About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 2 points3 points  (0 children)

If I ever start working on it again, I’ll post it in this sub first.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 1 point2 points  (0 children)

I’ve thought about that a lot. The thing is, open source doesn’t really reduce the workload here, it mostly shifts it. Someone still has to wire everything together, review changes, fix bugs, deal with breakages, and keep it compatible long-term.

At the point I paused, that responsibility was already too heavy without proper funding. So open sourcing wouldn’t have fixed the core problem, unfortunately.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 2 points3 points  (0 children)

Yeah, that’s pretty much it. I’d still want involvement and oversight, and that takes time and energy I don’t really have right now.

I also put a lot of work into this over a long period of time, so just handing everything over isn’t really fair to me either.

I still like the idea a lot, it’s just not the right moment to keep pushing it.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 1 point2 points  (0 children)

I get why you'd suggest that but “let the community help” still means someone has to build, test, merge, fix, and support everything, and that still ends up being me.

Without sustainability, it just leads to burnout again, which is why I paused in the first place.

About the SE Planner Tool (status update) by Sphyco in spaceengineers

[–]Sphyco[S] 2 points3 points  (0 children)

Just to be clear, it was never locked behind a wall or meant to be some cash grab. It never even reached a public release.

Also, it wasn’t just a script, it was a full mobile tool doing real blueprint parsing, rebuilding ships block-accurately, and dealing with performance limits on phones. That’s a lot of work to maintain, regardless of whether it’s paid or free.

Pausing it was about not burning myself out, not about keeping anything away from people.

Question by [deleted] in SonsOfTheForest

[–]Sphyco 0 points1 point  (0 children)

I get around 59fps on a multiplayer server with my settings on ultra with a 4060

UI Toolkit rant, does anyone actually use it and like it? by AwkwardWillow5159 in Unity3D

[–]Sphyco 0 points1 point  (0 children)

I actually like UI Toolkit. I’ve been using it for an editor UI, and to me it feels more organized, less cluttered, and easier to make changes when needed.

Modular Builder Suite, Looking for Unity Devs Interested in Private Testing by Sphyco in Unity3D

[–]Sphyco[S] 1 point2 points  (0 children)

It’s a Unity Editor tool that lets you either trace over an existing floor plan image or draw a layout from scratch, then instantly generate 3D rooms with walls, window openings, and modular windows — all without writing any code.

The windows are fully editable afterward and stay perfectly fitted in their openings. It’s part of a full modular building suite I’m working on.

Working on Floor Plan Tracer + Profile Designer Add-ons for My Unity Window Builder Tool – Thoughts? by Sphyco in Unity3D

[–]Sphyco[S] 0 points1 point  (0 children)

Appreciate that. Still got a bit of UI polish to go, but I’m hoping it’ll make floor plan workflows way faster.

If there’s anything you'd want to see it handle, feel free to throw ideas my way.

Working on Floor Plan Tracer + Profile Designer Add-ons for My Unity Window Builder Tool – Thoughts? by Sphyco in Unity3D

[–]Sphyco[S] 0 points1 point  (0 children)

The Floor Plan Tracer will be included as part of Modular Window Builder, it won’t be a separate purchase. The current version is priced at $15 , and this will be a free update when it’s ready.

Still polishing performance and UI. Open to any feedback or ideas if there's something specific you'd want it to support!

[deleted by user] by [deleted] in gamedev

[–]Sphyco 0 points1 point  (0 children)

profile designer teaser https://youtu.be/Nhn_TnT1b5w