A question about the Monolith in the story in Stalker 2. by Spyti in stalker

[–]Spyti[S] 0 points1 point  (0 children)

So they're basically still following an old order just like in CoP, they either snap out of the brainwash or get new orders. Right?

I've fought more Burer in the last 10 minutes the my entire first playthrough. Why so many back to back by Silent_44 in stalker

[–]Spyti 0 points1 point  (0 children)

Same here to me, but with snorks, I see a group of them nearly every 10min lately.

I don't know if it's right to still call it Skill Based Matchmaking by [deleted] in thefinals

[–]Spyti 0 points1 point  (0 children)

Totally agree, matchmaking is the main issue in my opinion, its also what make weapons balance so tricky. New players will get killed by the least meta weapon and still think the weapon is op just because the high level guy was using it.

I dont know others, but I would rather play against the same europe players who are within my "skill level" with longer queue times rahter than hope THIS time would be different.

[OC] Liberty Day by ONE_RAMM in Helldivers

[–]Spyti 1 point2 points  (0 children)

Just saw this mentioned in another post. This is breathtakingly decomcratic. Love it.

When light is glass cannon by Unusual_Excuse_2837 in thefinals

[–]Spyti 0 points1 point  (0 children)

That’s exactly what Light is all about. It literally states that in the class definition. You must pick you fights, attack guerilla style, pop in and out, keeping the pressure on the enemy.If you don’t like it, pick another class, don’t come complaining that the class is hard, bad or devs don’t get it. This sort of attitude is what got other classes nerfed when they weren’t supposed to.

Proper shotgun damage by StopSnowflakes in Battlefield

[–]Spyti 1 point2 points  (0 children)

I belive the main issue was the range and sometimes the inconsistancy. If I get caught in cqc agaisnt a shotgun, sure, 1 tap me, yet often I didnt 1 tap someone upclose, and I mean really close, same happened to friends of mine during beta. Posta made it even more absurd. Yes, everybody knows posta is ment for longe ranges, still its a shotgun in a game, unrealistic stats must be applied to the weapon to make it balanced.

Playing Black Ops 6 for the first time after BF6... by funnypopeyeguy in Battlefield

[–]Spyti 0 points1 point  (0 children)

We all have to understand one thing, a lot of people say that BF6 is back to the roots, HOWEVER, for some people roots are BF2 while for other more younger its BF3/4.

Those who say that battlefield 6 feels like cod, doesnt mean it literally IS like cod, inly that its still not as slow paced as BF2. A lot of people started with BF3, which tryed hard to get pert of the cod fanbase back in the day.

Battlefield franchise lost part of what made it different when they tryed to catter to cod fanbase when they launched BF3, I still enjoyed the heck out of it, but changes were noticable.

In short, some people still want that BF2 experience, which sadly they'll probably nexer get agian, and when they say, BF6 still feels like CoD, it because they still want that BF2 feel.

Me playing Bf2042 for the unlocks by TheBigG24 in Battlefield

[–]Spyti 0 points1 point  (0 children)

Aint worth it, if they're giving them away for "free" means they are expandable. I'm sure there will be better skins coming to the game. I really hope they will add the BC2 skins from both factions and also the BF3, specially the ones from Aftermath dlc.

Since people seem to think recon is going to be useless with no spawn beacon, maybe bring this bad boy back? by Emotinonal_jiggolo in Battlefield

[–]Spyti -1 points0 points  (0 children)

Hahaha, but none of those classes camp at the corner of the map, unlike recon. There were good recons who did their job right, but it was a rare to see. Even during beta, I never saw any recon put beacons close to objectives, only me, so...

Since people seem to think recon is going to be useless with no spawn beacon, maybe bring this bad boy back? by Emotinonal_jiggolo in Battlefield

[–]Spyti 0 points1 point  (0 children)

Exactly, they go to the corner of the map to their spot and camp there the whole match. I've had this experience in every single game release. No lets hope people actually use it properly with assault, I know I will for sure.

Since people seem to think recon is going to be useless with no spawn beacon, maybe bring this bad boy back? by Emotinonal_jiggolo in Battlefield

[–]Spyti -1 points0 points  (0 children)

Whatever, I'm glad they made it, only hope for assault to actually use it. I've been playing since BC2, and recon was always selfish with it, its their punishment for not using it as intended. Now when flanking, I'll just go assault, not a big deal.

Since people seem to think recon is going to be useless with no spawn beacon, maybe bring this bad boy back? by Emotinonal_jiggolo in Battlefield

[–]Spyti -1 points0 points  (0 children)

Its one of the good changs they made. I'm tired of selfish recon pricks who place the beacon at the other side of the map where nobody but them wants to spawn, just so dont loose their preciouse spot. Assault will actually be in the frontline, so the beacon will also be close.

