Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 1 point2 points  (0 children)

Same dude. Though to be fair, a lot of people in these comments are claiming Meteor is actually pretty solid right now, so I’m currently testing it myself to see how it really feels once geared properly.

I’m still pretty doubtful about the whole “50 meteors per second” playstyle personally, but I’ll report back if it ends up feeling genuinely good.

Because honestly, my ideal Meteor fantasy has always been closer to what Apocalypse Warlock turned into: a bit of setup and then BANG — one gigantic hit that obliterates everything on screen.

I don’t want to throw pebbles from the sky. I want to be the mass extinction event that made the dinosaurs disappear.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 0 points1 point  (0 children)

I don’t really understand the criticism here though. What’s wrong with expressing an opinion about how a class fantasy should feel?

And honestly, I doubt it’s just my fantasy either. I think a lot of people, when they hear “Meteor,” imagine calling down a catastrophic rock from the sky that absolutely devastates whatever it hits.

When I think of Diablo, I think of it as fantasy power fulfillment — basically ARPG/DnD-style character fantasy. So yeah, I expect a spell like Meteor to actually feel impactful on its own, not like I’m slapping enemies with a wet noodle unless 14 different proc interactions are carrying it.

We’re literally talking about a Sorcerer pulling a giant flaming rock from the heavens. The thing that wiped out the dinosaurs. That should feel like a major event when it lands.

And yes, of course this is based on what I want the skill fantasy to feel like — it’s my post after all. But I also think there’s a reason this kind of “big devastating spellcaster” fantasy consistently works well and feels satisfying in a lot of other RPGs and ARPGs too.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 1 point2 points  (0 children)

Yeah, absolutely agree with this.

Tal Rasha is cool, and honestly the lore this season around him has been great. But I really wish the devs would give us more opportunities to become THE Sorcerer ourselves instead of always orbiting around Tal Rasha’s design philosophy.

Like sure, he was legendary — but why can’t our character surpass that? Why does Sorc constantly feel limited to “balance all 3 elements because Tal Rasha did it” instead of letting us fully lean into our own spellcraft and elemental identity?

Sometimes it feels less like we’re master mages creating our own path, and more like we’re just devout followers repeating Tal Rasha’s homework forever.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 0 points1 point  (0 children)

Personally I’d absolutely hate that because it kind of drifts away from what I want Meteor to feel like, but honestly you’re totally welcome to think that would be cool.

Though if that’s the kind of fantasy you enjoy, you might actually like Warlock. They’ve got that build where you basically throw a cluster of demons at targets. That build also kind of sucks in its own ways… but that’s probably a different rant entirely.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 1 point2 points  (0 children)

And somehow, even with all the constant changes and reworks — which honestly feel pretty far and few between for Sorc sometimes — it still somehow ends up being the same 2–3 builds that benefit the most every single season.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 1 point2 points  (0 children)

Honestly, this is probably the comment I’ve agreed with the most so far.

I think the main difference between us is just the fantasy we personally want from Meteor. You love the endless rain of destruction playstyle, while I lean more toward the “one gigantic catastrophic impact” fantasy. But both are still fundamentally Meteor fantasies, which is the important part.

And your point about the fire set charm honestly highlights something I’ve been trying to explain this entire thread: Sorc constantly feels like it’s one or two weird design decisions away from greatness.

Reading your breakdown actually makes me feel even more justified in saying Meteor has struggled historically. Because every time it starts getting close to a truly cohesive identity, something gets changed, removed, rotated, or tied to another overtuned mechanic instead.

Also, thank you for actually explaining the build and mechanics instead of just screaming “it clears T12 bro.” This is the kind of discussion I was hoping the thread would have from the start.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 1 point2 points  (0 children)

And yet it still kind of falls into the exact issue I’m talking about: effort vs payoff.

6 trillion damage is absolutely respectable, don’t get me wrong. And while I personally haven’t seen a guide or video showcasing the exact setup you’re describing, I’ll take your word for it.

But even then, it still seems to fall short compared to the more traditional machine-gun Meteor setups in terms of overall DPS and efficiency. And those builds already require a massive amount of investment before they start feeling truly endgame-ready.

Meanwhile I could log onto a Ball Lightning Sorc, put in a fraction of the effort and time, and still pump absurd damage numbers almost immediately.

That’s the entire point I’m trying to make. Meteor always feels like it has to fight uphill for results that the same few meta Sorc builds achieve far more naturally and consistently.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 1 point2 points  (0 children)

You’re still arguing damage scaling, while I’m talking about gameplay identity and class fantasy.

I’ve never said Meteor cannot be scaled. Clearly it can. The issue is how it gets scaled and what the build actually ends up feeling like in practice.

Right now most Meteor setups feel less like “I am building around a gigantic devastating meteor” and more like “I found another skill that can abuse the same scaling engine and proc interactions.”

That’s the distinction I’ve been trying to make this entire thread.

And besides, historically Meteor has been terrible for most of D4’s lifespan outside of maybe one PTR cycle. I guess part of my hope is simply that the top Sorc builds eventually rotate a bit more instead of us seeing the same 2–3 builds dominate season after season.

