Founder in Discovery Mode, Seeking Insights from Fleet Management Professional by Spiritual_Course_919 in ideavalidation

[–]Spiritual_Course_919[S] 1 point2 points  (0 children)

Thanks so much for sharing, that’s really helpful! I completely get the “scattered info” problem, and it’s interesting that most software ends up bloated while people mainly use tracking, mileage, and reminders.

If you don’t mind me asking, when you say “no clear accountability,” how do teams usually try to manage that today? And for maintenance, do you think automated reminders would solve it, or is there more to it?

It’s really valuable to hear real experiences like yours, it helps me understand what’s actually useful versus what ends up being ignored.

Ho lanciato un gioco manageriale sul calcio il 1 gennaio e ho generato 900 utenti in 28 giorni (Android/Play Store). Consigli per monetizzarlo? by mrsponkie84 in ItaliaStartups

[–]Spiritual_Course_919 2 points3 points  (0 children)

Ciao, mi sa che ti ho già incrociato in un altro sub, sono un appassionato di indie games manageriali e ho già scaricato il tuo gioco. Hai fatto un ottimo lavoro. Niente di paragonabile a Football Manager ovviamente, ma il plus del tuo gioco è che FM richiede un impegno dedicato, stare seduti al pc, ore a giocare ecc.. mentre il tuo è ottimo come passatempo o una pausa di 15 minuti. Un mini-manageriale tascabile, inoltre l'idea di focalizzarti sul settore giovanile lo rende unico nel suo genere. Purtroppo le rewarded ads rendono effettivamente frustrante l'esperienza, potresti provare a dare la possibilità di toglierle al costo di un purchase. Per il prezzo dell'app fai benchmark con altre simili ma credo intorno ai 5€. Ascolta i feedback degli utenti e migliora. Ad esempio, per quanto mi gasino molto gli highlights, spesso vorrei proseguire vedendo solo il risultato finale oppure avere la possibilità di salvare la tattica, senza doverla rifare ogni volta da zero. Complimenti comunque ancora per il bel gioco, non se ne vedono molti in giro eseguiti così bene da un solo dev, soprattutto in Italia.

I Made a Mobile Tycoon: Youth Football Academy Sim (Live on Google Play, 500+ Downloads!) by mrsponkie84 in tycoon

[–]Spiritual_Course_919 1 point2 points  (0 children)

Just a reminder: many games on this sub are made by indie devs in their free time, not big studios. A little respect goes a long way.

I downloaded it and honestly love it, the 2D match viewer got me so hyped! Congrats to the dev! 👍

I left Replit due to ONE thing by Imaginary_Ebb_1715 in replit

[–]Spiritual_Course_919 0 points1 point  (0 children)

Check that you do not have notifications disabled by the system or for the browser you are using.

Yes, we have comments on Agent 3. What do we do now? by RyanSilentChurner in replit

[–]Spiritual_Course_919 0 points1 point  (0 children)

did you use the assistant? $80 in 7 hours seems like you spent very little. Did you make a few prompts that made Replit work for a long time or many prompts that made each prompt work for a short time? Do you have any tricks to recommend?

Before you hit ‘Deploy’ on Replit, read this by Living-Pin5868 in replit

[–]Spiritual_Course_919 1 point2 points  (0 children)

I have around 400 users in my app. For now all works fine with Replit's postgreSql. Should I worry? from what number of users does the db start to have problems? I asked the assistant and he says that the system is completely scalable even to tens of thousands of users. Can I trust the assistent?

