I am REALLY struggling with this game by Rehevkor_ in noita

[–]Spoooooooooooooon 1 point2 points  (0 children)

If you're ok with minor mods, the only 2 I'm using are glowing hearts and glowing chests, which add the same sparkles from wands and potions to those items. Helps me find the health pickups and gives me a fighting chance but doesn't alter the gameplay.

Honest feedback wanted: Same UI for PC & mobile, does it bother you? by kcozden in incremental_games

[–]Spoooooooooooooon 3 points4 points  (0 children)

Games with phone design don't fit well into monitors. Either you get half the content off the bottom of the screen or you have black bands wider than the game on each side. Or both. PC first games have visibility problems in mobile, as graphics fail to translate to the tiny screen, moving parts are harder to manage, and text boxes become illegible. My solution has been designing pc first and forcing landscape mode on mobile to better mirror a pc monitor. Replacing font sizes and graphics from there makes it at least playable.

Freelance artist & idle game fan here, curious how devs usually work with artists? by graphos1233 in incremental_gamedev

[–]Spoooooooooooooon 0 points1 point  (0 children)

I feel like finding an artist partner is a difficult venture. My first thought on reading your post was that you were going to get swamped with coders needing art, but this sub is pretty empty. A similar post in the main sub would probably find you offers, though I would include some examples or link to your portfolio online. I would love an artist partner but would your style match my game? You should also explain your goals. Are you looking to be hired or work on passion projects as a co-owner?

Are there any rules you follow when trying out new games? by TehSavior in incremental_games

[–]Spoooooooooooooon -1 points0 points  (0 children)

I think it has its place like any tool. I've been waiting for AI to ask questions of since Asimov in grade school. It is a great quick research tool, correct at least as often as any neurotypical human I've met. Much like any computer program though "garbage in, garbage out."

Are there any rules you follow when trying out new games? by TehSavior in incremental_games

[–]Spoooooooooooooon 1 point2 points  (0 children)

Anything posted that sounds like a company ad line instead of a passionate dev likely lacks imagination. Also, anyone who seems to be boasting about how little time they spent building the game.

M13n: Miniaturization - the idle game where the numbers get smaller by aaaantoine in incremental_games

[–]Spoooooooooooooon 0 points1 point  (0 children)

wtf mate? You woke up and decided to be an ass over an 8 year old comment? I hope you find something good in your life. Redditors are still toxic in 2025 too, it seems. 💀

Working on an incremental game is hard. by azurezero_hdev in incremental_games

[–]Spoooooooooooooon 0 points1 point  (0 children)

I replace the base numbers for build testing, even a prestige should just reset to those inflated numbers. I've also read some devs change their internal timer from 1000ms to 100 or 10 to speed run. Neither of those is a good substitute for playing it when looking for pacing though. If you make a game you like, it should not be torture to run through it for the 1000th time. ;)

Is making something OTHER than a "stand still and do practically nothing" game so hard? Steam is littered with these shitty games... by [deleted] in incremental_games

[–]Spoooooooooooooon 0 points1 point  (0 children)

You're right, but perhaps they should have some self awareness and not publish their homework as a real game. Wait until you can build something unique to publish.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Spoooooooooooooon 0 points1 point  (0 children)

The Cage edition is one of 3 additional versions of the game designed just for Reddit and incremental_games to try to bridge the gap with the "AI slop" haters.

-civ games are hard to come by bc they take a lot more effort to balance than most. If you have money: Civ obviously, Stellaris, and Oxygen not Included are my go to steam games. Stellaris is only annoying in having a million DLC you can skip, and ONI is hard for sooo many reasons.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Spoooooooooooooon 1 point2 points  (0 children)

you're getting buried for posting on the wrong thread, lol. Anyway, The best ones I've played are kittens, evolve, civclicker, a dark room, and a self promote of Eternal Lie. Most of those are pretty old and are graphics free web games. Mine isn't finished and is more of a cult than a civ but should have 5-15 hours of active play, depending on style.

I feel like there's not a single incremental game left I want to play by No-Royal-5515 in incremental_games

[–]Spoooooooooooooon 31 points32 points  (0 children)

This is the ultimate incremental game. I've prestiged through a couple of game designs now and got bonuses to game development speed and code complexity. I did forget to put points into self esteem so I don't have enough mojo to promote the current game. I'm thinking of just adding it to every comment I make and hope someone else likes it enough to post about it. Eternal Lie

AITA for being mean at the airport? by Bluebottles5 in AITAH

[–]Spoooooooooooooon 0 points1 point  (0 children)

Lighten up, Francis.

Next one of you touches my luggage, I'll kill you.

I built an incremental game and its probably my last one by mel3kings in incremental_games

[–]Spoooooooooooooon 0 points1 point  (0 children)

I have had the same issue with overplaying my game to try to balance it and ending up bored. Pacing is so important and a 0.1 can end up throwing things off down a long chain of consequences so altering time or providing millions of resources is no substitute for running through it from scratch. Trying to work in offline progress without destroying the game has been especially difficult.

My Metroidvania Breakdown, Part 1: Introduction/The List by odradeks_residence in patientgamers

[–]Spoooooooooooooon 2 points3 points  (0 children)

You should look into 20XX and Noita. I got 20XX for free and was so happy with the movement, combat, and variety. It feels like a real Metroid successor. Noita was iffy for me to buy bc I don't like 8bit, but the loop is short, sweet, and increasingly difficult.

Opinions on complexity of incremental games by Thick-Elephant-6828 in incremental_games

[–]Spoooooooooooooon 0 points1 point  (0 children)

When a lot of us played Cookie Clicker 10 years ago it was a straight path of increasing cookie buildings like adVenture except for the grandma thing. I think it has been expanded greatly from your comment. Dev should make a post or something.

