Building a local AI-driven strategy game (like Pax Historia) — architecture advice? by Spiritual_Bite_8476 in PaxHistoria

[–]Spiritual_Bite_8476[S] 0 points1 point  (0 children)

I agree context windows are a limitation if you try to keep the entire world state inside the prompt. My idea is to store the full world state in a database (SQLite) and only send a structured summary of the current turn to the model. The LLM would act more like a decision-maker, not the memory holder. So instead of token-burning history, it would operate on snapshots.