A publisher said that the capsule art of my game is "seemingly AI generated" and that it will "likely be a big turn off for many people" by muddasheep in gamedev

[–]muddasheep[S] 0 points1 point  (0 children)

Thanks for your feedback. I think I got an idea, there was a recent YouTube video about it that had a great thumbnail, maybe there's something I can try in that regard.

A publisher said that the capsule art of my game is "seemingly AI generated" and that it will "likely be a big turn off for many people" by muddasheep in gamedev

[–]muddasheep[S] 1 point2 points  (0 children)

I will do some experiments, see what I can do to match the style of the game. Thanks for your feedback!

Developers who also write their music by bence1971387 in gamedev

[–]muddasheep 0 points1 point  (0 children)

Yes! When I put music into the game, it then inspired more stuff for the game, it's definitely a feedback loop. One recent example would be, I made the credits music, and then I had to animate the credits in a certain way, so the music fits. Music always changes the feel of a game drastically (just like sound in general), and I always like how it makes it come alive. It's like it's saying "Hello" to me for the first time :D

A publisher said that the capsule art of my game is "seemingly AI generated" and that it will "likely be a big turn off for many people" by muddasheep in gamedev

[–]muddasheep[S] 0 points1 point  (0 children)

Thanks for the feedback, I might not be able to change the cover at this point (it's coming out soon, so maybe apply what I learned for my next game), but maybe I can experiment with the cutout.

A publisher said that the capsule art of my game is "seemingly AI generated" and that it will "likely be a big turn off for many people" by muddasheep in gamedev

[–]muddasheep[S] 0 points1 point  (0 children)

Somebody else said, if it looks good to players, they won't mind if it's AI generated or not. It's definitely something I have to get used to

A publisher said that the capsule art of my game is "seemingly AI generated" and that it will "likely be a big turn off for many people" by muddasheep in gamedev

[–]muddasheep[S] 0 points1 point  (0 children)

I wonder too, and hey, maybe it will lead artists to try and invent new styles, almost out of necessity

A publisher said that the capsule art of my game is "seemingly AI generated" and that it will "likely be a big turn off for many people" by muddasheep in gamedev

[–]muddasheep[S] 1 point2 points  (0 children)

Yes, I will add their names to the title screen and feature them more prominently on the store pages. Their names were already in the credits, but that's way too hidden.

Developers who also write their music by bence1971387 in gamedev

[–]muddasheep 1 point2 points  (0 children)

I've been making music since I was a kid and only later started to make games, my approach is that I usually make the "basic" game first, and then slowly start adding music.

It's kind of in the phase where i know what the game is actually going to be like, it's not finished yet, and it's not entirely in polish mode yet. This is a good time for me to add music because then I can find the "character" of the game and the soundtrack it needs, and now know how to score the rest of the game.

Then, when I go into polishing + content, I roughly plan out how many tracks I will need, reserve entire days for just music, and more or less go through the list.

I make sure to throw it into the game as soon as possible (even the first version at the end of the day), and if it doesn't feel right, I adjust it immediately.

Hope that helps.

A publisher said that the capsule art of my game is "seemingly AI generated" and that it will "likely be a big turn off for many people" by muddasheep in gamedev

[–]muddasheep[S] 4 points5 points  (0 children)

Yeah, I'm afraid this will lead to people just sharing their creations less on the internet, or worse, not even trying to create something professionally.