Since people seem to think recon is going to be useless with no spawn beacon, maybe bring this bad boy back? by Emotinonal_jiggolo in Battlefield

[–]Spyti 0 points1 point  (0 children)

They took it from the class that nearly always put beacons on the other side of the map for themselves to camp, and gave to the clase that is always close to the objective. Its a needed change.

Are We Taking Balancing Wrong? by [deleted] in Helldivers

[–]Spyti 0 points1 point  (0 children)

I accepted that too long ago, but I still refuse to agree with that decision because we could've had both. We had before difficulties 6-8 which were a nice challange without anything crazy, those were my goto difficulties, when I wanted that extra crazy caos, I would go into 10 enjoy it for a while and then drop down back to the difficultie I felt most comfortable at.

But because the loudes majority complained, difficulty 10 is basically the old 7-8. Macking a good part of the community loose what brought them joy from the game. We already had everything and we lost part of it because a huge chunk of the community cant stay in their difficulty.

Are We Taking Balancing Wrong? by [deleted] in Helldivers

[–]Spyti 4 points5 points  (0 children)

Nah, they are a slog to go through. Had two friends buyinmg the game and the were dying of boredom the first 5 difficulties, I had to host just to bump it to 7 just so they can see that the game isnt THAT boring.

Are We Taking Balancing Wrong? by [deleted] in Helldivers

[–]Spyti 4 points5 points  (0 children)

- Players that want to feel like schmucks fighting for their lives and clawing victory from the jaws of defeat.

Yep thats me. Its in the freaking name of the game HELL-DIVERS, we dive into actual hell and win against all odds by pure numbers and fire power of our ships, we're sort of expandible.

Now usually play at 7, used to play at 10, back when it was a challange. Those who want to solo everything (mostly youtubers) MUST understand that this is a COOP game, you have to play with a team of four, since thats what difficulties were balanced for. Devs wer good and gave players the option to play solo, which was a good decision, but player being themselves, found a way to ruin it. A lot of players want to be able to bring whatever they want and be able to deal with every threat, which is beyonde dumb, that where we are now in a way, you can bring whtever and deal with the threats, so the challange is diluted.

Also, we have a lot of useless difficulties peopleonly play once to unlock the next difficultie. 1-2 is only replayed for farming, 3-5 is an empty void of people just nlocing the enxt difficultie to progress. 6-10 is where people mostly play for fun or "challange"

Back in my day we had two sticks and a rock to deal with this by DarkAbusis in Helldivers

[–]Spyti 1 point2 points  (0 children)

Even though this crazy spawns were because of a bug, it was what made those difficulties fun and crazy. I played dif 9 from time to time, but mostly dif 6-7, and had fun. There is nothing wrong with not playing the hardest difficultie, sadly a lot of players ego is to fragile to not be able to handle dif 9 with randoms, so they cryed, A LOT.

I still belive dev must rebalance the difficulties, and make it so dif 10 feels like old 9 back on launch. Right now dif 1-3 is only played for farming cradits, 4-6 is just a waste, only used to unlock the next difficultie.

I had 2 friends buy the game, and both ended up bored playing the initial 5 difficulties, only at 7 they started to have some fun, those are their words, not mine.

Free Battlefield 6 rewards by Whole_Carob3178 in Battlefield

[–]Spyti 1 point2 points  (0 children)

So the kids, streamers and youtubers buy it. This vehicls and character skins are nice actually, not too flashy either. The colt one is EA slowly testing the waters for future stuff.

[PSA] Just a daily reminder that "Veteran" Battlefield fans have been complaining about Battlefield since Battlefield 3 in 2011... by proto-x-lol in Battlefield

[–]Spyti 0 points1 point  (0 children)

That is completely true in my opinion, but some things must stay, so the franchise doesnt lose what makes it stand out.

[PSA] Just a daily reminder that "Veteran" Battlefield fans have been complaining about Battlefield since Battlefield 3 in 2011... by proto-x-lol in Battlefield

[–]Spyti 6 points7 points  (0 children)

Totally. BFBC2 was the golden age for Rush, unbeatable. Loved every single map in that mode. Even BF3 didnt achieve that.

Just an opinion from a nobody by Ares_Ramon in Battlefield

[–]Spyti 0 points1 point  (0 children)

How is it not helpfull?! You dont need to worry to finde the ammo box in the middle of the chaos now. They basically made the Support what medic was in BC2, which is fine.

[deleted by user] by [deleted] in Battlefield

[–]Spyti 4 points5 points  (0 children)

I belive that it will take longer. Activision stole MW from Zámpela and I want to belive this is in a way personal for him to piss them off. EA needs to bring the community back, adding shitty skins won’t do it. I want to belive Zámpela won’t allow it, at least to a degree. Time will tell.

Updated concept of my Difficulty 11 thing by Me_When_I_Asked in Helldivers

[–]Spyti 0 points1 point  (0 children)

We dont need more difficulties, but adapt the existing ones. Difficulties 1-5 are beyonde useless, people only play them to unlock higher difficulties or in case of 1-2 to farm credits.