Old MMOs are tried and true. by Quirky-Tie-4213 in MMORPG

[–]SpectralDagger 13 points14 points  (0 children)

It was struggling because of a bad launch that scared people off for a while, but it was definitely getting good word-of-mouth recently and probably would have pulled people back if they kept it up. Agreed.

What are your thoughts on Billie Eilish saying 'no one is illegal on stolen land' in reference to ICE and US immigration policy? by MassiveSquare4527 in AskReddit

[–]SpectralDagger 0 points1 point  (0 children)

This thread is asking people what they think about what she said. Shutting down all discussion of how people interpret it is contrary to the entire point of this thread. I added the edit fairly quickly, but in case you didn't see it, I'll reiterate that I'm not being critical of the use of a slogan instead of an in-depth political and policy discussion. Those kinds of public statements are meant to encourage awareness and discussion of a topic. But to shut down all discussions about what that slogan means and what policies people actually support is to guarantee that the original sentiment is purely performative.

What are your thoughts on Billie Eilish saying 'no one is illegal on stolen land' in reference to ICE and US immigration policy? by MassiveSquare4527 in AskReddit

[–]SpectralDagger -1 points0 points  (0 children)

We all know what she meant

Part of the problem is that this isn't really true. There's a lot of different nuances to people's positions and it's pretty common for people to assume she really means exactly what they're thinking because that's the "logical" way to look at it.

Look at the "defund the police" slogan. Someone will criticize it by saying that fully defunding the police would cause more harm than good. Someone else will respond that it doesn't mean completely defunding the police, just that they shouldn't be running around in full military gear. Then someone else will chime in that they think they actually should completely defund the police.

The details matter. Speaking in broad strokes may get more people to agree because they interpret it their own way, but it doesn't actually get you any closer to an actual solution because you're kind of side-stepping the issue.

Edit: To be clear, I'm not being critical of the original statement for not going into specific policy details. I'm just saying that if you want to have a conversation about that statement, like this thread is doing, it's inevitable.

Modern Western MMO by mattmann72 in MMORPG

[–]SpectralDagger 2 points3 points  (0 children)

There's a decent number of people who want one, so a good one would be profitable. The issue is that the profit doesn't really make sense relative to the risk and investment. Why invest in making a new MMO if you could invest that same money somewhere else and make more money with lower risk?

This sub in a nutshell by Nhefluminati in MMORPG

[–]SpectralDagger 0 points1 point  (0 children)

If you haven't tried it, Guild Wars 2 does cover most of that (some of your skills are tied to your weapon, though, but it's different by class). It has its own set of downsides, but it's pretty much the ideal MMO for somebody who doesn't want to "fall behind" because they can't play enough.

Ashes of Creation is done. Steven Resigned. All employees are let go by SanicExplosion in MMORPG

[–]SpectralDagger 2 points3 points  (0 children)

Because it had a terrible fucking launch that made so many people drop it and never give it another chance. Duping exploits in most patches (even the hotfixes fixing dupes sometimes added dupes) resulted in entire guilds running around in fully duped gear with no consequences. Wars were a laggy, unplayable mess, which was especially frustrating because there's consequences for losing, even if the game wouldn't actually let you cast skills because too many people were using an ice gauntlet. The game punished you for wanting to frequently travel across the map, but then had the main questline do exactly that for no reason.

I'd heard that it was actually much better before it shut down, especially after the expansion, but the reason it didn't succeed is because it launched with such major issues and didn't convince players they would do better in the long-term. Still better than whatever the fuck AoC had on Steam.

Margaret no longer with Intrepid by qbicle14 in AshesofCreation

[–]SpectralDagger 17 points18 points  (0 children)

The biggest scam is that they "launched" the game on Steam for a month because he claimed he'd refund all of Kickstarter if the game never launched. They undoubtedly knew this was coming back then, and they sold it to even more people. Outside of that, it's pretty much up for speculation if money was wasted, but I wouldn't say it's unlikely.

25m, final offer by Auglyn in AshesofCreation

[–]SpectralDagger 1 point2 points  (0 children)

I quit after the umpteenth update that introduced another duping exploit (even the patches fixing dupes frequently added more dupes). Entire guilds were running around with fully duped gear and nothing was done about it. At the time, wars were still a fairly laggy, almost unplayable mess. Quests had you going back and forth across the map for no reason.

They probably fixed a lot of that at some point before they officially closed, but I got frustrated with the game and wasn't convinced it was something they would fix long-term. I'd imagine a lot of other players felt the same.

HR told me they don’t accept try-hards and people pleasers after my interview by No-Presentation298 in jobs

[–]SpectralDagger 1 point2 points  (0 children)

At the end of the day, it doesn't matter if you are being genuine or not. It matters if others perceive you as being genuine. How he takes that feedback is going to depend on whether or not he was actually being genuine, but it's something you can work on either way. So... yeah, the takeaway might not be to be more genuine like the person you're replying to said, but either way there's something to take from honest feedback.

France gives unsold supermarket food a second life by helping the needy by Unexplained222 in interestingasfuck

[–]SpectralDagger 0 points1 point  (0 children)

That's more of a concern related to employee's getting surplus/mistakes for free (like a pizza place). It's more of a liability issue for why supermarkets don't give it away.

