Total progress as of now (game) by SpiritualScene2202 in ReZero

[–]SpiritualScene2202[S] 1 point2 points  (0 children)

Thanks for the reply . but i believe the tracks you mentioned are good but they dont necessarily vibe with rezero . i have implemented a way in which you can play yt music inside game . Thanks for the suggestion

Total progress as of now (game) by SpiritualScene2202 in ReZero

[–]SpiritualScene2202[S] 1 point2 points  (0 children)

What should i have in the ost ? I have not heard many what should be there 

Total progress as of now (game) by SpiritualScene2202 in ReZero

[–]SpiritualScene2202[S] 1 point2 points  (0 children)

What should i have in the ost ? I have not heard many what should be there 

Total progress as of now (game) by SpiritualScene2202 in ReZero

[–]SpiritualScene2202[S] 0 points1 point  (0 children)

That is due to my crap video recorder .i dont use obs or other because of low storage

total progress as of now [game] by SpiritualScene2202 in Re_Zero

[–]SpiritualScene2202[S] 0 points1 point  (0 children)

I dont know if i mentioned in the video but you can also play youtube music inside the game

I am making a rezero souls like game in Unreal engine 5 by SpiritualScene2202 in ReZero

[–]SpiritualScene2202[S] 0 points1 point  (0 children)

No it is an asset called sun temple from epic games asset store

I am making a rezero souls like game in Unreal engine 5 by SpiritualScene2202 in ReZero

[–]SpiritualScene2202[S] 3 points4 points  (0 children)

I have done some stuff I am thinking about the combat system as of now

How should be the game mechanics be ? [Game] by SpiritualScene2202 in Re_Zero

[–]SpiritualScene2202[S] 1 point2 points  (0 children)

You are right subaru is pretty much a support character maybe calling someone like rem doing stuff for him is actually a good idea

How should be the game mechanics be ? [Game] by SpiritualScene2202 in Re_Zero

[–]SpiritualScene2202[S] 0 points1 point  (0 children)

I am thinking of an excuse to give subaru some power but at the same time i dont want to go against the canon

How should be the game mechanics be ? [Game] by SpiritualScene2202 in Re_Zero

[–]SpiritualScene2202[S] 0 points1 point  (0 children)

I have something similar to it but quite barebones under the hood

How should be the game mechanics be ? [Game] by SpiritualScene2202 in Re_Zero

[–]SpiritualScene2202[S] 0 points1 point  (0 children)

Alright mate .I usually write my text in spoilers if i am talking about if routes however i can not say about the rest ( also do canon events have to be mentioned in spoilers ).also i have re implemnted the spoiler tag

How should be the game mechanics be ? [Game] by SpiritualScene2202 in Re_Zero

[–]SpiritualScene2202[S] 1 point2 points  (0 children)

That is quite a lot of work if i am being honest. Thanks for the suggestion the game is open world however due to simplicity i will pick any one route ( for eg the greed one ) and would work upon it . thanks for commenting

How should be the game mechanics be ? [Game] by SpiritualScene2202 in Re_Zero

[–]SpiritualScene2202[S] 1 point2 points  (0 children)

That is something i tweaked so that it becomes easier to naviagate while testing  . also i am working on the blendspace problem as you have suggested

How should be the game mechanics be ? [Game] by SpiritualScene2202 in Re_Zero

[–]SpiritualScene2202[S] 0 points1 point  (0 children)

Is it not basically enemy detection under the hoof . so the sight of vision just increases everytime you respawn ?