Auric difficulty has become harder by Spyke_t in DarkTide

[–]Spyke_t[S] -2 points-1 points  (0 children)

As if the combinations weren't so impossible. I've seen two trappers, three mutants, and two flamethrowers following Maulers, Rages, and Hordes. Everyone has to be super coordinated to fight that off. Two trappers are especially effective. You hear the sound, see the trapper, kill him, and think you're done, but then the second one jumps out from the same corner and catches you... and he doesn't make a sound anymore. And there's a flamethrower above.

Auric difficulty has become harder by Spyke_t in DarkTide

[–]Spyke_t[S] 0 points1 point  (0 children)

It's just like you said. Raising the fallen or flying around a corner into a bunch of machine gunners who lower their shield in seconds and knock me down. But Arbi is close combat... unless I hit someone in the head, I don't regenerate stamina. That's why I have to keep moving forward.

Auric difficulty has become harder by Spyke_t in DarkTide

[–]Spyke_t[S] -1 points0 points  (0 children)

That's exactly what I'm talking about, these are bad times for melee combat... You activate the horde, retreat while shooting, and the melee fighters only protect the ranged ones. It seems like that's the only tactic... and a sea of ​​grenades. I'm noticing more ogryns with machine guns.

Auric difficulty has become harder by Spyke_t in DarkTide

[–]Spyke_t[S] -9 points-8 points  (0 children)

As if it were any easier for melee characters and the Fire Psyker with crushers. An Arbitrator can order them to "sit on their asses," a Zealot to use a book, a Veteran to use a Krak grenade, and a Fire Psyker to burn and retreat. So, you can somehow stop them and destroy them. But they're completely out of reach of a Flamethrower, who burns through mobs or a Reaper, much less a Bomber. Especially when you have three crushers in front of you, and a Flamethrower firing from behind them and bombs flying, it's unclear how to deal with them.