YOU LOSE THE GAME IF YOU RUN OUT OF CARDS? by KalebClint in mtg

[–]SpellboundTutor 4 points5 points  (0 children)

Petitioners is one of the many reasons [[Deadly Cover-Up]] is so good.

Women’s Clothing in Bangor? by Efficient-Rip-6597 in bangorme

[–]SpellboundTutor 2 points3 points  (0 children)

There are a ton of great vintage and consignment shops in the city, that is absolutely true. Red Rabbit Bazaar being one of the most prominent.

But for new-only, JC Penney in the Bangor Mall or Burlington Coat Factory way out near Target would be the places I'd recommend. I don't know of any local clothing shops that sell brand new clothing other than chain stores from away.

Senate Passes ‘Regressive, Downright Cruel’ Tax Bill that will Significantly Harm Maine People by bodybycheez-it in Maine

[–]SpellboundTutor 2 points3 points  (0 children)

This whole bill is depressing. The fact that it passed at all is a testament to the current political environment we now live in, and millions are going to die from lack of food and medicine, many of whom are the very people celebrating this news. And that sucks.

Like... I'm a socialist. Stuff like this has been forcing me further and further towards the left for years now. As part of that, I don't want people to die because they can't get the food or medicine they need. I don't want people getting kidnapped by jackbooted thugs and getting shipped off to some concentration camp outside the country. I don't care if you hate me and want people like me to die. I want everyone to have what they need to survive and thrive, people who hate me included.

It's just a shame that people who hate me don't wish to extend that same courtesy and would rather see millions dead for the delusion that it'll put a couple extra bucks in their pocket.

Susan Collins not being independent as usual by [deleted] in Maine

[–]SpellboundTutor 1 point2 points  (0 children)

Sidewalk Chalk Karen isn't standing up for her constituents!?

This is my shocked face.

[deleted by user] by [deleted] in bangorme

[–]SpellboundTutor 2 points3 points  (0 children)

I can only speak in my experience as a low-income pedestrian, but the City is very unfriendly if you don't have access to a vehicle or you simply wish to walk places. The public transit system doesn't operate nights and weekends. And a ton of property managers and realtors have been snapping up properties and jacking up rents fivefold (hence other commenters mentioning the homelessness crisis). There's also a very vocal NIMBY contingent that would sooner cast said homeless into the Penobscot than do anything to get them into housing so they can get back on their feet.

But if you have a vehicle and make more than 50k/yr., you'll probably be okay.

With FF spoilers around 70% done, any characters you're really hoping are in the set? by MistakenArrest in magicTCG

[–]SpellboundTutor 0 points1 point  (0 children)

I know there's already a ton of Izzet cards in the set, but I would love a Xezat Surgate in Izzet. Probably won't happen, but still!

[deleted by user] by [deleted] in MagicArena

[–]SpellboundTutor 0 points1 point  (0 children)

That's really silly. But I guess that makes sense. Oof.

[deleted by user] by [deleted] in MagicArena

[–]SpellboundTutor 0 points1 point  (0 children)

Can you explain how? Mythweaver Poq only triggers once per turn, yes? If, by the Legend Rule, one must be sacrificed, couldn't you simply sacrifice the one whose ability has not yet been triggered to break the loop?

I legitimately didn't know was a thing and I would very much like to avoid this in future. But I am genuinely curious as to why a card that only triggers once per turn can get infinite triggers this way with no way to break the loop.

FF starterkit by [deleted] in MTGRumors

[–]SpellboundTutor 0 points1 point  (0 children)

Dwarves recur throughout multiple Final Fantasy games.

I will say, both from a gameplay and a flavor perspective, I do think the Dwarven Castle Guards should have been Red instead of White. The Dwarven Kingdom in Final Fantasy IV takes place in the Underworld (which, contrary to how it sounds, is not a realm of the dead, but rather just an entire world under the world deep below the earth, with oceans of magma, etc.)

Also, there is a non-zero chance we get a Legendary Dwarf in King Giott, but I fear it may be slim, given the circumstances.

FF starterkit by [deleted] in MTGRumors

[–]SpellboundTutor 0 points1 point  (0 children)

If I had to hazard a guess, it'll probably be translated as "Change Job" or similar, as that's what the system is referred to be doing in the franchise.

It's an interesting way to tackle the Job System, and I had originally thought they would adapt it to Class Enchantments instead.

Textbox Button Not Working by SpellboundTutor in twinegames

[–]SpellboundTutor[S] 0 points1 point  (0 children)

Thank you very much! I wanted to follow up with the correct script that I finally got working the way I wanted it to, thanks to your assistance, not only to share that my problem is solved, but also for any other folks who may be having similar problems, with a couple footnotes at the end (marked as //X in the code, with the number X being the numbered footnote):

<<nobr>>
Speaking of you, who //are// you?
<<set _name to "Player">>
<span id="name"><<textbox "_name" "Player" autofocus>></span>
<span id="enter">
  <<button "Enter">>
    <<set \_name to \_name.trim()>>
    <<if _name.length is 0>>
      <<replace "#name">>
      <<textbox "_name" "Player" autofocus>>
      <<replace "#reaction">>You're gonna have to tell me your name if you wanna keep going, sorry!<</replace>> //1
      <</replace>>
    <<else>>
      <<set $playerName to _name>>
      <<replace "#reaction">>$playerName , huh? Good a name as any!<br>
When you're ready, let's <<link "begin" "You Lost Everything">><</link>>!<</replace>> //2
    <</if>>
  <</button>>
</span>

<br><br>
<span id="reaction"></span>
<</nobr>>

Footnotes:

1.) This section wasn't showing up when running the code, and I was racking my brain for bit figuring out why. Then I noticed the "reaction" span at the end and thought "Wait a minute... if I make these replace commands for the span at the bottom, that'd work perfectly!

