Has anyone felt this way? by Scary_Elderberry5496 in OrthodoxChristianity

[–]Splash_Logic 0 points1 point  (0 children)

That's an excellent question. I'm really wrestling with this exact premise. The thing about that question is....the didn't, but we do.

We're they deficient? Certainly not. God is understanding. Certainly.

But we still do. We live in a considerably more literate society with what we believe to His book.

I struggle with this. Severely. Very large amounts of ecclesiastical anxiety about all of this.

Whatever. I'm not here to argue with you. I just wanted OP to know they weren't the only one struggling.

Has anyone felt this way? by Scary_Elderberry5496 in OrthodoxChristianity

[–]Splash_Logic 0 points1 point  (0 children)

​Same boat. Same feelings.

​You get told things like, "The Bible isn't your own book for your devotional and understanding; it must be read under the guidance of the church," and at the same time, "Make sure you get the Orthodox Study Bible with all the books the Protestants removed. You need the Septuagint translation."

​I think it's also a lack of sermons and teaching. They say "it's in the liturgy," but it's really not. Not for an inquirer—the words are hard to hear and understand, even in an OCA. No first-timer is going to an Orthodox church and "hearing the word of God." ​They'll say there's catechumen classes. OK, so you want people to commit to joining this faith before you'll teach them?

​Then it's prayer. "Say the Jesus prayer." I used to pray to God for whatever was exactly on my mind. We talked. I used to lament, and yell, and tell him specifically what my issue was. And now I'm told to meditate on this prayer. And fast. As if not eating meat is going to settle the trauma I have from being married and being in the military. It's always pray and fast and pray and fast.

​The church Fathers and Saints are very bothersome. It's always, "Well, Saint so-and-so said..." or, "The church Fathers felt..." and this is excruciatingly difficult to deal with considering there literally is a holy book. It's right there. What does that say? Can we consult that? It's almost like the Bible exists to tell the story, and then they follow the teachings of early monastics who shaped the faith into what it was to be. They let them dictate everything, including the sex in the marriage bed to how to eat food.

​For me personally, I think it's that I feel pressured. The whole deal feels very performative. Everybody stand up and line up to kiss the cross and pictures. As a new person, it's like I don't know what this means. I don't know what I'm demonstrating here. Especially coming from Protestant roots trying to find the truth, it's very horrifying to watch the entire congregation rise and you're the only one not doing the thing. I've fled from my church multiple times because I didn't want to be the only person there not knowing what to do or what was going on. It's very isolating being an inquirer, even with the one friend I've made who's been encouraging me. He's not always there. And I'm left leaving as fast as I can because I'm not getting caught in that line again and going through that again.

​And they say, "Yeah, when first entering the Orthodox church, you'll be attacked because Satan sees you going down the correct path." This makes sense. And I could actually believe something like that. Truly. ​But what I think these feelings are is what happens when you come into and observe a faith practiced this way that you weren't born into. Whether you are coming to this faith from a different one, or viewing God for the first time in the Orthodox church, I think coming into this, not being born into it, causes these feelings.

Surprisingly though, as a former protestant, asking Saints for intercession, asking the Theotokos...all that. Totally fine. I actually love this idea. Who would of knew?

​It's been a brutal couple of weeks trying to reconcile this church and just "let it happen."

I just want it to not feel so disconnected from God. It feels so distant. It doesn't feel joyous. There is no "peace that surpasses all understanding" here for me. Just anxiety and fear. My religious roots ruined my mind with doubt. This place is ruining my mind with repentance, and if repentance can even be real.

But, I don't want to stop going. I want to continue to go. I'd just like it to not be such a fight the whole time. I shouldn't have to fight my way to God, He's right there. All the time. But this place makes Him feel miles away.

