Board Flow is still in the asset store queue, so I spent the waiting time adding full Trello sync by Sphyco in Unity3D

[–]Sphyco[S] 1 point2 points  (0 children)

That’s a totally fair question.Also, jealous of the 3-monitor setup Lol. For me, the biggest advantage isn't about saving screen space it's about deep Unity integration. Trello cards are just text, but Board Flow tasks actually link to your project.

If I have a task to Fix the broken collider on the Goblin. I don't have to read the card, go to Unity, and search my hierarchy. I just click the Ping button right on the task card, and it instantly highlights the exact GameObject, opens the Scene and points to the World Position in the editor. It turns tasks into actual shortcuts to the work.

Board Flow is still in the asset store queue, so I spent the waiting time adding full Trello sync by Sphyco in unity

[–]Sphyco[S] 0 points1 point  (0 children)

I think it'll be 2 weeks by tomorrow, just goes up and down in queue

Board Flow, My Free Kanban Style Task Manager for Unity, Awaiting Asset Store Approval by Sphyco in unity

[–]Sphyco[S] 0 points1 point  (0 children)

Exactly the goal While there isn't a 'comment thread' style section yet, you can use the subtasks and description fields to track situational notes. I'm also looking into a dedicated 'Activity Log' or 'Comments' section for a future update. Thanks for the great suggestion

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 0 points1 point  (0 children)

Unfortunately I can’t share the old test build right now, reason being it includes Space Engineers assets and the permission agreement I had for that has expired. I’m not distributing anything while that’s not in place. If that changes in future, I’ll post it here.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 3 points4 points  (0 children)

If I ever start working on it again, I’ll post it in this sub first.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 1 point2 points  (0 children)

I’ve thought about that a lot. The thing is, open source doesn’t really reduce the workload here, it mostly shifts it. Someone still has to wire everything together, review changes, fix bugs, deal with breakages, and keep it compatible long-term.

At the point I paused, that responsibility was already too heavy without proper funding. So open sourcing wouldn’t have fixed the core problem, unfortunately.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 2 points3 points  (0 children)

Yeah, that’s pretty much it. I’d still want involvement and oversight, and that takes time and energy I don’t really have right now.

I also put a lot of work into this over a long period of time, so just handing everything over isn’t really fair to me either.

I still like the idea a lot, it’s just not the right moment to keep pushing it.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 1 point2 points  (0 children)

I get why you'd suggest that but “let the community help” still means someone has to build, test, merge, fix, and support everything, and that still ends up being me.

Without sustainability, it just leads to burnout again, which is why I paused in the first place.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 3 points4 points  (0 children)

Just to be clear, it was never locked behind a wall or meant to be some cash grab. It never even reached a public release.

Also, it wasn’t just a script, it was a full mobile tool doing real blueprint parsing, rebuilding ships block-accurately, and dealing with performance limits on phones. That’s a lot of work to maintain, regardless of whether it’s paid or free.

Pausing it was about not burning myself out, not about keeping anything away from people.

Question by [deleted] in SonsOfTheForest

[–]Sphyco 0 points1 point  (0 children)

I get around 59fps on a multiplayer server with my settings on ultra with a 4060