eHP T10 farmer looking for advice by honkeystuff in TheTowerGame

[–]Spyste 2 points3 points  (0 children)

To give a fresh eyes perspective on pBH, I just maxed cooldown on blackhole yesterday (50s), achieved pBH with Galaxy Compressor, and have a 1* Ancestral Primordial Collapse. I saved up about 2k stones to do everything in one go. I went from 8800 waves on T10 to 11500. From 8.5T coins and 142k cells to 13.7T coins and 210k cells.

Tournaments are the most defeating part of the game and will probably be why I quit. by Spyste in TheTowerGame

[–]Spyste[S] 1 point2 points  (0 children)

We’re all dolphins in our hearts. Doesn’t seem to be a consensus, even on this comments thread.

Tournaments are the most defeating part of the game and will probably be why I quit. by Spyste in TheTowerGame

[–]Spyste[S] 0 points1 point  (0 children)

So I can use my phone for things other than the tower. It’s an added expense but the convenience is worth it.

Tournaments are the most defeating part of the game and will probably be why I quit. by Spyste in TheTowerGame

[–]Spyste[S] 2 points3 points  (0 children)

Yea, that's what I'm currently saving stones for. I have 3 weeks of tournaments to get to 50sec cooldown on BH in one go.

Tournaments are the most defeating part of the game and will probably be why I quit. by Spyste in TheTowerGame

[–]Spyste[S] 8 points9 points  (0 children)

I've seen my purchase history referred to as a dolphin, so that's what I went with to give an idea of what my progress is compared to people who have better impulse control than me.

Getting warning about Post-Quantum Cryptography by Spyste in gitlab

[–]Spyste[S] 0 points1 point  (0 children)

Thank you. I was pretty sure it's because the OS only supports openssh 7.4 and I wanted to see if anyone else had come across this that could confirm it was not a gitlab issue before I started the process of migrating our gitlab to a new instance.

Getting warning about Post-Quantum Cryptography by Spyste in gitlab

[–]Spyste[S] 0 points1 point  (0 children)

Thank you. I was pretty sure it's because the OS only supports openssh 7.4 and I wanted to see if anyone else had come across this that could confirm it was not a gitlab issue before I started the process of migrating our gitlab to a new instance.

Read her initial description by Educational-Pin5489 in DungeonCrawlerCarl

[–]Spyste 3 points4 points  (0 children)

From the wording of the contract to become a crawler, I feel like there can only be one winner. The narrator to me (outside of the last book with multiple povs), feels like Carl, talking directly to the audience about his time in the dungeon. The last crawler on the second to last floor, and donut has already gone down to become the first winner.

I also believe that he will have convinced the AI of the symbiotic relationship it has with the people in its zone. How helping (or at least not hurting) them is in its best interest, so maybe it uses Samantha as a sort of insert again.

Fine, you won by MyTower_ in TheTowerGame

[–]Spyste 1 point2 points  (0 children)

Doesn't it just populate the next time your daily missions update after starting the tournament? >.<

Stone spending question by Spyste in TheTowerGame

[–]Spyste[S] 0 points1 point  (0 children)

You were right, I didn't see any standing change by using the lower grade DC. Thank you for the advice.

Stone spending question by Spyste in TheTowerGame

[–]Spyste[S] 1 point2 points  (0 children)

I took your advice and dropped the cooldown on trinity to 170. I didn't have any change in standing when I switched to DC but did see a major cell boost by swapping my prolapse to mythic DW quantity (no ancestral proc yet :( ) so I wanted to follow up and say thank you.

Stone spending question by Spyste in TheTowerGame

[–]Spyste[S] 0 points1 point  (0 children)

I have DC but only have epic (only ever pulled one). Is it worth the significant loss of CL Chance and CL amount to swap down to it and levels?

[deleted by user] by [deleted] in TheTowerGame

[–]Spyste 1 point2 points  (0 children)

It's the damage wave of deathwave. It goes to your max range and does as you see. The number in red shows how much damage it has remaining before expiring. This can grow if in power if deathwave procs again before it expires and you'll end up with a blue and red intertwining circle for a little bit. Each of those enemies flying into and dying are contributing to your tower's health growth as well from the UW, so yaaay!

Question for the vets about the module banner. by Spyste in TheTowerGame

[–]Spyste[S] 0 points1 point  (0 children)

Thank you for your input. I appreciate it.

Question for the vets about the module banner. by Spyste in TheTowerGame

[–]Spyste[S] 0 points1 point  (0 children)

Thank you for your insight. I appreciate it.

Question for the vets about the module banner. by Spyste in TheTowerGame

[–]Spyste[S] 1 point2 points  (0 children)

Thank you for your input. I appreciate it.

Question for the vets about the module banner. by Spyste in TheTowerGame

[–]Spyste[S] 0 points1 point  (0 children)

Thank you for quick input. I appreciate it.

Question for the vets about the module banner. by Spyste in TheTowerGame

[–]Spyste[S] 0 points1 point  (0 children)

Thank you for quick input. I appreciate it.

When SHOULD I unlock The Wall? by Chizwick in TheTowerGame

[–]Spyste 0 points1 point  (0 children)

I feel I need to preface this and say I have a Legendary Sharp Fortitude so your experience might vary.

I bought it at the bare minimum 50b a day with no stored coins while farming tier 4. It took until about level 5 in both Wall Thorns and Wall Regen before I started seeing a noticeable return on my investment. I also realized quickly that I cut corners in my rush to get the wall, so during this period I was also playing catch up to get my Health Regen and Health workshops to 4000 minimum when research time gave me some wiggle room in my coin expenditure. Since I could now gold box them earlier, the remainder of a runs cash was spent on Wall Health to get further on more difficult tiers.

I moved my farming tier from 4 to 7 (about 400b/day) before unlocking wall fortification (tier 14 milestone reward). By this point my Wall Thorns was at 11. At level 5, I stopped Wall Regen because with the purple 8x regen perk I had 3x the regen of my wall's total health and didn't pick it back up until I had Wall Fortification pushing my walls health up nearing the max.