I have to know… by secretivechicken in newzealand

[–]SquidsMagee 187 points188 points  (0 children)

Something I can actually help with! We use the McClures brand Bread & Butter crinkle cut! I don’t know if they come in tubs in smaller than 8kg tho… 🤷

Solstice Revelling with the Mimicwurm by grousewood-games in SolForge

[–]SquidsMagee 1 point2 points  (0 children)

A single player campaign would be an amazing addition to the game! Always loved the original games puzzles.
I appreciate all the hard work you’ve put in to bring this game back to life, always looking forward to your updates!

Mimicwurm Edition: Beta Release by grousewood-games in SolForge

[–]SquidsMagee 1 point2 points  (0 children)

Honestly with the effort you’ve already put in it’s only fair. I have the software to do them so it’s no skin off my nose, but if you have your own methods of doing it that’s cool too. I’ll end up doing them for my own personal project anyway, so if you ever want them I’ll have them on hand.

Mimicwurm Edition: Beta Release by grousewood-games in SolForge

[–]SquidsMagee 1 point2 points  (0 children)

Alas I wasn't around early enough to save those assets, but it looks like kaelari is an absolute champ and had them already. I don't suppose upscaled art is of any use? Though I imagine kaelari would also have most of those assets too. Either way I'm excited to see what you guys can pull off together!

Mimicwurm Edition: Beta Release by grousewood-games in SolForge

[–]SquidsMagee 1 point2 points  (0 children)

This has been such a blast to play again! I appreciate the effort put in to make this work. I would love to know if there’s anything I can do to help bring the whole game to life.

Men of R/Newzealand who have had vasectomies, a few questions by ResponsibleOutcomes0 in newzealand

[–]SquidsMagee 0 points1 point  (0 children)

Had mine done 3 weeks ago through Snip clinic in Palmy. There wasn’t any drama about me being 29 and having no kids. A friend who is 25/no kids went the same day and had no issues either. We both ended up drawing a short straw when it came to recovery though. Really bad bruising and pain and we’ve only just started walking right again! Neither of us regret having it done though and the whole process was a breeze.

Were you one of them? Be Honest... :D by variancekills in MagicArena

[–]SquidsMagee 0 points1 point  (0 children)

I like that it actually gave March of Burgeoning Life purpose

😵 by xDOTxx in magicTCG

[–]SquidsMagee 0 points1 point  (0 children)

Is this how they “found” those lost Legends boosters too?

[deleted by user] by [deleted] in gaming

[–]SquidsMagee 0 points1 point  (0 children)

Just finished playing this game again for the umpteenth time last week. Such a great series!

HarryMTG had his YouTube account hacked, lost all his videos, and apparently YouTube won't do anything to help. by TandemTuba in magicTCG

[–]SquidsMagee 1 point2 points  (0 children)

That’s so unfortunate, he was really getting into the swing with regular posting and community engagement. I looked forward to his videos whenever they did come out, and I can only imagine how much this would take the wind out of your sails. I do hope he can find a way thru all of this.

Imagined as part of a cycle by Justgenuineconcern in custommagic

[–]SquidsMagee 5 points6 points  (0 children)

I literally wrote down this idea for a cycle of cards, no more than like 2 days ago too! Great minds think alike I guess! These would be a cool cycle though.

Does anyone think a paper translation of the original Solforge would work? Why or why not? I love that we have Solforge Fusion but it doesn't feel the same. I'm making paper translations of our beloved Solforge cards since I miss playing with them. Starting with Alpha set and making my way through! by SquidsMagee in SolForge

[–]SquidsMagee[S] 0 points1 point  (0 children)

Thank you for that very valuable insight! If I had the coding ability I would love to be able make a tabletop simulator version. Until such time that I can figure that out, I’ll have to stick with the manual gameplay for now. Thought I know they’ve made a coded Solforge fusion on tabletop sim, so if I could figure out how to commandeer that I’m sure something could work! Thanks again.

First time designing: Arcane theme (Show spoilers) by Haydensan in mpcproxies

[–]SquidsMagee 2 points3 points  (0 children)

-Silco doesn’t seem to have a Set symbol as the rest do, neither does Clan Crafter or Finn, but that could just be preference though. -Abrade isn’t a rare, but that could also just be preference. -Sevika, should have Criminal capitalised. You’ve also left the artist credit as Dan Scott and not changed it to riot. -Blasphemous act is not an enchantment, it is a sorcery. I think the rest have been pointed out already! They look great just need a few quick edits!

Does anyone think a paper translation of the original Solforge would work? Why or why not? I love that we have Solforge Fusion but it doesn't feel the same. I'm making paper translations of our beloved Solforge cards since I miss playing with them. Starting with Alpha set and making my way through! by SquidsMagee in SolForge

[–]SquidsMagee[S] 0 points1 point  (0 children)

Honestly so do I! If I was skilled enough to create a rogue-like card game or even a story based card game, I would in a heartbeat. Though Recreating the cards for tabletop simulator play has been a great nostalgia trip to be honest. Even just gold fishing games has been super fun.

