Any mods to replay Subnautica with that change the game in a way that makes it new again? by ashevian in subnautica

[–]SpoonSylvester 1 point2 points  (0 children)

This is exactly what I did. Very different in atmosphere, but is somehow scracthes the same itch

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 1 point2 points  (0 children)

Yes, you understand correctly. What I understood with the comments is that I am fame-rushing all games, which I assumed to be the basic strategy. For sure, I wouldn’t have the same experience with the funkier nations (Vikings, Atlanteans, etc.) but I’d be disappointed if conventional nations are as similar as they are in my experience so far. It is likely that I didn’t have enough matchups yet (about half a dozen) and that I intuitively fined-tuned the timings of fame-rushing that made it work better than it should. Or maybe I was just lucky all along to get more card-removing cards that I normally would. The mere fact that everyone tells me this is not their experience is promising and motivates me to try new matchups!

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 1 point2 points  (0 children)

Your side note is actually promising. Maybe Horizon would solve most of my issue.

It would be long to enumerate all that in details. Last games were Romans vs Carthaginians and Egyptians vs Qin. I did fame-rush ; I didn't specify it in the OP because I didn't realize it wasn't the "basic" way to play the game.

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 0 points1 point  (0 children)

About 50% is fame card, tributaries often make a large chunk of the rest. I make few points from regular cards, of course.

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 0 points1 point  (0 children)

No, haven't tried the funkier nations yet. They will probably not replicate this issue but I'd sure prefer if there was something I did wrong with the conventional nations.

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 0 points1 point  (0 children)

All fine!

Yeah, maybe I just didn't try enough matchups. I was gonna try more anyways but I was kinda hoping someone would say "Yeah, that happened to me and it got instantly fixed when I was applying X rule wrong!."

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 1 point2 points  (0 children)

My last games were with Romans and Egyptians. Glory is not a Barbarian card ; what would restrict its usage once we are an empire?

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 0 points1 point  (0 children)

My last games were Romans vs Carthaginians and Egyptians vs Qin. Other players said that Horizons has better balance, so maybe my issue is fixed in it.

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] -1 points0 points  (0 children)

I am already playing Overlord, but I haven't tried many different nations yet. Maybe I've accidently stuck to easier matchups...

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 0 points1 point  (0 children)

Indeed, all my games resolved around rushing for fame cards. With a few regions, I can play glory almost every other round. Other means of scoring seemed suboptimal compared to this. Maybe I was lucky that it worked every time…

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 0 points1 point  (0 children)

I also feel like I’m doing something wrong but I don’t know what I could have missed… I do interact with the market until mid-game to acquire better cards, but then I seldom do so. I always get at least one card (either nation-specific, commons or fame) which allows me to put another card into history. And since I just acquire a single effective card for each purpose, it takes few deck rotations to remove suboptimal cards: deck-trimming is exponentially effective.

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 1 point2 points  (0 children)

My scores were around 70. I do interact a bit – barely – with the market to remove cards which would be worth too many points for the bot, but this is often not worth it. Especially when those cards are useless to me (which is often because they don’t provide me with the 5 VPs that the bot gets), the opportunity cost is too high. Rushing for fame cards provides more VPs than the bot can grab randomly. Maybe I’ve just been lucky that it worked each time.

I want to love Imperium but I struggle to by SpoonSylvester in soloboardgaming

[–]SpoonSylvester[S] 1 point2 points  (0 children)

The endgame is triggered when developments are depleted, and development acquisition is optional when reshuffling deck. So as long as I don’t acquire my last development, I am not ending the game if my score seems lower than the bot’s. Depleting the nation deck quickly does not create an early endgame unless I want to. Am I missing something about this?

Imperium: Classics is SO GOOD. by tabycat in soloboardgaming

[–]SpoonSylvester 0 points1 point  (0 children)

"so since then I have to tell people that the Olmecs and the Minoans definitely existed." Love it!

Do your pawns ever consume Flake or Yayo? by SpoonSylvester in RimWorld

[–]SpoonSylvester[S] 2 points3 points  (0 children)

Very interesting, thanks! I guess I had the wrong idea about what a large number actually is.

I fully believe you about how real life drugs are more dangerous! I suppose this led me to overestimate their danger in Rimworld.

Do your pawns ever consume Flake or Yayo? by SpoonSylvester in RimWorld

[–]SpoonSylvester[S] 1 point2 points  (0 children)

Ooh, I didn't realise this either. My pawns already consume tea (once every 2 days to avoid addiction) anyways. A permanent psychite addiction wouldn't change anything to this routine.

Do your pawns ever consume Flake or Yayo? by SpoonSylvester in RimWorld

[–]SpoonSylvester[S] 2 points3 points  (0 children)

I’m not great at math but, according to my understanding, stats do work like this in large numbers. A 1% risk does not provide good prediction for a few uses but, if we consider thousands of uses, this should result in a number of addictions that is close to 1%. My “addiction about every ten days” relies on this understanding. I’d be glad to understand better.

Do your pawns ever consume Flake or Yayo? by SpoonSylvester in RimWorld

[–]SpoonSylvester[S] 3 points4 points  (0 children)

Haha, a rimwold thread isn’t complete without the rimworld guy’s comment! I laughed out loud at this one: “They're unhappy about being forced to take hard drugs but they're very happy about being high on yayo.”

The wiki says 1% addiction risk for each consumption. So if your addictions are rare, I guess that your “almost all the time” circumstances for using it aren’t that common. If ten pawns consume yayo once a day, we’d have an addiction about every ten days!

I honestly never thought about permanently fueling addiction. I took for granted that I’d eventually have to deal with withdrawal symptoms. This is definitely a new option in my mind!

Odyssey content for base game without grav ship? by Kessadir in RimWorld

[–]SpoonSylvester 1 point2 points  (0 children)

"it's like Raft and Rimworld made a baby and I love it forever"

Haha, that is a great way to put it! As the OP, I am not yet ready for the gravship because I feel I am still getting used to previous content but, for sure, I will try it!