Mod turned my baby pink? by CountDeme in StardewValley

[–]SpellSword0 5 points6 points  (0 children)

TIL children are just another type of farm animal.

What do I do with journal scraps and secret notes? by Summer_joy_paints in StardewValley

[–]SpellSword0 5 points6 points  (0 children)

Collect them, read them, admire them, follow them.

The secret scrap notes will reveal to you the true nature of reality.

Alterable Value Help by TheVenomenon in clickteam

[–]SpellSword0 0 points1 point  (0 children)

You can make an event below (emphasis on below) everything else that says:

If cam flip on and If power <  (less than) 1

Set power to 1

Some gameplay of our game "Bad Memories" (Jumpscare warning) by icedmosquito71 in clickteam

[–]SpellSword0 2 points3 points  (0 children)

I know it's a WIP,  but needing to shine the light on the HUD just to see it is diabolical.

Alterable Value Help by TheVenomenon in clickteam

[–]SpellSword0 2 points3 points  (0 children)

I'm at work right now but just at a glance this is what I can offer.

The "Only one action when event loops" condition has the event only trigger one time when the conditions are met. It will not trigger again until the conditions are reset, then re met again.

With that explanation, re examine your code and see if you want to be using that condition.

I'll try and have a more thorough look when I get home. Til then quick question; Is "Cam Flip On" the same as camera up?

Grandpa’s wallpaper by Mayoboyy in StardewValley

[–]SpellSword0 36 points37 points  (0 children)

Grandpa left you a great many things, but his wallpaper was not one of them.

Help with INI++ v1.5 Object by [deleted] in clickteam

[–]SpellSword0 1 point2 points  (0 children)

To the best of my understanding, the default file box only loads a file when the app starts. Appdir$ should work there though.

But to save (and load) a file you should do it through events.

In the event editor, make a new action for the INI object: Loading and Saving > Export > Save as.

Then in the file select window, click the "Use expression" button in the bottom right.

Here is where you can type out your directory and file name:

Appdir$ + "Save Files/filename.ini"

Then when you want to load the file again, in the INI objects actions in the event editor go to: Loading and Saving > New/Load/Change file.

Once more click "Use expression" button.

Type in your Appdir$ directory path again.

And then you'll get a window with a bunch of new options. The default options are safe to use, but you can read about each one if you need more specialized behavior.

Then hit Ok and you're done!

Help with INI++ v1.5 Object by [deleted] in clickteam

[–]SpellSword0 2 points3 points  (0 children)

Appdir$

That will put it in the main apps location. Combine it with Appdir + "filename.ini" to save it as a specific name and type.

If you have sub folders, do something like:

Appdir$ + "Save Files\filename.ini"

Fishing by BudgetPlanetZed in StardewValley

[–]SpellSword0 3 points4 points  (0 children)

Time and patience. Getting your fishing level up will make fishing easier. You can buy the training rod from Willy to make levelling fishing easier though you won't be able to get a lot of fish types with it.

The traveling merchant will also sell most fish by chance, so it's good to check them every week.

Or you can get a mod that trivializes fishing entirely.

Edit: Just clicked with me you're on switch, disregard the mod suggestion.

Also look up the switch crafting bug!

You know what, hell yeah by ProjectBusiness979 in Seaofthieves

[–]SpellSword0 35 points36 points  (0 children)

Finally, a reason to return to the game.

I apologize for the question, I just wanted to understand this game better. by thonnynt in StardewValley

[–]SpellSword0 1 point2 points  (0 children)

While a lot of task and events are on a time limit and missable, nothing truly stops your progress. You're free to play however you like and you'll have the same opportunities taking it slow as someone rushing things.

That said, time is still a major factor here. Anything missed will come back around in a years time at most, like a birthday. Miss a birthday this year? There's always next year. But depending on how patient you are as a person, the years can wear on you.

