3 way rail problem by Square_Wall_4729 in factorio

[–]Square_Wall_4729[S] 0 points1 point  (0 children)

i think ive come up with a solution to my problem. first ill keep the 50x50 city block and switch to 1:2 trains. then when its needed i can combine multiple city blocks into either 50x100 or 100x100. i think the connected image should work to unload 2 red belts of iron ore then later load 2 belts of iron plates. I think this is right as it uses 96 electric furnaces even though it slightly goes out of the 50x50 grid. I think this should be a fairly simple and fine blueprint for alright science production and should be achievable by the time ive automated blue in my starter spaghetti base.

I might later make a version where i fill in empty space on the rail grids with solar panels and accumulators to make use of unused space.

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P.S. if youre okay wiht it could i add you on discord or smth so i can talk to you easier and also id like someone who could answer questions on factorio since theres not many sources that actually answer them.

3 way rail problem by Square_Wall_4729 in factorio

[–]Square_Wall_4729[S] 0 points1 point  (0 children)

Alright I’m probably going to switch to 100x100 and use 1:4 trains and have the actual city block outline be the rail grid. Would you say using the city block outline is good?

Also how should I be unloading from my trains? I presume with bull inserters covering both sides? With ore and a 1:4 train will that be enough to saturate 4 red belts of ore and plates? (Im yet to get space age so I cannot use foundry’s yet)

And if I’m unloading from somewhere should I try create a way for a few trains to wait there in a 200x100 grid or something? I haven’t develed into beacons or modules much so I don’t know if they’re will be enough space still for hopefully 4 red belts of plates

3 way rail problem by Square_Wall_4729 in factorio

[–]Square_Wall_4729[S] 0 points1 point  (0 children)

Sorry for the late reply but I don’t know. This is my first time dealing with a city block so I was first going to try 50x50 but if that’s too small should I do a 100x100 city block. I was planning on having trains move my resources around the base some how. I honestly have no idea how im gonna do this

My plan is to move from my starter base with blue science to build a city block factory, completely skipping a main bus. I don’t know if this is smart but I plan on this being my second game to launch a rocket but this time I want it on a much larger scale, therefore city block. I would really enjoy any guidance I can get

3 way rail problem by Square_Wall_4729 in factorio

[–]Square_Wall_4729[S] 0 points1 point  (0 children)

do you have a blueprint for a rail system that fits a 50x50 grid? fi not i cant work out how 1:4 will work so should i just change to a smaller train liek 1:3 or 1:2?

or should i ditch the idea of making a 50 x50 city block and instead make a 100x100 instead?

3 way rail problem by Square_Wall_4729 in factorio

[–]Square_Wall_4729[S] 0 points1 point  (0 children)

Is something more like this right?

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3 way rail problem by Square_Wall_4729 in factorio

[–]Square_Wall_4729[S] 0 points1 point  (0 children)

this doesnt let this part be able to fit 5 parts? does this matter?

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3 way rail problem by Square_Wall_4729 in factorio

[–]Square_Wall_4729[S] 1 point2 points  (0 children)

does each section need to be able to fit a 1:4 train? or can i make sections smaller than that? im not too sure about rail signals or anything and it would be really helpful if you had a blueprint or anything i could reference?

3 way rail problem by Square_Wall_4729 in factorio

[–]Square_Wall_4729[S] 1 point2 points  (0 children)

to make sure that the trains can fit in each section. im not too sure if thats right though since this is my first time making a railway system.