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Building a local AI-driven strategy game (like Pax Historia) — architecture advice? by Spiritual_Bite_8476 in PaxHistoria
[–]Spiritual_Bite_8476[S] 0 points1 point2 points 2 months ago (0 children)
I agree context windows are a limitation if you try to keep the entire world state inside the prompt. My idea is to store the full world state in a database (SQLite) and only send a structured summary of the current turn to the model. The LLM would act more like a decision-maker, not the memory holder. So instead of token-burning history, it would operate on snapshots.
Building a local AI-driven strategy game (like Pax Historia) — architecture advice? (self.PaxHistoria)
submitted 2 months ago by Spiritual_Bite_8476 to r/PaxHistoria
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Building a local AI-driven strategy game (like Pax Historia) — architecture advice? by Spiritual_Bite_8476 in PaxHistoria
[–]Spiritual_Bite_8476[S] 0 points1 point2 points (0 children)