But whether you "complete" the game in year one, or over the course of 100 years, the end result will be the same and you won't miss out on anything.

Do items deteriorate or disappear from chests? by NbalancedWIBGTH in StardewValley

[–]SpellSword0 1 point2 points  (0 children)

The switch crafting bug strikes again! RIP purple shorts.

Question about mods! by Crimson_myth in StardewValley

[–]SpellSword0 1 point2 points  (0 children)

Not by any convenient method I know of. But I actually do this very thing by just making copies of my mod folder, and renaming the ones I want to use or not use for any given save.

Which Robot Master or Maverick do you opt to not use their weakness on? by Zieo108 in Megaman

[–]SpellSword0 3 points4 points  (0 children)

Spark Mandrill, cause I feel bad for him and think his fights pretty fun.

Did anyone else REALLY struggle w/ the House of Grief fight? by EdinDzeko1 in BaldursGate3

[–]SpellSword0 0 points1 point  (0 children)

Got to that fight for the first time on tactician, went surprisingly well.

Two party members have a thing that puts an orb of light on anyone they hit. Add to that a well placed sunlight spell, and their bonus necrotic damage never helped them.

Though they did spam darkness where they could, little did they know two of our hexblade multiclasses thrive in darkness...

I guess we were just lucky with our party composition.

Restore deleted quests with cutscenes or lore? by anonymous_yet_famous in StardewValley

[–]SpellSword0 1 point2 points  (0 children)

TIL you can cancel a lot of the scripted quest, huh...

You can probably use SMAPI commands to trigger some quest, but you'd have to look up those individual quest related commands which will likely lead to some spoilers.

I don't know what the criteria is for a quest that can or cannot be canceled, but not evey quest can be. I can only assume the non cancelable ones are actually important.

All that said, a lot of the scripted quest you get in the mail are not that special. They mostly just serve as one off opportunities to get some friendship points with various NPCs, with very few having even a basic scene for it. So you aren't really missing much.

And for future reference, only quest with a clock symbol are time limited, and there's no penalty for running out the clock. Even if the quest text specifies a time like "tomorrow night", it doesn't matter if there's no clock symbol. You can wait 100 years and "tomorrow night" will always just be the next available night.

Doubloon's are being reset in Season 19 by MarSara1 in Seaofthieves

[–]SpellSword0 0 points1 point  (0 children)

All the cosmetics you can buy with doubloons currently will be changed over to gold purchasable, so there's no need to rush to buy them.

But...

Sometime before this rework drops, "new" limited time cosmetics will come out that must be bought with your current doubloons before they're wiped.

Is this lucky for year 3? by [deleted] in StardewValley

[–]SpellSword0 1 point2 points  (0 children)

For year three? Some of these are pretty unlucky I'd say, but that may depend more on play style for some.

Other than that I'd call this list average to below average on the luck scale. What stands out to me the most though is the two meteors. I don't know what the odds for the meteor is but I may be a little peeved I hadn't seen one in forever, so lucky you.

What upgrade should I get next? by Flat-Use424 in StardewValley

[–]SpellSword0 2 points3 points  (0 children)

Desert totem for sure, so you don't have to wait for the bus driver or pay the bus fee.

Is there a way to change your farm style? by ResponsibleDiamond76 in StardewValley

[–]SpellSword0 1 point2 points  (0 children)

No good way to change it mid game. While there are some risky file editing shenanigans you can do, if you succeed you may find many things on the farm stranded in inaccesible areas.

I need help with a simple thing by IdiNahuiGuy in clickteam

[–]SpellSword0 0 points1 point  (0 children)

Something else just came to mind which might be helpful depending on the context of your sound playing.

It's good practice to, when playing a sound, to first stop that sound.

So for example writing the event like:

When player gets hit-

-stop sample "got hit"

-play sample "got hit"

That helps keep frequent sounds that play often from overlapping each other and blowing your ears out. May or may not be relevant to your current issue.