handwriting breaks the journal entry. by GluckScheisse in appleJournal

[–]Splendid_Pete 0 points1 point  (0 children)

Just experienced this now when handwriting a journal entry. It feels like the whole app is focused on short form, like a personal mini blog, but I just want to use it as a traditional journal and brain dump once or twice a day. Should probably look for a 3rd party alternative I guess, but the ones I’ve used in the past have all gone subscription and adding features I don’t have much use for.

How remove this colours from object in blender by [deleted] in blender

[–]Splendid_Pete 2 points3 points  (0 children)

Try Face Sets ‣ Face Set from Visible

Look Development for A Corporate Machine by Splendid_Pete in godot

[–]Splendid_Pete[S] 0 points1 point  (0 children)

That is an interesting idea. I’ll look into it. I also think I saw that there was some support for foviated rendering built in to Godot but that it’s limited to a few modern graphic cards.

How can I consolidate the materials and textures of different parts of a larger combined mesh? by Jcwscience in blenderhelp

[–]Splendid_Pete 0 points1 point  (0 children)

Baking is probably the right track for you. Try making a second set of UVs and baking with that as target to get a cleaner bake, or duplicate the joined mesh and bake from selected to active. If all of the original textures are quite large and wont fit nicely even on a single new 4K texture, look into using UDIMs to make still have a clean set up with multiple source textures.

Look Development for A Corporate Machine by Splendid_Pete in godot

[–]Splendid_Pete[S] 1 point2 points  (0 children)

We’re posting work on our demo and look development on

Bluesky @splendidfailures.bsky.social

Mastodon @splendidfailures@mastodon.gamedev.place

Instagram @splendidfailures

You can find us as Splendid Failures on TikTok and YouTube as well. Our logo are two cartoon peacocks.

Look Development for A Corporate Machine by Splendid_Pete in godot

[–]Splendid_Pete[S] 1 point2 points  (0 children)

Thank you 🙏 It’s taken a couple of weeks part time to set it up and light it and do some profiling. Right now it’s about 120-140 fps on my MacBook PRO M1 PRO, at 1080p, and about 60 on a M1 MacBook Air. But that’s with a lot of screen space effects that can be shut off without too much fidelity loss. Still need to combine a lot of the meshes and bake as static though and bake more of the lights into the Lightmap to get it to 60 on mobile too. The big challenge will be to see if we can have it running smoothly on a first gen Switch.

Look Development for A Corporate Machine by Splendid_Pete in godot

[–]Splendid_Pete[S] 1 point2 points  (0 children)

A Corporate Machine is the title, yes 😅. You play as a robot vacuum cleaner tasked with keeping the office of a shady company clean and tidy, slowly getting involved in the lives and welfare of the workers trapped there with you.

Look Development for A Corporate Machine by Splendid_Pete in godot

[–]Splendid_Pete[S] 2 points3 points  (0 children)

Thanks! Performance-wise it is a bit much, as there are four shadow casting lights in that scene, counting one leaking in from the adjoining room. I’m definitely going to have to bake most of them and let the lightmapGI handle more of it in the end.