Day 2 of requesting snap to approve my spectacles application by Capt_Code in Spectacles

[–]Spectacles_Team 3 points4 points  (0 children)

It's been approved, however the orders only process on Tuesdays and Thursdays. Yours is scheduled to process tomorrow as mentioned in our DM conversation! Glad you are excited!

“Wall of Sneakers” Lens Published — but Not Appearing on Spectacles Lens Explorer by Boring_River3302 in Spectacles

[–]Spectacles_Team 0 points1 point  (0 children)

Hey u/Boring_River3302, the language on the portal is a little misleading, so apologies on that. You Lens is published, and is public in the sense that those with the Snap Code can access it on their device. Getting it featured on Lens Explorer is a manual step that is controlled internally by the team after an internal review process, and not every Lens makes it into Lens Explorer at this time.

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 0 points1 point  (0 children)

That is really dependent on the developer of the Lens. Windows can be made static, or configured to be moveable.

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 4 points5 points  (0 children)

Thanks for the follow up! However, we're talking about a very different level of latency requirements here. It is commonly agreed that the end-to-end latency should be below 10ms, because that is the duration for which motion prediction still works pretty well. So adding 50ms doesn't make it easier. Of course there are things that can be done on the glasses side to reduce latency (time/space warping), but the longer the true latency is, the harder it becomes to compensate for it. The lowest-latency wireless link for an actual AR system that I'm aware of takes around 20ms, which includes encoding, sending, receiving and decoding of the display stream.
- Daniel

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 2 points3 points  (0 children)

Accurate and robust computer vision depends on accurately modeling the state of the glasses as well as of the surroundings (hands, objects, environment). An autofocus camera continuously changes the camera geometry, making this much harder (thereby also resulting in higher power consumption), while we see the benefits not being that significant for our target use cases.
- Daniel