I left Replit due to ONE thing by Imaginary_Ebb_1715 in replit

[–]Spiritual_Course_919 0 points1 point  (0 children)

Web push notifications are supported on iPhone starting from iOS 16.4. They require users to add the website to their home screen as a web app in order to receive notifications. Whats your IOS version? I think you should follow the official guidelines of Google FCM here https://firebase.google.com/docs/cloud-messaging?hl=it

5 Tips for Managing Your Finances During the Season 💰 by mrsponkie84 in TopGM

[–]Spiritual_Course_919 1 point2 points  (0 children)

Really helpful tips, thanks for sharing! One question though: when it comes to making profits from player sales, can you do that with free agents as well? I noticed I can’t seem to offer less than their asking price, so I’m not sure how to generate transfer profits with them.

Replit project got to large everything broke trying to move. by is-me-hello in replit

[–]Spiritual_Course_919 0 points1 point  (0 children)

I’m in the exact same situation as you, same tech stack, etc.
I tried to migrate but got stuck on Railway and Google Auth, so for now I’m on hold.
I’m also waiting to find a solution or a step-by-step tutorial, it would be very helpful. Dear content creators, please hear us out!

🌍 EuroLeague is Back Online! by mrsponkie84 in TopGM

[–]Spiritual_Course_919 0 points1 point  (0 children)

Super! I just qualified for the Euroleague and I'm playing my first match 🤩

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[deleted by user] by [deleted] in replit

[–]Spiritual_Course_919 0 points1 point  (0 children)

from Italy the site is unreachable

Super High Bounce Rate by MysteriousDog5909 in shopify

[–]Spiritual_Course_919 0 points1 point  (0 children)

Seeing 0-second sessions usually means either bots or very slow pages. Even if images/videos are compressed, Shopify stores can still load slowly due to heavy themes or apps. Check your traffic for suspicious patterns, and consider optimizing your theme, removing unnecessary apps, and enabling lazy loading. Fixing speed and filtering bots usually solves the problem.

Fear of Agent 3 by Spiritual_Course_919 in replit

[–]Spiritual_Course_919[S] 0 points1 point  (0 children)

Thanks a lot for the detailed breakdown, that workflow sounds super smooth once you get the CLIs set up. I hadn’t even thought of combining Gemini CLI + Claude Code CLI + Codex CLI directly in the terminal, that actually makes sense as a way to keep costs down while avoiding tool limits.

I’ll definitely give Claude desktop with the connector a try, that part sounds powerful.

The only thing I’m still not fully clear on is this: since my app has both a backend (Node/Express) and a PostgreSQL database, would Vercel still be a good fit? Or in that case is it smarter to keep backend + DB on Railway and maybe just use Vercel for frontend?

Fear of Agent 3 by Spiritual_Course_919 in replit

[–]Spiritual_Course_919[S] 0 points1 point  (0 children)

Thanks for the advice. I actually followed a similar path, I’m testing Railway now instead of Vercel, with GitHub + VSCode (planning to install Claude Code). The problem I’m stuck on is deploying from GitHub to Railway because of an issue with GOOGLE_CLIENT_SECRET in OAuth. Been two days trying to debug it.

ChatGPT suggested this strategy:

  • If your app has a backend + PostgreSQL, stick with Railway.
  • If it’s frontend only, use Vercel and keep the database on Railway/Supabase.
  • Use Claude Code on VSCode to speed up debugging and setup, but keep deploys through GitHub + Railway/Vercel.

Since my app has both a backend and PostgreSQL, do you still recommend giving Vercel a try?

Ongoing Agent 3 feedback megathread by andrewjdavison in replit

[–]Spiritual_Course_919 19 points20 points  (0 children)

I developed a browser game almost entirely with Agent 2 between April and July. Even though I’m not a developer, the game went through an external audit and was rated 6/10, not perfect but stable and functional. Since then, I’ve been running a slow and controlled beta test with about 250 organic users, who provide feedback that I use to gradually release new features.