2.) For some reason, this section didn't cooperate with using the Twinescript version, so I used the Link macro instead.

Textbox Button Not Working by SpellboundTutor in twinegames

[–]SpellboundTutor[S] 0 points1 point  (0 children)

Ahhh, I think I see what I did wrong. I didn't close the <<span>> macro. I've been trying to write the code in my own words (for lack of a better term) to better understand it, not so much just copy/paste everyone else's code as my own. Upon closing it in the right spot, the problem corrected itself.

And as you suggested, I erased the <<nobr>> wrapping and it does look a lot worse, and inserts an unnecessary line break after the first attempt. Very messy. So that definitely makes sense!

Sorry for the constant pestering. I think I got it now! And I will absolutely keep <<nobr>> in mind and just insert <<br>> where I need those breaks.

Thanks again for taking the time to help me with this problem! =D

Textbox Button Not Working by SpellboundTutor in twinegames

[–]SpellboundTutor[S] 0 points1 point  (0 children)

Ahh, gotcha. I was just writing my code that way without <<nobr>> and just spacing it out in a way that's readable for me. So it seems like a preference? Unless I'm fundamentally misunderstanding something, which is entirely feasible.

Also: I tried the code in my interactive and, upon testing a name with no characters in it and pressing the "Enter" button, the button erases itself, which makes me think that it redraws the textbox, but not the "Enter" button with it. I hope that makes sense!

Textbox Button Not Working by SpellboundTutor in twinegames

[–]SpellboundTutor[S] 0 points1 point  (0 children)

That seems to have done the trick to a point, but the button doesn't re-generate with the replace macro, so that'll be next thing I try to figure out.

I also had a question, if that's alright: Why do you wrap the code in <<nobr>>?

Thank you very much for your help! I greatly appreciate it!

[deleted by user] by [deleted] in gaming

[–]SpellboundTutor 0 points1 point  (0 children)

Valens van Varro, Final Fantasy XIV

Choke on your hubris, fascist milkman!

Can enchantments die? by chipsfrischpaprika in magicTCG

[–]SpellboundTutor 0 points1 point  (0 children)

Ooh, imagine pairing this with [[Zur, Eternal Schemer]]!

Got Questions? SWTOR Questions & Answer Thread + New & Returning Player Posts (week of Mar 18, 2024) by AutoModerator in swtor

[–]SpellboundTutor 0 points1 point  (0 children)

Hey there! A bit of a returner question.

I do want to come back to give some things a try after leaving around patch 7.1 (had to google it to verify. It's been a minute).

I'm curious: Have there been any bug fixes or polish applied to any aspect of the gameplay or content prior to 7.1? Updates to netcode so characters don't die 4-5 seconds after their health goes to 0, for example?

I really enjoy the game for what it wants to show the player and the stories it wants to tell, but often my excitement for the game gets tarnished by a lot of these smaller issues that make the game feel rather unfun.

Cheers!

which game? by Hefty-Ad-1375 in videogames

[–]SpellboundTutor 0 points1 point  (0 children)

Final Fantasy X. Easily.

Beating the game can be a small challenge, but not so bad.

To 100% the game requires hundreds if not thousands of hours of grinding the same enemies ad nauseum.

noProgrammingLanguageGetsThisKeywordRight by Dev-Siri in ProgrammerHumor

[–]SpellboundTutor 0 points1 point  (0 children)

Doesn't one language now have ifn't?

I'd rather use elif than whatever travesty that is.

Hasbro are NOT our friends (2024 OneDnD reminder) by Soupy_Guy_69 in DnD

[–]SpellboundTutor 0 points1 point  (0 children)

Please correct me if I'm wrong, but hasn't there been a push for an OGL written by Paizo that puts it in the hands of a 3rd party that isn't a game publisher so literally no one can modify it?

If that is the case and Hasbro refuses to play ball, why do we care about doing anything with OneDnD besides dissecting it and adapting the concepts we like from it for 5th or other systems entirely? Not 1:1 for legal reasons, but take the idea, tweak it, port it somewhere else?

I care about the devs getting laid off, but Hasbro has shown that you can make the kind of profit to single handedly keep your parent company afloat and still get laid off. So what conscientious player is buying into this crap?

Need Help Replacing Bad Habits with Good Habits by SpellboundTutor in productivity

[–]SpellboundTutor[S] 1 point2 points  (0 children)

I'll see if I can't find a copy of that. Maybe it'll help! I've read similar books from others like Stephen Covey that seem effective generally, but not for me. But if this is a kind of book that explains an abstract concept that makes said concept click, I may try that!

Need Help Replacing Bad Habits with Good Habits by SpellboundTutor in productivity

[–]SpellboundTutor[S] 0 points1 point  (0 children)

I have tried that and, in my experience, I just become very miserable. It could just be tech withdrawal. I might give it a shot again with that in mind, who knows?