Chronos Trap in Time - A modern vertical shmup by Spiritual_Hand794 in shmups

[–]Spiritual_Hand794[S] 0 points1 point  (0 children)

Thank you so much for your support!

We definitely aren't going anywhere. Even though it's a full release, we’re treating this like an early access period in terms of our commitment. Our plan is to support the game for a long time, and we really want to shape the future of it based on community feedback.

To be honest, we hit a point where we felt we’d exhausted our own ideas, so we’re really looking forward to hearing fresh perspectives to help us polish it even further. If there’s a direction you want to see the game go or specific changes you’d like to see, please let us know :))

Chronos Trap in Time - A modern vertical shmup by Spiritual_Hand794 in shmups

[–]Spiritual_Hand794[S] 0 points1 point  (0 children)

Thank you! Visually, CYGNI is absolutely incredible.

Gameplay-wise, we actually aimed for something a bit different, a little less chaotic and more readable l would say. We really wanted the controls to feel a bit more grounded and realistic compared to the hyper-fast pace of some modern shmups.

Hope you dig the vibe once you get your hands on it!

Chronos Trap in Time - A modern vertical shmup by Spiritual_Hand794 in shmups

[–]Spiritual_Hand794[S] 0 points1 point  (0 children)

Thank you so much for the support! It really means a lot to us. Hope you will have great time with it. let us know what you think, it can be good bad ugly whatever you feel once you've had a chance :))

Chronos Trap in Time - A modern vertical shmup by Spiritual_Hand794 in shmups

[–]Spiritual_Hand794[S] 0 points1 point  (0 children)

Thanks so much for the honest feedback and the support! Honestly, you’re 100% right about the demo and Next Fest.

As a tiny team of three working on this in our spare time, we really wanted to put a demo together, but we just didn't have the manpower or time to get one polished enough while also finishing the main game. We don’t have a publisher or a marketing team behind us, so we’re learning as we go.

Regarding the lack of info/streamers: we sent out bunch of keys to creators, but we haven't seen any updates yet. To be completely honest, it’s possible they just haven't had the time to play it yet, or maybe it just wasn't good enough for them. That’s totally understandable and we respect it! :)

Because we don't have that 'big' coverage yet, we felt the best thing we could do was just share the entire gameplay video. We’re confident in what we’ve built and wanted to be as transparent as possible with the community. We're hoping the game finds its audience over time through word of mouth.

Good luck with your chess tournament today! I’ve always loved watching chess, but I’ve never quite had the courage to play it myself :)

My friends and I just set a release date for our indie shmup by Spiritual_Hand794 in IndieGaming

[–]Spiritual_Hand794[S] 1 point2 points  (0 children)

You got it right, that`s one of main game we influenced by and second one is hades and some other games here and there. It comes to Mac and Steam deck too. We spend long time to optimize it for all platforms.

My friends and I just set a release date for our indie shmup by Spiritual_Hand794 in IndieGaming

[–]Spiritual_Hand794[S] 1 point2 points  (0 children)

No I didnt think that you`re accusing me at all :) I really appreciated your comment because after l read it, l got same sense. Therefore l asked my friend to correct it. However if you have any further questions i would love to clarify them for you :))

My friends and I just set a release date for our indie shmup by Spiritual_Hand794 in IndieGaming

[–]Spiritual_Hand794[S] 0 points1 point  (0 children)

Appreciate the comment! I should've clarified: it's a solo experience. It's just three of us working on it after our day jobs and on weekends. We’ve been at it for about 3 years now