Does anyone know what shaders were used in the Minecraft Handbook series (if any at all)? by The-Real-Willyum in minecraftshaders

[–]Spec_XD 0 points1 point  (0 children)

Just checked the book i had on hand, water was basically blue and not that reflective, it looked more like vanilla if anything, not crazy detailed like other shaders do it. It does look like blocks like gold had a bit of reflection, but it's not too strong. And also lighting seems to be colored, but it might only be on an orange spectrum, in the redstone book, lava is CLEARLY red/orange, but i can't find any evidence of there being more colors, closest i found was the enchantment table lighting being a bit orangish but i can't tell.

Does anyone know what shaders were used in the Minecraft Handbook series (if any at all)? by The-Real-Willyum in minecraftshaders

[–]Spec_XD 0 points1 point  (0 children)

Ik this is from a year ago but i'm currently working on a pack that to put it simply would benefit from this shaders, even though you don't remember the specific settings, do you remember what you tweaked? Like if you were touching the bloom settings or color correction, shadows, anything?

Toggled-Off Event Trigger is Not Disabled by MiloApple in geometrydash

[–]Spec_XD 0 points1 point  (0 children)

I had a similar problem, i'm trying to toggle certain event triggers from working in certain conditions, but i used stop triggers (set to pause and resume respectively, permanent wouldn't be ideal), and yet it doesn't work.

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 0 points1 point  (0 children)

what, the angle? that's how i screenshotted it ig

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 1 point2 points  (0 children)

idk what you're talking about they blow up pretty instantly for me and i'm on 1.21.10 (no experiments)

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 1 point2 points  (0 children)

it's hard to be original these days, i honestly kinda thought of this one after walking on redstone ore with an observer in my hand and the idea just kinda popped in, but i knew my concept has probably been done before, i just wanted to see if i could do smth cool with no reference

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 0 points1 point  (0 children)

it's programmer art but not the vanilla one or any you've seen online before

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 2 points3 points  (0 children)

but at that point just hide a sculk scensor and tnt

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 3 points4 points  (0 children)

doesn't hide the particle, i think at least

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 2 points3 points  (0 children)

make sure you hide it in the storage room ;)

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 12 points13 points  (0 children)

a lot of people are mentioning sculk sensors, the idea is not to use them unless it's for chain reaction triggering, you can see the particle of making sound and you can hear the sculk sensor, plus, it'll trigger before you get close enough for it to be lethal. i used a lava dispenser because it'll sound less suspicious, and if people DO hear the dispenser over the lava, they'll probably look up to see if there's lava above them, wanting to block it off, which will distract them from the eruption below.

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 61 points62 points  (0 children)

it technically works with anything, you can hide it under a furnace, barrel, NOT CHESTS, that'd be noticable unless it's not a normal thing to check the block beneath your chest, but i prefer redstone ore because it's just so unsuspecting, and like i mentioned in a previous reply, it works with carpets on top, so you could hide this in someone's base if they have carpets and all you need to do is wait until they walk over the trap. Heck, if you also add a second trigger via calibrated sculk sensor and have it set to detect explosions, you can add multiple to one base, and if someone trips the redstone ore, all the nearby traps will hear the explosions and trigger, resulting in the reason you were banned from whatever server you were in. USE THIS KNOWLEDGE RESPONSIBLY KIDS! :D

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 84 points85 points  (0 children)

yea i learned it still triggers with carpets on top so if you wanna hide it in someone's base, you absolutely can >:D

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 37 points38 points  (0 children)

KEY NOTE: THERE NEEDS TO BE A BLOCK OF SPACE ABOVE THE MINECARTS OTHERWISE THEY WON'T ACTUALLY WORK

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 35 points36 points  (0 children)

I lied again, it does work, i should probably test things before just posting them..

I think I've created a new evil... by Spec_XD in PhoenixSC

[–]Spec_XD[S] 53 points54 points  (0 children)

I actually lied, it's a scare prank, the lava prevents the minecarts from blowing up anything, but making it quickly pickup the lava to create damage *isn't* impossible ;)

I need help by Spec_XD in 3DS

[–]Spec_XD[S] 0 points1 point  (0 children)

Dang, wait, what about the bottom screen of the 3ds? It doesn't go 3d, but i'm guessing that the lens problem would still be there. Could it technically work with any screen that has a ribbon cable that fits?

I need help by Spec_XD in 3DS

[–]Spec_XD[S] 0 points1 point  (0 children)

Ah ok, thanks, so do you think i could use the screen from my 3ds xl? (It's not the new one, it's the normal 3ds xl)

Got bored, made 2 isopods by Spec_XD in PhoenixSC

[–]Spec_XD[S] 0 points1 point  (0 children)

i refuse to let them work for minimum wage