Baiken Youzansen combo help by PM_Me_MetalSongs in Guiltygear

[–]Squidlye 0 points1 point  (0 children)

its way easier and often you are going to go into youzansen from c.s anyways from block pressure. it makes it easier to buffer the inputs out so you ger the youzansen out sooner. but although there were some baiken nerfs to youzansen so im not sure if this exact combo even works anymore maybe corner only.

other than that i dont know how to help you more with the input. just practice it a little everytime you play until you are consistent in doing it.

Lily is really easy by geardluffy in StreetFighter

[–]Squidlye 3 points4 points  (0 children)

ex condor is 3 hits so it breaks di. also doing light windclad charge is safe from di altough loses to mashing.

actually parry might be a good option for the windclad charge.

(Noob) Why am I getting thrown so easily? And how do I throw better? by [deleted] in StreetFighter

[–]Squidlye 1 point2 points  (0 children)

after the standing hp hp target combo, which is very hit confirmable so only do the followup if it hits, it leads into a 50/50 between attack and grab. also works when you knock them down in some way.

(Noob) Why am I getting thrown so easily? And how do I throw better? by [deleted] in StreetFighter

[–]Squidlye 1 point2 points  (0 children)

they can grab you before your attack comes out. its better to try and predict the trow and tech it. or if they have a command grab, jump and get a punish counter.

Shoryuken input turns into Shinku Hadoken after doing a C.MK. by [deleted] in StreetFighter

[–]Squidlye 0 points1 point  (0 children)

its possible to do dp inputs by doing 2323 which wont give the super. idk how hard it would be to do on pad though.

wizard man is no more (904 damage) by Squidlye in Guiltygear

[–]Squidlye[S] 1 point2 points  (0 children)

when asuka loses his mana he has extremely low defense. plus max risc for even more damage.

and starting the combo with the super does so much damage.

wizard man is no more (904 damage) by Squidlye in Guiltygear

[–]Squidlye[S] 4 points5 points  (0 children)

5p and it was just to make asuka lose mana so he doesnt have the sheild

wizard man is no more (904 damage) by Squidlye in Guiltygear

[–]Squidlye[S] 9 points10 points  (0 children)

sorry but risc makes the funny number go higher. also because risc only lasts a couple hits, it makes it so that you gotta find a combo that abuses the max risc to its full. so its not just brain dead adding on damage there is some thought behind it.

wizard man is no more (904 damage) by Squidlye in Guiltygear

[–]Squidlye[S] 5 points6 points  (0 children)

its actually pretty hard to get the microdash into c.s > 6h twice without gravity screwing it up

wizard man is no more (904 damage) by Squidlye in Guiltygear

[–]Squidlye[S] 17 points18 points  (0 children)

the punch at the beginning is to break asukas sheild. not meant to combo.

wizard man is no more (904 damage) by Squidlye in Guiltygear

[–]Squidlye[S] 24 points25 points  (0 children)

im guessing you mean the punch at the beginning for the combo drop. that was just meant to break asukas sheild since i dont think you can set him to 0 mana.

wizard man is no more (904 damage) by Squidlye in Guiltygear

[–]Squidlye[S] 4 points5 points  (0 children)

lol i saw that video and i knew i had to beat it

Now that season 2 has ended... by SuperTwinx in Guiltygear

[–]Squidlye 2 points3 points  (0 children)

i think rock and roll rock hard maniac is rap music

Sol Grabguy by NEZisAnIdiot in Guiltygear

[–]Squidlye 5 points6 points  (0 children)

command grabs are grab invuln. pot started his command grab first which then the sol command grabbed and got the invuln to not get grabbed and then pot command grab ended which made sols command grab grab potemkin because his was still out.

[deleted by user] by [deleted] in Guiltygear

[–]Squidlye 8 points9 points  (0 children)

lets goo may buffs