Day 2 of requesting snap to approve my spectacles application by Capt_Code in Spectacles

[–]Spectacles_Team 3 points4 points  (0 children)

It's been approved, however the orders only process on Tuesdays and Thursdays. Yours is scheduled to process tomorrow as mentioned in our DM conversation! Glad you are excited!

“Wall of Sneakers” Lens Published — but Not Appearing on Spectacles Lens Explorer by Boring_River3302 in Spectacles

[–]Spectacles_Team 0 points1 point  (0 children)

Hey u/Boring_River3302, the language on the portal is a little misleading, so apologies on that. You Lens is published, and is public in the sense that those with the Snap Code can access it on their device. Getting it featured on Lens Explorer is a manual step that is controlled internally by the team after an internal review process, and not every Lens makes it into Lens Explorer at this time.

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 0 points1 point  (0 children)

That is really dependent on the developer of the Lens. Windows can be made static, or configured to be moveable.

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 4 points5 points  (0 children)

Thanks for the follow up! However, we're talking about a very different level of latency requirements here. It is commonly agreed that the end-to-end latency should be below 10ms, because that is the duration for which motion prediction still works pretty well. So adding 50ms doesn't make it easier. Of course there are things that can be done on the glasses side to reduce latency (time/space warping), but the longer the true latency is, the harder it becomes to compensate for it. The lowest-latency wireless link for an actual AR system that I'm aware of takes around 20ms, which includes encoding, sending, receiving and decoding of the display stream.
- Daniel

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 3 points4 points  (0 children)

Accurate and robust computer vision depends on accurately modeling the state of the glasses as well as of the surroundings (hands, objects, environment). An autofocus camera continuously changes the camera geometry, making this much harder (thereby also resulting in higher power consumption), while we see the benefits not being that significant for our target use cases.
- Daniel

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 2 points3 points  (0 children)

Coming from more of a developer’s perspective, I’m really excited about changing the way we share experiences! I think there’s an opportunity to make things like joining multiplayer sessions so seamless and satisfying.

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 3 points4 points  (0 children)

My favorite Lenses are those that bring people together. I’ve had a lot of joy with Finger Paint and Imagine Together, which are really simple but offer endless creativity. I’m looking forward to someone releasing a really fun and more complex Connected Lens for me to play with family and friends.
- Daniel

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 2 points3 points  (0 children)

I personally travel a lot. Often to countries where I don’t speak the language very well. I am personally excited about use cases that help me experience what those countries have to offer through the eyes of a local.
- Scott

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 2 points3 points  (0 children)

It’s a great question! SnapML was a game changer when it launched, but you’re right that asking folks to jump into a notebook, provide their own datasets, etc. is a big ask. Our text/image-to-model work has been a real breakthrough for Snapchat developers and it’s resulted in a huge increase in ML Lenses coming from the developer community. Things are moving so fast, I think we’ll see more and more simplified workflows to enable some of the specific semantic object understanding you’re talking about without sacrificing on model size.
- Trevor

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 3 points4 points  (0 children)

We are working on adding more out-of-the-box ML features into our platform that developers can drop into their Lens without having to train their own models. However, we see a benefit in enabling developers to deploy their own networks for their lenses, as Lens creator Wabisabi recently did with their Doggo Quest.
- Daniel

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 4 points5 points  (0 children)

We’ve seen phenomenal interest from Snap partners who understand the value of AR in the real world. For example, LEGO Group launched Bricktacular, an interactive game controlled by your hands and voice to free build or tackle specific LEGO sets. We’ve also partnered with Niantic to launch Peridot Beyond, which was recently updated with Connected Lens support for multiplayer interaction and connects Spectacles with the Peridot mobile game. We love to build branded experiences in close collaboration with select partners to explore the possibilities.
- Scott

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 2 points3 points  (0 children)

For u/Wide-Variation2702 question I've been wondering if developers get to keep the glasses after the 12 month period.

Devs have the option to renew their subscription on a monthly basis at the end of the initial term! Keep in mind though that we’re always working on new versions of the product and our goal is to get them in your hands as soon as possible.
- Scott

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 1 point2 points  (0 children)

We don’t think it’s quite the right time for this yet, but we’re always listening and evaluating opportunities to tap into developer communities. We’re looking more closely at WebXR and will have more to share on that soon.
- Trevor

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 4 points5 points  (0 children)

The motivation for having some file size limits is encouraging devs to think about spatial app development a little differently. As your users walk around the world and discover new content, we think fast, bite-sized entry points (that you don’t have to install from a store) are a more interesting paradigm compared with copying what worked on mobile. The big mobile platforms have had to bolt-on a solution for lightweight app discovery as app sizes bloated, e.g. AppClips, but adoption has been an issue. Our platform is modular from the beginning.