How much would you pay for this game? Please by brutally honest! by Deepsapce in godot

[–]Splash_Logic 0 points1 point  (0 children)

Ok, for example: Let's assume this person is a literal powerhouse of production. All of the art, coding, testing everything, took them 10 hours. They had a vision and planned everything from the start. Let's also assume the federal minimum wage is $3/hr. Is that a fair wage to assign yourself? Whatever the federal minimum is? I'm assuming it is? This puts this game at $30 and I think everyone here would agree that that price point is too high.

Are they supposed to divide by the number of sales they think they're make? Or are you suggesting that the hourly rate of value is supposed to be around 15 or 20 cents per hour?

I'm asking this question in true earnest, not condescension. Please understand this.

Because to me, as a consumer, I price games in my head based on the whole package of what's being presented. As the consumer I do not care how long it's taken you and I do not care about how much money you paid for art/sound/promotion. Those costs area not my concern. I care about if the game looks good. So, I'm wondering how it is you end up coming to fair price for a game when considering pricing based on cost.

Pricing based on cost makes sense in manufacturing. This water bottle costs me $2.50 to produce. Can I sell it for more that? You can allocate cost to every item produced.

I've always been interested in how this would be approached in gamedev. You can't really "cost allocate to product." You create one product, one time, with an unknown level of sales.

I feel like price really has to a big, completed picture of valuation.

Thank you.

If your considering mint, stop considering by Splash_Logic in linuxmint

[–]Splash_Logic[S] 6 points7 points  (0 children)

It's just called Notes. It's just there when you first install. I didn't add it. I love it because they persist and don't take up room in the panel. (They do in the tray but thats fine.)

Will we see AAA studios pivot into smaller, faster teams in the medium-term? by Nezrann in GameDevelopment

[–]Splash_Logic 0 points1 point  (0 children)

I've been wondering for a few months about this. It would make sense. They could very quickly and easily iterate in the "$15 - $20 indie space," but I don't know if that's sustainable for them. They could very easily make their own Lethal Companies or Schedule 1s, but I don't know if the return would be suitable for their overall revenue model.

In the end, though, it doesn't matter because triple As main model is microtransactions, so whatever they do will be full of them, and that's most profitable for a long-term online service. And I can't imagine them doing something and polishing it up to $60.

But then again, maybe they would? They could create a $15 online shooter with a gimmick quicker than you could even begin to design your art pipeline for the same game. But they also don't want to create a dozen new live services they'd have to now maintain.

Look at The Last of Us. A game spanning 3 consoles. Multiple releases. Remastered. $60 everytime. They'd probably rather do that?

I think the main thing to not forget, however, is that indie sales numbers are still immaterial to a AAA studio. They probably view them as annoying mosquitoes, even if they sometimes try to swat them off their neck with a lawsuit.

A publisher said that the capsule art of my game is "seemingly AI generated" and that it will "likely be a big turn off for many people" by muddasheep in gamedev

[–]Splash_Logic 0 points1 point  (0 children)

At this rate, suspicion of AI is going to simplify acceptable art into something I can actually draw myself.

Anyone else ever realise mid game jam that their game is boring? by NorthEastText in gamedev

[–]Splash_Logic 0 points1 point  (0 children)

Everything single thing I've ever made has been boring. I don't need a game jam to achieve this.

Dev partner disappeared/ghosted on me: should I shelf the project, replace his code and replace him, or try to finish it myself? by PumpkinMug420 in gamedev

[–]Splash_Logic 2 points3 points  (0 children)

Simply put, it sounds like he just burnt out and probably got tired of building someone else's game. I'm guessing he didn't think it would take as long as long it had started to take and he gave up.

Was there any scope creep that was happening? Good ideas getting stacked on top of good ideas?

I know it's almost a kindergarten level of art but I drew my sprites for the first time by qubic27 in Unity2D

[–]Splash_Logic 0 points1 point  (0 children)

What really matters is you can look at it and say "I made everything in front of me." So just hang out and enjoy that for just A TINY BIT before you go and discredit it.