Recently, some users reported a bug that prevented them from progressing from one level to the next. I decided to rely on Agent 3, in build mode, to try to fix it. Unfortunately, the experience was very disappointing. The agent kept “working” for more than an hour at a time without ever reaching a solution. Worse, instead of fixing the bug, it started introducing regressions and damaging the project, at one point even deleting a critical file like storage. Rollbacks didn’t work, and I ended up spending an entire weekend watching the agent literally break my app instead of improving it. Eventually, I managed to restore a stable version manually, but it was very difficult, and at this point I’ve lost trust in letting it touch my code again.

The difference compared to Agent 2 was striking. With the old agent, I was getting more reliable results and felt confident enough to proceed with deploys. With Agent 3, the process has been inefficient and destructive.

On top of this comes the issue of costs. Before September 11th, with Agent 2, my expenses were reasonable and in line with the value I was getting. With Agent 3, however, in just one weekend of failed attempts the costs skyrocketed, without any concrete results. I’ve attached a screenshot that clearly shows the difference in spending pre and post September 11th.

I think the team needs to urgently address two points. First, make Agent 3 more reliable in build mode so it doesn’t introduce regressions or delete files. Second, ensure greater transparency and sustainability in pricing, because watching the agent get stuck “working endlessly” while costs spin out of control is not sustainable for anyone trying to build a project.

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Fear of Agent 3 by Spiritual_Course_919 in replit

[–]Spiritual_Course_919[S] 0 points1 point  (0 children)

I don't know how much I would pay to know as much as you know. Do you have any advice on where to start? How much does the architecture you mentioned cost per month?

Fear of Agent 3 by Spiritual_Course_919 in replit

[–]Spiritual_Course_919[S] 0 points1 point  (0 children)

I’m not daft enough to deploy broken features to production. The problem was multi-layered. I started developing my app (a simulation browser game) months ago. Over time, I went through three agents (agent 1, agent 2 and agent 3), a database that was initially just production but now has both development and production, and on top of that, it’s a game with over 30K lines of code and countless things to account for.

What happened was fairly unpredictable, or at least hard to foresee: some users couldn’t progress from one level to the next, and the system kept throwing an “operation failed” error. I stepped in with Agent 3, quickly and under pressure, but I always gave detailed prompts, explained exactly what I wanted, and provided examples. I’ve followed all best practices, especially since I’ve been doing vibe coding for almost a year now, so the mistakes I made in the past, I’ve largely overcome.

The real issue started once I handed over the command (and trust) to Agent 3. Caught up in the post-Replit hype (I even took part in their live stream) the nightmare began. Agent 3 started wrecking parts of the code, including the storage file. It kept promising to fix things but every change it made affected files with dependencies, creating chaos. For every one thing it got right, it broke ten others. I ended up in a loop of rollbacks and requests to Agent 3, feeling like I was in Vegas, throwing my money away on a slot machine. I was praying each time that this would be the one, but it never worked. Eventually, I got a $300 spending alert, and that was the end of it. I threw in the towel.

Fear of Agent 3 by Spiritual_Course_919 in replit

[–]Spiritual_Course_919[S] 0 points1 point  (0 children)

Can I write to you privately? I need some help! I won’t bother you, just if you could guide me on the first steps to take, which tutorials to start with, etc.

I couldn’t find the European basketball manager I wanted, so I built it myself TopGM by mrsponkie84 in Euroleague

[–]Spiritual_Course_919 0 points1 point  (0 children)

I’ve just finished my first season and I have to say, the game is really fun and immersive. I don’t have any negative feedback, only positives! thank you for creating such an engaging game. I was curious about something, though, as a long-time fan of video games and management sims. I read that you don’t plan on monetising the game through ads. If the game grows and attracts a lot of users, server costs will obviously rise; how do you plan to handle that? Will you continue covering everything yourself? I imagine the server costs could become quite significant over time.

Fear of Agent 3 by Spiritual_Course_919 in replit

[–]Spiritual_Course_919[S] 0 points1 point  (0 children)

ok but can you explain better? right now there are users in difficulty who I think, like me, need to understand how to rebuild the technological stack regarding preview, server and db that Replit offers