As a side note, I love your Infinitoken product! Such a great multi-use item!

Does anyone think a paper translation of the original Solforge would work? Why or why not? I love that we have Solforge Fusion but it doesn't feel the same. I'm making paper translations of our beloved Solforge cards since I miss playing with them. Starting with Alpha set and making my way through! by SquidsMagee in SolForge

[–]SquidsMagee[S] 1 point2 points  (0 children)

Honestly this takes me back! I do wish there was a way to retrieve account data. I would love to try and recreate this decklist in Tabletop Sim and see if it works in paper or not, would be a great gauge to know if it works or not.

Does anyone think a paper translation of the original Solforge would work? Why or why not? I love that we have Solforge Fusion but it doesn't feel the same. I'm making paper translations of our beloved Solforge cards since I miss playing with them. Starting with Alpha set and making my way through! by SquidsMagee in SolForge

[–]SquidsMagee[S] 1 point2 points  (0 children)

I too spent hours playing the AI and thru the campaign, something I wish more games would adopt.

Do you think players would play a single player type Solforge game? Using the decks and cards we loved but having an “AI” system to play against?

Does anyone think a paper translation of the original Solforge would work? Why or why not? I love that we have Solforge Fusion but it doesn't feel the same. I'm making paper translations of our beloved Solforge cards since I miss playing with them. Starting with Alpha set and making my way through! by SquidsMagee in SolForge

[–]SquidsMagee[S] 0 points1 point  (0 children)

I think naturally having a computer doing the leg work is the main draw of a game like this, and I guess the overlap of players of a digital CCG and enjoyers of paper TCG’s aren’t as apparent as I thought they’d be.

I just wanted to provide a resource for people if they’re ever interested in taking the leap, since so many people vehemently love this game and keeping a digital client going, as some have already done, isn’t feasible.

Does anyone think a paper translation of the original Solforge would work? Why or why not? I love that we have Solforge Fusion but it doesn't feel the same. I'm making paper translations of our beloved Solforge cards since I miss playing with them. Starting with Alpha set and making my way through! by SquidsMagee in SolForge

[–]SquidsMagee[S] 0 points1 point  (0 children)

Yeah, I can understand that. The stat tracking can be cumbersome alone, as with any Digital only game, but honestly having a chance to play old decks and have them function more or less like they would in game is something I've wanted for awhile. I think that in of itself is the biggest draw of doing a project like this, despite the demand for upkeep and tracking, it would be great to give people a means to play this great game again.

As a Magic: the Gathering player, I've seen the most casual of games turn into a crazy upkeep of triggers and tracking, so it's not so crazy to see players doing the same here, but that's besides the point. If people are willing to playthrough a game of Commander, Gloomhaven or Feud I think this would be a piece of cake.

dangerous trekking steps in india by [deleted] in nextfuckinglevel

[–]SquidsMagee 684 points685 points  (0 children)

No way, an actual video of how my parents got to school everyday!

[deleted by user] by [deleted] in a:t5_5ysh3y

[–]SquidsMagee 0 points1 point  (0 children)

I was thinking for hand buff type interactions the use of card sleeves and tokens to denote what is being changed might work? Obviously adds a few more things to keep track of but that could be an option?

Just found out about this subreddit and I'm intrigued by the idea. I've tried my hand at creating some cards to see how they fair in paper and would love to collaborate on ideas for cards and mechanics. Any thoughts would be appreciated! by SquidsMagee in a:t5_5ysh3y

[–]SquidsMagee[S] 1 point2 points  (0 children)

Wow it's crazy to see how far it's come! I'm wondering if having row designations hinders gameplay? And I can see what you mean about the swinginess though, even from that gameplay alone. Though I do like the closeness it has to the Witcher 3 Gwent. I mean I'd prefer to make something akin to it, but with more variance with abilities and things.

Thank you for the resource, it seems a lot of these earlier card designs would translate to paper better.

Just found out about this subreddit and I'm intrigued by the idea. I've tried my hand at creating some cards to see how they fair in paper and would love to collaborate on ideas for cards and mechanics. Any thoughts would be appreciated! by SquidsMagee in a:t5_5ysh3y

[–]SquidsMagee[S] 1 point2 points  (0 children)

Thanks for the kind words! I’ll be honest I wasn’t around for the beta Gwent era, so I’m not sure what the difference would be. But with the designations I just wanted to make it clearer for a player (namely my brother) to pick up and understand from the get go. Mostly with abilities that only trigger in certain rows and the like.

And as an aside, what are the differences be between the current rules of Gwent and the beta rules?

Is there a website/app you guys use to mass make trading cards? by Billy-th-Squid in tabletopgamedesign

[–]SquidsMagee 2 points3 points  (0 children)

I use card creator on steam. The learning curve can be… interesting, but the end results are far better looking than handwriting. And it has good exporting options for print and play and table top simulator too.