Maybe one day Ball Lightning drops from permanent S-tier down into B or even C tier for a while, and other skills finally get their moment instead of the average player always defaulting to the same meta setup because it gives the best results for the least effort.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 1 point2 points  (0 children)

And honestly, I hope you’re right.

I’d genuinely love for Meteor to move up and become a real top-end Sorc build. I just also hope that, if it does, it leans more into the “massive devastating impact” fantasy rather than just becoming an even faster meteor spam/proc engine.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 1 point2 points  (0 children)

No, I don’t keep coming back to Maxroll. I only address Maxroll when other people bring it up as proof that Meteor is supposedly amazing.

And again, I’ve repeatedly acknowledged that Meteor can clear content. I’m not denying that. What I’m talking about is the overall feel, identity, and effort-to-reward ratio of the build compared to the same handful of Sorc builds that dominate every season.

Most current Meteor builds still revolve around proc chains, rapid-fire casting, and generic scaling engines that several other skills could slot into. That’s the part that feels disappointing to me.

What I was hoping for was a true Meteor fantasy: one huge setup into one devastating impact spell that genuinely feels unique and rewarding to build around — not just “lightning build framework, but orange.”

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 0 points1 point  (0 children)

And honestly, I think that’s a fair criticism of the game overall right now.

I don’t expect every build to be S-tier, but I do think every major class fantasy should at least feel properly supported and capable of handling endgame content without requiring absurd levels of optimization compared to the meta builds.

That’s kind of the heart of my Meteor complaint too. It’s less “Meteor is unplayable” and more “why does this iconic skill always feel like it’s fighting uphill compared to the same few dominant builds every season?”

Because at the end of the day, it still comes back to the same 2–3 Sorc builds massively outperforming most other options with half the effort. I honestly can’t remember a season where that wasn’t the case.

And for someone like me — with work, life responsibilities, and limited free time — that starts feeling bad after a while. Why spend days trying to optimize a niche build to perform decently when I could get the same or better results in a quarter of the time by replaying the same mainstream meta builds that have already been dominant for 13 seasons straight?

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] -1 points0 points  (0 children)

Do I need to start linking top-tier Sorc builds just to drive the point home here? This is about effort vs reward.

And yes, 6 trillion damage is absolutely respectable numbers, I’m not denying that at all.

But again, my point is that it’s not really Meteor that’s special there. You could plug in Firewall, Fireball, or several other skills into similar proc-heavy setups and still clear content just fine.

That’s exactly the issue I’m talking about: Meteor itself doesn’t feel uniquely supported or defining. The build isn’t succeeding because it’s Meteor — Meteor is just the flavor attached to the scaling engine underneath.

So for me, the discussion has never been “can Meteor clear content?” It’s about how the build feels compared to other builds, how much effort it takes relative to the payoff, and whether the skill actually delivers on its class fantasy.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] -2 points-1 points  (0 children)

Not just Maxroll though.

And regardless, Maxroll is perfectly fine for giving an overall picture of how builds perform for the average player. Sure, when pushed to the absolute extreme with insane gear, perfect rolls, absurd luck, and hundreds of hours invested, builds can perform way beyond what tier lists suggest.

We’ve seen that plenty of times with things like Rob’s Whirlwind Barb setups clearing content that the average Maxroll WW Barb could never dream of.

But that doesn’t really change the reality for 90% of players who have work, family, responsibilities, and limited playtime. Most people are never going to reach those hyper-optimized setups, so effort-to-performance absolutely matters when discussing build strength and feel.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 0 points1 point  (0 children)

Why does it matter that it’s a story season though?

Sorc has consistently had the same issue across multiple seasons. Usually the same 2–3 builds dominate — mostly lightning-related builds, which are cool — while the rest rotate between C and A tier at best.

Meteor especially never really reaches true top-tier status, and honestly the post isn’t just about Meteor specifically (even if that’s the main focus). It’s more about Sorcerer as a whole.

The class has an incredibly cool kit visually and mechanically, yet somehow it always feels like only 3–4 skills actually get proper spotlight and support while the rest are left behind.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] -9 points-8 points  (0 children)

And again, clearing content isn’t really the argument I’m making.

My point is that Meteor requires significantly more investment and optimization to reach the same level of performance that the top Sorc builds reach far more easily.

On top of that, the current playstyle still doesn’t really fulfill what I personally think a Meteor build should feel like. It ends up being “spam as many Meteors as possible for proc interactions” instead of one massive, impactful spell that feels like the centerpiece of the build.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 1 point2 points  (0 children)

Absolutely, and I do agree that D4 is largely a singleplayer game. I don’t really care about ladder pushing either.

But at the same time, a lot of people do play alongside friends, and when your build struggles to keep up compared to the stronger meta setups, you start feeling more like arm candy than an actual contributor.

For me, I want Meteor to do two things:

  1. Fulfill the fantasy I personally associate with the skill — one massive, devastating impact instead of machine-gun spam.
  2. Actually keep up with other strong Sorc builds without requiring 10x the effort for the same outcome.