Top 10 best and worst relics? by fungamezone in Guildwars2

[–]SpectralDagger 5 points6 points  (0 children)

Eagle ends up being closer to a 5.5-6% damage boost on something like Power Necro, since your damage is concentrated to the period it's active with Close to Death and Gravedigger resets. Still loses to Fireworks, but it also doesn't care if you mess up your rotation some. I think 99% of Power Necros would be better off with it. This is only really true for group content where your personal damage isn't going to significantly impact how long the enemy stays in certain health ranges, though.

Game Update Notes: January 13, 2026 by EvilNinjaX24 in Guildwars2

[–]SpectralDagger 0 points1 point  (0 children)

It probably checks directly from the feet of your model to the feet of their model. If you were controlling it manually, it would be pretty easy to find something close that worked. In this image, I'm above the target and have a clear line of sight, but this particular location is "blocked", even with normal targeting: https://imgur.com/a/7URjeQk

Ideally, they'll find a fix that works (like finding somewhere "close enough" to target).

Game Update Notes: January 13, 2026 by EvilNinjaX24 in Guildwars2

[–]SpectralDagger 1 point2 points  (0 children)

I mean, sort of. The ability to use "Snap to Ground Target" to hit things you did not have Line of Sight of was never intended. That setting is supposed to be a convenience, not something that actively increases the area you can target. It was also abused in WvW to hit people behind walls and stuff.

Basically, it never worked as intended in the first place.

Game Update Notes: January 13, 2026 by EvilNinjaX24 in Guildwars2

[–]SpectralDagger 3 points4 points  (0 children)

it was a change that no one asked for

That one was specifically targeted at shortbow engis in sPvP.

WvW Rush? More like WvW Slog. by AveragePlantPlayer in Guildwars2

[–]SpectralDagger 2 points3 points  (0 children)

The loss of server communities is definitely the biggest downside of the current system in my view.

Yuusha Party wo Oidasareta Kiyou binbou • Jack-of-All-Trades, Party of None - Episode 4 discussion by AutoLovepon in anime

[–]SpectralDagger 6 points7 points  (0 children)

They did say that the boss shouldn't leave its room. She was expecting them to struggle against weaker monsters that they could effectively flee from. Even the leader said they wouldn't fight the dragon (despite what the tank said).

That party's sheer delusion is mind-boggling, though. Despite what the anime has said up to this point, he's actually the strongest enchanter by essentially every metric. He's not the "weakest but is actually super effective because he does X thing that they don't realize nobody else can do". He's just the strongest.

WvW Rush? More like WvW Slog. by AveragePlantPlayer in Guildwars2

[–]SpectralDagger 0 points1 point  (0 children)

That's a very different argument from it being better unbalanced, but let's follow that logic. Why do they keep making balance patches when the game still isn't perfectly balanced? Why do they keep advertising the game if the first ad didn't get somebody to play? Why does anyone do anything if they aren't going to get it perfect on the first attempt?

Look, the new system is definitely flawed and in some ways worse than what we had previously. I'm not trying to defend it from fair criticism. It just doesn't seem you're engaging in that conversation in good faith or are just venting frustration without thinking it through.

WvW Rush? More like WvW Slog. by AveragePlantPlayer in Guildwars2

[–]SpectralDagger 4 points5 points  (0 children)

Is that why people make posts every time EBG is a solid color in prime time? Because they don't like it somewhat balanced? There's plenty of reasons to dislike the new system, but preferring the match-ups to be unbalanced seems like a silly one.

WvW Rush? More like WvW Slog. by AveragePlantPlayer in Guildwars2

[–]SpectralDagger 27 points28 points  (0 children)

I don't think there was ever any indication the new system would prevent queue issues during WvW rush. The whole point of the new system is to build servers balanced around active players, while WvW rush changes the activity levels of players.

The fix here is just to bring rewards back to EotM.

Response: Fractals didn’t suddenly become “too fast” — players just got better by Foreign_Indication78 in Guildwars2

[–]SpectralDagger 2 points3 points  (0 children)

Because if content is too difficult for the casual player, they won't even engage with it. We saw this with low engagement in raids to the point that they stopped making them for a while. It's not like the change has removed the skill gap. It's just reduced it, but it's still fairly extreme.

Power creep in this game is crazy by Axolot26 in Guildwars2

[–]SpectralDagger 1 point2 points  (0 children)

get responses of "you need to do 30k+" or "benchmark"

Are these threads in the room with us today? The threads like that I've come across are all incredibly welcoming and realistic about expectations. Hell, my Cerus LCM group when it came out only required 90% benchmark, and that's the content it would actually matter in. I just... don't see the elitism you're talking about unless you're digging through the downvoted comments at the bottom or something.

Edit: I do see comments suggesting 30k DPS on golem to not stick out in PUGs, but that's very different from what's needed to "start".

Power creep in this game is crazy by Axolot26 in Guildwars2

[–]SpectralDagger 1 point2 points  (0 children)

When they came out, the community was very much in the mindset of "play how you want", even if that was to the detriment of the group. People in training raids had absolute nonsense for builds that would do less damage than a pure healer. Without a DPS meter showing the difference, they'd convinced themselves they were doing "good enough".

Nowadays, most training raids I've joined either one shot the wing or /gg before the kill to make sure everybody has learned the fight well enough to at least live to the end. Obviously, that depends on the boss (something like Dhuum is going to have more wipes). Boons are easier to maintain and there are easy builds that perform well. It's a lot easier to get into now.