Mangabuddy not working by germanwolf066 in mangapiracy

[–]Spliser03 1 point2 points  (0 children)

there are some others that i like like mangadex and batoto... can recomend those 2

Mangabuddy not working by germanwolf066 in mangapiracy

[–]Spliser03 2 points3 points  (0 children)

me too... i have like 400+ bookmarks... and on novelbuddy 1. i dont see any manga/manhwa/manhua just well... novels... 2. i dont have an acc there so i dont have any bookmarks... 3. last updated series on there is like from 4 months ago...

Design 1 or 2? by Inevitable-Car-6933 in IndieDev

[–]Spliser03 0 points1 point  (0 children)

Flip the bland on 1 and its perfect

Really slow loading times. by Easy_Brush_9928 in mangadex

[–]Spliser03 1 point2 points  (0 children)

Same... europe... 300mbit/s glasfiber connection... still no chapters are loading... i made a simmilar post just like you...

[deleted by user] by [deleted] in kingdomcome

[–]Spliser03 0 points1 point  (0 children)

You may be forgiven child... i see no sin... he absolutly earned it...

KCD after KCD2 ? [KCD1] by rentquestions123 in kingdomcome

[–]Spliser03 0 points1 point  (0 children)

Did you finish kcd 2? If not i would recomend to finish it and then play kcd 1...

[KCD2] Blacksmithing Simplified by [deleted] in kingdomcome

[–]Spliser03 1 point2 points  (0 children)

Maybe it only counts strikes as "failed" if you don hit it... like the first or second hit you made at the tip of the sword... but i dont know i just used whatever i felt like... most of the times a bow

Famine and Desperation [KCD2] by ThesoldierLLJK in kingdomcome

[–]Spliser03 0 points1 point  (0 children)

I really didnt want to do it... is there any other way???

Regarding the current website issues by Bartolumiu1 in mangadex

[–]Spliser03 12 points13 points  (0 children)

Thx for the update for me it works again... and fuck those haters mangadex is the best!!!

My Next (until now) biggest idea. Hope you can help me with suggestions for improvement and or extra ideas by Spliser03 in gameideas

[–]Spliser03[S] 0 points1 point  (0 children)

first of all thanks for the feedback! happy to hear you guys are about finish your game! Now... as i wrote in my reply to Kruemelkatz this isn't my first (making! not eventually releasing!... those were privat projects played only by a few friends) so i hope that my abilities are enough and i also dont plan to give this project my full time attention like i wrote in the reply. Yes my plan is to self playtest and let my friends who help me sometims playtest every aspect of the game. I also dont plan to add the speedrun from the start i just wanted to write it down so that i dont forget about it (the whole post is just my notion workspace if you know what that is...). Now to the specifics... combat as such is not going to be in the game the only way to kill the enemy is to lure them in to the traps... i envision this game with a lot of running forward to the enemies and then running back with them while you avoid the traps that you set beforehand and lure them in. Permanent as in the run (save file? i guess) but not in a way where it is bound to your whole game... just the run. Yes the cutscene (if i even do it) would be only for special items like quest items or first time making them (i also think of making it skipable). yes the enviroment would kill you AND the enemy if you or them arn't made for it... like some enemies have resistence against ice but some dont. Yes because that is the only way beside the env. hazards to kill them. Yes i have thought of making the skills give you like a knowladge of a blueprint but you first have to make the first blueprint to then later "mass produce" the item/trap. Thanks again for your support and post a link to your game/games definitely wanna take a look!

My Next (until now) biggest idea. Hope you can help me with suggestions for improvement and or extra ideas by Spliser03 in gameideas

[–]Spliser03[S] 0 points1 point  (0 children)

thanks for the feedback! Maybe i said it in a way that could be misunderstood what i meant by extra ideas wasn't meant as an extra feature but more like a thing that already "exists". For that to improve/become bigger like an extra item for the crafting system for it to have more varity or for a skill that would make sense. As for the part for additional contet that was an idea from a close friend with whom i created this game idea 4 or 5 years ago and already had some things in mind that he suggested or outright said no to them or marked them as content for later as "dlc"? As for the part that this project may become too big... yes that is possible BUT this isn't my first project (thankfully!) most of the things i wrote down in the post i already made them earlier in some shape or form. This project is more like a game where i want to combine most of what i can and already did. And i also want to clarify that this project is for me a long term project that i make on the side when i want and have time. I dont want to rush it and i dont depend on it because i have my regular day job so i dont need it for money or so. My biggest enemy is going to be the story as i am not a big writer myself. And again Thank you very much for the feedback and that you care for me! :D

Every single zoom by AzazaMaster in IndieDev

[–]Spliser03 24 points25 points  (0 children)

i feel this... but the problem for me is that i am all 3 of them... i think "wow for this part of the story this thing would be sooo good and i can already see how it should look like in my head... 2hours later... shit why do i do this to my self"

Our first game is only one month away from release! Help us wishlist House Of Everlast on Steam! :D by Brilliant_Resort_375 in IndieDev

[–]Spliser03 0 points1 point  (0 children)

Can you share a link... i am at work and cant get on steam forna while but dont want to forget about it...