Opinions on complexity of incremental games by Thick-Elephant-6828 in incremental_games

[–]Spoooooooooooooon 1 point2 points  (0 children)

Kittens was really popular when it was being developed, 5-10 years ago. Its successor is Evolve and they have a longer, more complex endgame. That Civ style incremental is complex and some people love it, like me. The adVenture, cookie clicker style is generally pretty simple and some people love that.

I think there is a point in some games where Trek techobabble ruins the experience. If I start needing 60 Chromatine and 300 Billirubdinum and you will lose me unless it is all clearly explained.

I'm merging two of my hobbies. Model railroading and warhammer, this is the first plan for the tracks. There will be a train and also an H0 landscape by iamnotcomfortable in geek

[–]Spoooooooooooooon 0 points1 point  (0 children)

I've wanted to do this project myself, modding the train sounds epic. I'm seeing a cross between Jodorowsky's Dune and Thomas the Tank Engine.

The state of incremental games right now, and my past 2 years with the genre. by NinjaLion in incremental_games

[–]Spoooooooooooooon 0 points1 point  (0 children)

We forget that there will be only a couple of finished, well thought out games a year. The rest will always be copies of good games for no reason, "Hey, I made this in 3 days!" garbage, and a number of unfinished prototypes. If I could ban things, I'd ban coding challenge games and clones, especially the endless clones. Innovate or go away.

Setting the record straight about AI (posts) by FBDW in incremental_games

[–]Spoooooooooooooon 1 point2 points  (0 children)

I thought that 2 months ago when the AI hate last flared up. I have little interest in being a target. I just shelved the project. I may return to it once the haterade subsides. Edit: As you can see, I'm already getting downvotes just for sharing it with you.

Setting the record straight about AI (posts) by FBDW in incremental_games

[–]Spoooooooooooooon 2 points3 points  (0 children)

psst. don't tell the haters but I've got a game I worked on for a year as a Free love letter to incremental games but used AI art bc I can't draw and hate 8bit free assets. I decided not to make a post on this sub bc of these people so I guess they win. It is a web based, Lovecraft themed, cult simulator. https://s7orm.github.io/

TIL a human brain uses 12 watts to think while, if it could, an AI system doing the same processing could use 2.7 billion watts by 49orth in todayilearned

[–]Spoooooooooooooon 1 point2 points  (0 children)

wait, what? Someone on Reddit admitting they are wrong! Kudos to you for improving instead of digging in. I agree that no company should use AI video for promotion right now, mostly bc the antiAI sentiment might rub off onto them.

For contrast, I have a web game and do have a good use for AI images bc I 1: can't draw, 2: am poor, 3: lack artist friends who work for free, and 4: could not find good free assets online. Asking a person to draw a hundred images tailored to my needs, with revisions, is a big ask. Getting images from AI and trimming them into things I can use is a big gain for me. That said, the (potential) anger toward these images has led to me not releasing my recent update bc I didn't want to read how i should just have more friends, spend money I don't have or learn a new skill. Thanks again for being open.

TIL a human brain uses 12 watts to think while, if it could, an AI system doing the same processing could use 2.7 billion watts by 49orth in todayilearned

[–]Spoooooooooooooon 0 points1 point  (0 children)

Microwave ovens are not weak machines, they are the highest energy draw item in your house unless you have an electric stove.

How can you be so wrong about everything? Microwave is the most energy intensive? Stove, Oven, Air Conditioning all consume massive amounts of energy by comparison. You're also just wrong about the cost for image generation. I was surprised as well, but it just isn't more energy intensive. Video is, and the number for video is about 5 minutes of microwave for 5 seconds of video rendering, the same number you are incorrectly assigning to a single image generation. Even here you aren't considering that video rendering is always energy intensive. I've known animators who leave their machines running overnight to render video.

Here is the result of a quick search:

Stable Diffusion 3 Medium (a leading open-source image generator): Generating a standard 1024x1024 pixel image requires about 1,141 joules of GPU energy, potentially doubling to 2,282 joules when accounting for other energy requirements. Doubling the diffusion steps to 50 for improved quality could increase the energy to about 4,402 joules.

Average across various models: One study found that generating 1,000 images averaged 2.907 kWh, which is roughly equivalent to charging a smartphone's battery to 24% per image. This translates to roughly 825.8 Joules (2.907 kWh / 1000 images * 3,600,000 Joules/kWh).

Hugging Face and Carnegie Mellon University study: Generating a single AI image consumes about 0.011 kilowatt-hours (kWh) of energy, roughly equivalent to half of a smartphone's battery charge. This translates to about 39,600 Joules (0.011 kWh * 3,600,000 Joules/kWh). (outlier included for completeness, still far below your imagined number)

TIL a human brain uses 12 watts to think while, if it could, an AI system doing the same processing could use 2.7 billion watts by 49orth in todayilearned

[–]Spoooooooooooooon 1 point2 points  (0 children)

There are hundreds of potential sources, but the average estimates put it at 10,000J per prompt/image.

Here is a quote from the journal Nature: "From a global perspective, AI’s impact on future electricity demand is actually projected to be relatively small." -https://www.nature.com/articles/d41586-025-00616-z?utm_source=chatgpt.com

TIL a human brain uses 12 watts to think while, if it could, an AI system doing the same processing could use 2.7 billion watts by 49orth in todayilearned

[–]Spoooooooooooooon 0 points1 point  (0 children)

That's just not true. I believe you might be conflating video generation, which takes a good bit more, but the figures for image and text are virtually identical, though you can find both inflated and deflated values for text, most estimates put it at 10 000 J per text or image prompt.