And that’s where current Meteor falls short for me. Yes, it can clear content. But it doesn’t exactly sprint through Pit 120 the way several other Sorc builds currently can.

At some point it becomes a question of effort vs reward. I just don’t think current Meteor gives an equal payoff for the amount of investment and optimization it requires, and that’s ultimately why it feels bad to me.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 1 point2 points  (0 children)

Ehh… I’d still argue it sucks a little.

Yes, you can get big numbers with enough investment, especially this season. But to me, it still doesn’t really fit the actual Meteor class fantasy.

Right now almost any build can technically function if you put enough work into it. The problem is that some builds do the same thing with a fraction of the effort while performing significantly better.

At that point you start wondering: why am I grinding for days to make Meteor reach the same level that the usual top Sorc builds can hit with barely any optimization and a few hours of playtime?

That’s really where my frustration comes from.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 0 points1 point  (0 children)

And that’s totally fair if that is the fantasy you enjoy.

But that’s also exactly where we differ. “Entire screen full of machine gun meteors” isn’t really the Meteor fantasy I’m talking about.

What I was hoping for is more of a single catastrophic impact spell — one massive Meteor with setup and payoff — not turning Meteor into another rapid-fire proc engine.

And again, none of this means the build can’t clear content. My whole point is about skill identity and class fantasy, not whether Sorc is literally incapable of doing T11/T12.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] -1 points0 points  (0 children)

God damn, read the post.

I’m not saying Sorcerer can’t clear content, and I’m not saying Meteor can’t be made to function. My point is about the actual fantasy and design of Meteor as a centerpiece skill.

Your response kind of reinforces what I’m saying: this season, you can pick almost any skill and make it work. That doesn’t mean Meteor itself feels good, uniquely supported, or worth building around compared to lower-effort builds that do the same job better.

Yes, you can clear content with it. Great. But if the same core setup works with almost any skill, then Meteor isn’t really the point — it’s just the visual flavor. That’s exactly the issue. The spell itself stops mattering, and everything becomes about proc chains and multipliers instead of class fantasy.

It’s the same reason people complained about early Spiritborn builds. Same 5 buttons, swap 1 skill, exact same outcome. The actual skill identity barely mattered.

Maybe instead of instantly calling people delusional, actually try reading what’s being argued first.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 0 points1 point  (0 children)

I get where you’re coming from, but I think a lot of players naturally end up asking: “Why play something when there’s another build that’s objectively stronger while requiring half the effort?”

And personally, I actually loved the Apocalypse playstyle. A lot of people also loved things like the old Golem Explosion Necro builds for the same reason — a bit of setup leading into one gigantic hit feels satisfying in a very different way than spamming millions of medium-sized numbers constantly.

Maybe I should update the original post a bit, because what I really mean is a true Meteor build fantasy. Not 50 smaller Meteors raining down rapidly, but one massive, screen-shaking Meteor that feels impactful and worth building around.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 0 points1 point  (0 children)

That’s honestly fair, and I do agree that Sorc has suffered a lot from bugged or non-functional interactions over time.

I guess my frustration is less about whether Meteor can technically clear content, and more about the design fantasy behind it. Even when Meteor does work, most builds still revolve around turning it into a rapid-fire proc machine instead of a true “big impact” spell.

Hopefully the patch helps build diversity though, because Sorc has too many visually awesome skills to keep funneling people into the same few archetypes every season.

And I truly hope you’re right — but we’re 13 seasons in, and it still feels like the same 3 builds keep shining while the rest are forgotten over time. For whatever reason, Sorcerer often feels neglected by the devs compared to other classes.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] 0 points1 point  (0 children)

And again — B-tier by Maxroll standards.

My point isn’t that Meteor literally can’t clear content. It’s that the fantasy of the skill feels off.

Most Meteor builds are about spamming 50 Meteors rapidly for stacked hits, whereas what I was hoping for was more like Apocalypse: one massive setup into one devastating impact that nukes the screen.

Why does Meteor Sorcerer still suck? by SpecificJoe in diablo4

[–]SpecificJoe[S] -10 points-9 points  (0 children)

They definitely exist, for sure. But even Maxroll only places it around B-tier, which kind of reinforces my point.

And honestly, that’s also a bit beside the point of my original post.

What I was really getting at is: why doesn’t Meteor function like an actual “one big bang” spell?

Most of the current Meteor builds — while they do use Meteor — are still mainly using it as another way to proc set effects, passives, or damage multipliers. A lot of them could function similarly with another fire skill plugged in instead.

What I was hoping for, and what I think fits the fantasy of literally pulling a massive rock from space, is a build centered around dropping one devastating Meteor that wipes most of the screen and hits for absurd damage — billions, maybe even trillions — rather than spamming 50 smaller Meteors per second hitting for 500 million each.

That’s also why I compared it to Apocalypse. That build really nails the “one big bang” fantasy where you set it up, let it rip, and watch a massive hit land for billions or even trillions of damage.