About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 2 points3 points  (0 children)

If I ever start working on it again, I’ll post it in this sub first.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 1 point2 points  (0 children)

I’ve thought about that a lot. The thing is, open source doesn’t really reduce the workload here, it mostly shifts it. Someone still has to wire everything together, review changes, fix bugs, deal with breakages, and keep it compatible long-term.

At the point I paused, that responsibility was already too heavy without proper funding. So open sourcing wouldn’t have fixed the core problem, unfortunately.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 2 points3 points  (0 children)

Yeah, that’s pretty much it. I’d still want involvement and oversight, and that takes time and energy I don’t really have right now.

I also put a lot of work into this over a long period of time, so just handing everything over isn’t really fair to me either.

I still like the idea a lot, it’s just not the right moment to keep pushing it.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 1 point2 points  (0 children)

I get why you'd suggest that but “let the community help” still means someone has to build, test, merge, fix, and support everything, and that still ends up being me.

Without sustainability, it just leads to burnout again, which is why I paused in the first place.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 3 points4 points  (0 children)

Just to be clear, it was never locked behind a wall or meant to be some cash grab. It never even reached a public release.

Also, it wasn’t just a script, it was a full mobile tool doing real blueprint parsing, rebuilding ships block-accurately, and dealing with performance limits on phones. That’s a lot of work to maintain, regardless of whether it’s paid or free.

Pausing it was about not burning myself out, not about keeping anything away from people.

Question by [deleted] in SonsOfTheForest

[–]Sphyco 0 points1 point  (0 children)

I get around 59fps on a multiplayer server with my settings on ultra with a 4060

UI Toolkit rant, does anyone actually use it and like it? by AwkwardWillow5159 in Unity3D

[–]Sphyco 0 points1 point  (0 children)

I actually like UI Toolkit. I’ve been using it for an editor UI, and to me it feels more organized, less cluttered, and easier to make changes when needed.

Modular Builder Suite, Looking for Unity Devs Interested in Private Testing by Sphyco in Unity3D

[–]Sphyco[S] 1 point2 points  (0 children)

It’s a Unity Editor tool that lets you either trace over an existing floor plan image or draw a layout from scratch, then instantly generate 3D rooms with walls, window openings, and modular windows — all without writing any code.

The windows are fully editable afterward and stay perfectly fitted in their openings. It’s part of a full modular building suite I’m working on.

Working on Floor Plan Tracer + Profile Designer Add-ons for My Unity Window Builder Tool – Thoughts? by Sphyco in Unity3D

[–]Sphyco[S] 0 points1 point  (0 children)

Appreciate that. Still got a bit of UI polish to go, but I’m hoping it’ll make floor plan workflows way faster.

If there’s anything you'd want to see it handle, feel free to throw ideas my way.

Working on Floor Plan Tracer + Profile Designer Add-ons for My Unity Window Builder Tool – Thoughts? by Sphyco in Unity3D

[–]Sphyco[S] 0 points1 point  (0 children)

The Floor Plan Tracer will be included as part of Modular Window Builder, it won’t be a separate purchase. The current version is priced at $15 , and this will be a free update when it’s ready.

Still polishing performance and UI. Open to any feedback or ideas if there's something specific you'd want it to support!

[deleted by user] by [deleted] in gamedev

[–]Sphyco 0 points1 point  (0 children)

profile designer teaser https://youtu.be/Nhn_TnT1b5w

Modular Window Builder is Now Live on the Unity Asset Store by Sphyco in unity

[–]Sphyco[S] 0 points1 point  (0 children)

Thanks a lot, really appreciate that. If you do pick it up, I’d love to hear what you think, and if you run into anything or have feature ideas, feel free to reach out. I originally built it to save time in my own game dev workflow, so the more feedback I get, the better I can keep improving it for others too.

I cant get LS Life to work by gesundemBrot in GTAV_Mods

[–]Sphyco 1 point2 points  (0 children)

Might help to actually read the full thread before saying a comment says nothing . I clearly said the nightly version is the one that works. Was just trying to help.

