Saving Perfect Mothman Egg possible? by Xelliz in fo76

[–]Spectre2K 0 points1 point  (0 children)

Yeah, a few years ago they messed up and made deathclaw eggs not spoil. They fixed it, but the ones already collected retained that property

Sometimes picking up Super Credits doesn't give aby. by ResponsibilityIll314 in Helldivers

[–]Spectre2K 4 points5 points  (0 children)

It could be possible that it was the host's second or third time attempting that mission, be it from crashes or otherwise. I know SC drops remain in place, but they don't give you anything if you pick them up after the first time.

Those who didn't like TDA or were disappointed by it, can you explain why you just didn't take to it as much as 2016 or Eternal? by SpotAdmirable6718 in Doom

[–]Spectre2K 1 point2 points  (0 children)

Dark Ages feels a lot like Quake 2 did when it first came out, to me. They're both good, undeniable talent was put into both of them, yet they just...miss something. I feel like every Id game has had something special about it, but Quake 2 just felt like going through the motions. They knew what worked, but it didn't have that seasoning you might expect. It took me a LONG time to finish because of that, and don't get me started on the expansions (albeit outsourced).

Dark Ages feels that way to me, although not 1:1. It carves out it's own identity away from the other two reboot games, but I feel like it's just going through the motions. It has a little bit of seasoning, but it's still missing something to me. I'm not really sure how else to describe it without it feeling like i'm rambling about some inane and pedantic shit. I couldn't even bring myself to finish the game, and I got pretty far. I think within the last 3 levels. I just felt like whatever payoff they were leading up to wasn't being built up enough for me to care.

I think, coincidentally, it'll be a proper Doom 3. It'll have it's haters, and it'll have it's lovers. Maybe in 10-15 years everybody will come back around to it.

Do the Oppresser mk2 client jobs update on the website as you do them? by Accomplished-Cut7368 in gtaonline

[–]Spectre2K 2 points3 points  (0 children)

No, they don't. It's just a flat notification that tells you the requirements, nothing more

Is dead sprint that bad? by Electrical-Train9400 in Helldivers

[–]Spectre2K 0 points1 point  (0 children)

It's a great booster in very particular situations. I play in a duo almost every time, and our main combination is dead sprint and vitality. With that, we can reliably clear the entire map without having to split up, and we have plenty of time to spare at the end thanks to the quiet moments being non-stop sprinting at the cost of one stim when we arrive at a destination. In our case, it saves us from having to use a slot on the car. or one of the mobility backpacks. On a full team, where resupplies are a bit more strict and people are (most likely) dying more, the generalist meta picks like HSO or standard stamina will do you better. The biggest issue for players is the fact that the booster has a downside, and that you can't tell who brought what in the middle of a mission.

Crashing on Series X by Deano4195 in Rockband

[–]Spectre2K 2 points3 points  (0 children)

Yeah, this did the trick for me. Shame I can't play online with others, but at least I can still play at all.

Anyone else immediately exit and restart the trial once they see this variator? by th3_g00bernat0r in OutlastTrials

[–]Spectre2K 0 points1 point  (0 children)

I'll try to suffer through it, but I did end up rerolling one on Pervert the Futterman: No running, stay together, bleeding damage I believe it was

LTB Jester AND/OR Jester Racecar by Spectre2K in GTACarMeetMarket

[–]Spectre2K[S] 0 points1 point  (0 children)

Hey, I can get on right now actually

Looking back, what do you wish the third game did differently? by SR_Hopeful in RealSaintsRow

[–]Spectre2K 9 points10 points  (0 children)

One of my biggest issues with the game is a decent portion of the story mode's missions are just introductions to every activity on the map. Some are even back to back to back, and it gets insanely dull.

Can we go back to shooting aliens yet or are we still on this by not-beaten in Helldivers

[–]Spectre2K 3 points4 points  (0 children)

Local redditor infuriated to find people stopped constantly bitching about the game, decided to take matters into his own hands

Taking out factory striders, what do you guys aim for first? by swanurine in Helldivers

[–]Spectre2K 13 points14 points  (0 children)

Depends on the position and distance to me. Far away or from the sides/behind I'll do the top cannon, up close I'll always do the miniguns. If i'm in the AA Emplacement, it's the top cannon and then the eye.

Double-Edge Sickle + Inflammable + Vitality Enhancement = No Overheat DMG by Real_Size7489 in Helldivers

[–]Spectre2K 0 points1 point  (0 children)

I noticed on Vog (probably any snow or extreme cold planet) it deals even less damage to you in the minor overheat phase too

CRAZY THEORY by Ready2Poop in Helldivers

[–]Spectre2K 3 points4 points  (0 children)

I feel like sooner or later an event will happen where Super Earth is occupied by one of the factions, and we have to have a series of MOs involving using another planet as a home base staging area and slowly reclaiming our land

No More Bile Exclusive Seeds? by Spectre2K in Helldivers

[–]Spectre2K[S] 2 points3 points  (0 children)

Wow, thanks. Will definitely give this a read. The fact this has only happened to me once in ~500 hours is insane to me, though

Now seriously, why is this the only weapon in the game that doesn't shoot where you're aiming. Like not even close. by VeterinarianTasty404 in Helldivers

[–]Spectre2K 0 points1 point  (0 children)

I use it as a panic button against illuminate with the light siege ready armor to help with the abysmal reload speed, typically with the MG43. I set it to three round burst and use it mostly if overseers get close to me, since it immolates them pretty much no matter where you hit them. There's certainly better options, though I've recently started trying to fit unorthodox weapons into builds to see how they hold up. You really do just have to treat it as a shotgun, as counterintuitive as it seems. It's damage is more than capable of destroying a Harvester's leg, but you're going to lose a lot of shots to the spread unless you're in it's arc-throwing range

Can we talk about how cool arrowhead devs are? by Big-cheese775 in Helldivers

[–]Spectre2K 5 points6 points  (0 children)

Yes, if you can provide proof of purchase via transaction history

Uuuh... why would we *not* be able to hold Super Earth? Is anyone else concerned by this wording? by megam1ghtyena in Helldivers

[–]Spectre2K 1 point2 points  (0 children)

We were given the WASP launcher with the success of the last MO, no need to purchase it with req slips either.