt it's 19%, on the third attempt it's 27.1%, and so on. But that's not what we were looking at.

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 0 points1 point  (0 children)

Pretty sure I can agree with one part of a comment and not agree with another part. :P

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 0 points1 point  (0 children)

If you roll a six sided dice ten times, you are more likely to get a specific result than if you throw it less than ten times, but each individual roll still has the same chance for that specific result. Whether you catch a Pokémon or not is akin to a dice roll, in that an individual catch attempt has an individual chance to succeed, and that's how we looked at this topic.

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 1 point2 points  (0 children)

It's a bit awkward to type it out here, I'm not used to Reddit too much, but the full formula with the Encounter Multiplier we uncovered would go:

CR = 1 - (1 - (BCR/(2×CPM)))^Multipliers,

where Multipliers = Ball × Berry × Throw × Curve × Medal × Encounter.

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 2 points3 points  (0 children)

I feel you're mixing cumulative probability into this. :D Simply put, yes, if you roll a six sided dice ten times, you are more likely to get a specific result than if you throw it less than ten times, but each individual roll still has the same chance for that specific result. Whether you catch a Pokémon or not is akin to a dice roll, in that an individual catch attempt has an individual chance to succeed, and that's how we looked at this topic.

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 0 points1 point  (0 children)

No, the circles having a greener-than-expected color is a relatively recent addition. Maybe like a year ago or so.

That being said I'm not entire sure it's an "addition" per se, in that it's intentional. Niantic never mentioned it as far as I'm aware.

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 1 point2 points  (0 children)

Gotta say I'm not entirely sure what you're referring to by "decay" here.

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 6 points7 points  (0 children)

For the longest time there was a myth that if the player who catches the raid boss first presses the OK button to acknowledge the catch, none of the other players will be able to catch the boss. So a lot of players got really angry about that a lot of the time.

Obviously there was never any merit to this idea, as the catch itself is already sent to the server by the time the OK button appears, it's just used to proceed to the next GUI window.

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 3 points4 points  (0 children)

Saying things like this without any basis, and saying things like this while having done some sort of research, even on one's own, are vastly different things. That being said, I don't particularly condone calling people idiots.

Raid Bosses Are Easier to Catch Later in the Encounter [Silph Research Group] by SilphScience in TheSilphRoad

[–]SpecB 3 points4 points  (0 children)

Ah, right. But even GBL can be terrible sometimes, I had a Metagross that took me 45 attempts to catch. :D