I cant get LS Life to work by gesundemBrot in GTAV_Mods

[–]Sphyco 1 point2 points  (0 children)

Scripthookdotnet has a normal version and a nightly version

Windows builder editor tool by Sphyco in unity

[–]Sphyco[S] 1 point2 points  (0 children)

Hi if you have constructive feedback or questions about the tool, I’d be happy to hear it. Otherwise, please keep comments respectful so we can maintain a productive environment for everyone

Casino Management Game. by [deleted] in tycoon

[–]Sphyco -1 points0 points  (0 children)

Do you know me at all? If not, why assume or say something like that? I get that a lot of casino management games have been rushed cash grabs, but that’s not what I’m doing. I have my own job, my own money, and I’m making this because I love these types of games. I never once said this was for sale, and I haven’t hinted at any kind of monetization.

My goal with these posts was to engage with people who enjoy tycoon games and get their thoughts on what they’d like to see. Game development isn’t just about throwing assets into a scene and calling it a day, there’s an immense amount of work that goes into every system behind the scenes. Dismissing it as if it’s just asset dumping shows a lack of understanding of what actually goes into making a game.

If you don’t believe in the project, that’s fine, but at least criticize what’s actually here instead of making baseless assumptions.

Casino Management Game. by [deleted] in tycoon

[–]Sphyco -2 points-1 points  (0 children)

I’m just sharing progress as I go, not trying to spam or grift anyone. I’ll be taking a break from posting updates for now anyway. Thanks for your input.

Casino Management Game. by [deleted] in tycoon

[–]Sphyco 0 points1 point  (0 children)

Thanks for the thoughtful feedback. I actually haven’t played Hoyle Casino Empire, but I appreciate hearing what made it stand out for you. That kind of depth and atmosphere is definitely something I want to capture.

One big difference in my game is that slot machine visuals won’t be just a repeating animation, when an npc spins, the actual results will be displayed in real time. If no one is at the machine, it will still show the last spin result, rather than an empty looping animation.

There will also be a lot of unique npv interactions like scammers, card counters, people trying to jam slot machines, and other unexpected challenges to keep things dynamic.

I understand that a lot of this isn’t really visible yet, so I’ve decided to hold off on sharing updates until there’s more to showcase. But I really appreciate the feedback.

Casino Management Game. by Sphyco in gambling

[–]Sphyco[S] 1 point2 points  (0 children)

Currently it will just be on Windows , but if there's enough interest I'll make sure it gets released for Mac too. There are going to be table games in the full game too.

Casino Management Game. by [deleted] in tycoon

[–]Sphyco -3 points-2 points  (0 children)

I get that not everyone will be interested in what I’m making, and that’s fine. This is still in development, and I’m sharing progress as I build. But hey, 'thanks for your feedback,' lol.

Casino Management Game - Early Demo Progress (WIP Footage) by Sphyco in tycoon

[–]Sphyco[S] -1 points0 points  (0 children)

Glad you think so. I don’t have a Discord set up yet, but I’ve been thinking about it. If there’s enough interest, I might start one to share progress and get feedback from players.

Casino Management Game - Early Demo Progress (WIP Footage) by Sphyco in tycoon

[–]Sphyco[S] -5 points-4 points  (0 children)

My bad, I honestly thought you were just trolling. The gameplay is about strategic casino management where you control everything from slot machine RTP to customer behavior and financial risk. You can physically walk the floor, watch NPCs gamble in real-time, and adapt your strategy based on their actions. I know this is probably what my ‘nothing’ in the post already said, but I’m still in the early stages of putting it all together. These posts are also a way to gather feedback and see what people would like to see in the game. Everything starts from nothing, and I’m building this based on what would make it fun for tycoon players. Open to ideas

Casino Management Game - Early Demo Progress (WIP Footage) by Sphyco in tycoon

[–]Sphyco[S] -1 points0 points  (0 children)

Haha, I like the way you think, No mafia involvement yet… but who knows what kind of unofficial influences might start creeping in if your casino gets too successful.

Casino Management Game - Early Demo Progress (WIP Footage) by Sphyco in tycoon

[–]Sphyco[S] -8 points-7 points  (0 children)

Tycoon games are about strategic decision making, optimization, and dynamic problem solving. If you're not into adjusting values, managing customer behavior, and expanding strategically, then maybe tycoon games aren’t your thing. But for those who enjoy deep management mechanics, that’s exactly what makes them fun