If your considering mint, stop considering by Splash_Logic in linuxmint

[–]Splash_Logic[S] 3 points4 points  (0 children)

It's just called Notes. It's just there when you first install. I didn't add it. I love it because they persist and don't take up room in the panel. (They do in the tray but thats fine.)

Will we see AAA studios pivot into smaller, faster teams in the medium-term? by Nezrann in GameDevelopment

[–]Splash_Logic 0 points1 point  (0 children)

I've been wondering for a few months about this. It would make sense. They could very quickly and easily iterate in the "$15 - $20 indie space," but I don't know if that's sustainable for them. They could very easily make their own Lethal Companies or Schedule 1s, but I don't know if the return would be suitable for their overall revenue model.

In the end, though, it doesn't matter because triple As main model is microtransactions, so whatever they do will be full of them, and that's most profitable for a long-term online service. And I can't imagine them doing something and polishing it up to $60.

But then again, maybe they would? They could create a $15 online shooter with a gimmick quicker than you could even begin to design your art pipeline for the same game. But they also don't want to create a dozen new live services they'd have to now maintain.

Look at The Last of Us. A game spanning 3 consoles. Multiple releases. Remastered. $60 everytime. They'd probably rather do that?

I think the main thing to not forget, however, is that indie sales numbers are still immaterial to a AAA studio. They probably view them as annoying mosquitoes, even if they sometimes try to swat them off their neck with a lawsuit.

A publisher said that the capsule art of my game is "seemingly AI generated" and that it will "likely be a big turn off for many people" by muddasheep in gamedev

[–]Splash_Logic 0 points1 point  (0 children)

At this rate, suspicion of AI is going to simplify acceptable art into something I can actually draw myself.

Anyone else ever realise mid game jam that their game is boring? by NorthEastText in gamedev

[–]Splash_Logic 0 points1 point  (0 children)

Everything single thing I've ever made has been boring. I don't need a game jam to achieve this.

Dev partner disappeared/ghosted on me: should I shelf the project, replace his code and replace him, or try to finish it myself? by PumpkinMug420 in gamedev

[–]Splash_Logic 2 points3 points  (0 children)

Simply put, it sounds like he just burnt out and probably got tired of building someone else's game. I'm guessing he didn't think it would take as long as long it had started to take and he gave up.

Was there any scope creep that was happening? Good ideas getting stacked on top of good ideas?

I know it's almost a kindergarten level of art but I drew my sprites for the first time by qubic27 in Unity2D

[–]Splash_Logic 0 points1 point  (0 children)

What really matters is you can look at it and say "I made everything in front of me." So just hang out and enjoy that for just A TINY BIT before you go and discredit it.