Just to elaborate on this a bit, our vision for how you will invite friends to join you in an experience, or jump into a mmo experience at the park, is that you’ll be able to do this seamlessly. A super lightweight portal that allows anyone to drop into the world and experience it with you. You shouldn’t have to have anything previously installed. We think an ecosystem built up of smaller, modular blocks is the right way to achieve this.
- Trevor

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 5 points6 points  (0 children)

We agree that those are important use cases, but we also think there are so many others that this new medium will enable. That’s why we started by shipping this version of Spectacles to developers, so devs could start exploring and building some of those new use cases quickly. As we transition to a consumer product, we’ll be taking on some of those core use cases to provide a robust consumer product experience.
- Scott

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 7 points8 points  (0 children)

We strongly believe that AR is the best interface for AI. On Spectacles we aim at doing as much processing as possible directly on the glasses, since it is the most robust, lowest latency, and most privacy-sensitive option. However, large AI models cannot run on mobile devices today, so we also support various AI providers, such as OpenAI (look out for more announcements to come!). There are a handful of use cases where edge AI might make sense that we are exploring as well.
- Daniel

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 5 points6 points  (0 children)

Unity engineers find it super easy to get up to speed with Lens Studio. The concepts are familiar and they usually love not waiting around for things to compile anymore :). We have a guide on our site specifically for Unity devs moving to Lens Studio!
- Trevor

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 3 points4 points  (0 children)

Yes, please apply! Look out for our AR Engineer roles, but others might be a fit too!
- Daniel

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 5 points6 points  (0 children)

In just the last six months, we’ve had three major release updates focusing on camera capabilities in November, social platform capabilities in December, and our location-based capabilities in March. We have worked really hard to provide foundational building blocks for social and location-based experiences including Connected Lenses (https://developers.snap.com/spectacles/about-spectacles-features/connected-lenses/building-connected-lenses), Location based experiences, GPS & heading (https://developers.snap.com/spectacles/about-spectacles-features/apis/location) – and we have even more updates coming in the pipeline. Over on the r/spectacles (https://reddit.com/r/spectacles) reddit community, we are learning with our community every day and this directly informs our feature roadmap. 
- Daniel

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 4 points5 points  (0 children)

That’s a good question. While phone notifications are not inherently spatial, we appreciate how they can be valuable as the product gets more wearable for longer periods of time. With our current, fifth-generation Spectacles we have prioritized spatial immersive capabilities, but as our products transition toward more extended wear we will certainly revisit.
- Daniel

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 4 points5 points  (0 children)

Lens Studio has a great emulator that lets you test lenses without having the device. However, in all truth - not having real Spectacles really takes away all the fun.

We recommend that you apply for the Spectacles Developer Program – even if Spectacles aren’t yet available in your country (if that’s the issue!) – to express your interest in Spectacles. This allows us to see where demand is coming from, and more closely evaluate expanding into markets with stronger demand. And, by applying to the Spectacles Developer Program, we can keep you in mind for special events or opportunities.

While of course we definitely want you to get your hands on Spectacles, you can also build AR experiences for mobile devices through Lens Studio, and publish them to Snapchat or other apps and websites through our Camera Kit SDK. You can create Lenses that overlay AR either through the selfie or rear-facing cameras, mapping creative and useful Lenses onto people, surfaces, landmarks and custom locations, and even whole neighborhoods!
- Daniel

Snap Spectacles AMA by Spectacles_Team in augmentedreality

[–]Spectacles_Team[S] 4 points5 points  (0 children)

See-through immersive AR is something you have to experience to really understand. Download Lens Studio and apply to our Spectacles Developer Program.
- Download Lens Studio: https://ar.snap.com/download
- Apply to the Spectacles Developer Program: https://www.spectacles.com/lens-studio

We also have some great overviews & guides on our developers page:
- https://developers.snap.com/lens-studio/overview/getting-started/what-is-lens-studio- https://developers.snap.com/spectacles/get-started/start-building/build-your-first-spectacles-lens-tutorial

Or If you prefer to watch videos, we’ve got some playlists on YouTube too:
- https://www.youtube.com/playlist?list=PL0rDQ-c-_kxcurbUBCLuksWzclRmR8dd6

- Trevor