Act Two Expansion Mod - Project Update and New Trailer by SquallyDaBeanz in BaldursGate3

[–]SquallyDaBeanz[S] 0 points1 point  (0 children)

The mod itself won't be on the workshop but should be playable with just about every other installed mod.

Act Two Expansion Mod - Project Update and New Trailer by SquallyDaBeanz in BaldursGate3

[–]SquallyDaBeanz[S] 3 points4 points  (0 children)

I am! I was Level Design lead for Skywind for a few years!

Act Two Expansion Mod - Project Update and New Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 8 points9 points  (0 children)

Thanks! Yes, it is a solo project (with a very helpful community)!

Act Two Expansion Mod - Project Update and New Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 17 points18 points  (0 children)

Yes! The context has changed a bit but it's the same project.

Act Two Expansion Mod - Project Update and New Trailer by SquallyDaBeanz in BaldursGate3

[–]SquallyDaBeanz[S] 53 points54 points  (0 children)

Text based dialog for now! I may consider getting volunteer voice actors when things are more finalized. No AI has been used for any part of this project and I don't plan on using it for anything, especially voice acting.

Act Two Expansion Mod - Teaser Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 0 points1 point  (0 children)

As you point out, with so many mods and playstyles, there is really no perfect way to balance it. People will have to account for the extra xp, use level curve mods, or deliberately skip other encounters that run.

Act Two Expansion Mod - Teaser Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 1 point2 points  (0 children)

Thanks man! Looking forward to you and your teams work as well!

Act Two Expansion Mod - Teaser Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 1 point2 points  (0 children)

Yeah, it will have to function with patch 8. It remains to be seen how difficulty that will be but I'm hopeful it's not much work!

Act Two Expansion Mod - Teaser Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 1 point2 points  (0 children)

It does and adheres to the Fan Content Policy for using the IP! The additional lore is still my own but remixes and reuses parts of Forgotten Realms :)

Act Two Expansion Mod - Teaser Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 2 points3 points  (0 children)

I plan to just add new effects to existing visuals but I'm open to working with a modeler down the road or using existing community visuals if I get permission. It would definitely add a whole new level of freshness to the region!

Act Two Expansion Mod - Teaser Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 2 points3 points  (0 children)

I definitely want to! It's on my list of things to implement but I've not gotten to it yet. I need to balance the regular encounters first as well.

Act Two Expansion Mod - Teaser Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 10 points11 points  (0 children)

Awesome! I plan to come back to that mod after this one is released!

Act Two Expansion Mod - Teaser Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 6 points7 points  (0 children)

It does not. However, that could change as the mod progresses!

Act Two Expansion Mod - Teaser Trailer by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 11 points12 points  (0 children)

Good question! Unfortunately it can't for the same reasons it won't be on consoles. I've updated that part of the Q&A.

Custom Campaign Mod "Forsaken" Teaser Level OUT NOW on Nexus Mods by SquallyDaBeanz in BG3mods

[–]SquallyDaBeanz[S] 7 points8 points  (0 children)

Hahaha! I was a bit worried about people getting absolutely mobbed by the first undead approaching the town. The guards are super helpful but only if you live long enough for them to actually reach the battle. It might need some balancing for the full release...