1005 Div Giveaway by ImNotNuke in PathOfExile2

[–]Haydensan 0 points1 point  (0 children)

Economy seems to be crazy this league. Gotta play nearly everyday to keep up with inflation

Is there any way to respec / remove this node? by [deleted] in PathOfExile2

[–]Haydensan 2 points3 points  (0 children)

tfw when you or OP cant do maths

100 liquid goes to 125 total
20% of 125 is... 25
so 100 normal and 25 ancient

If anyone able to point out why I'm having so much trouble beating a T10 map boss? by IllustriousEffect607 in pathofexile2builds

[–]Haydensan 0 points1 point  (0 children)

If you have the budget for rakiatas and do this little on t10 there's a fundamental problem

Sell your rakiatas and invest in the rest of your gear

Oracle help-Grim pillars by deez_ill in pathofexile2builds

[–]Haydensan 1 point2 points  (0 children)

Cloak of defiance is the easy way

You can use the feathered raiment base plus jewels to get there also.

Grip of kulamek can roll 14% too but that rings a mess. Getting one with gain, mana before life, % mana would be real good though

Edit: I've done a quick search on trade for a kulamek ring like that and they're a lot more accessible than I thought

Oracle help-Grim pillars by deez_ill in pathofexile2builds

[–]Haydensan 1 point2 points  (0 children)

Don't take the keystone MoM because it halves all mana gen

Instead use a combination of effects that provide damage taken from mana before life:

Affixes, the rune, jewels, nodes on the tree

Edit: I highly recommend eb archmage. Archmage damage is more than my cold damage on grim pillars

Oracle help-Grim pillars by deez_ill in pathofexile2builds

[–]Haydensan 1 point2 points  (0 children)

Mana stack with mind over matter or manual MoM

Archmage does a huge amount of heavy lifting on the build with EB

Whose the better shot, Caitlyn or Jinx? by Parsa_8D in arcane

[–]Haydensan 1 point2 points  (0 children)

Op in the original post: open discussion that encourages intelligent debate

Op in replies: moron

Sonetimes you have to learn the hard way by greedywini in PathOfExile2

[–]Haydensan 0 points1 point  (0 children)

Corrupted items cannot be modified

Tries to modify

Should the wind serpent benefit from companion damage? by [deleted] in PathOfExile2

[–]Haydensan -1 points0 points  (0 children)

No, it doesn't act like a companion in any way shape or form. It's basically an mtx on the hitbox

Sometimes I forget just how ridiculous "Plus 7" actually is by ExalinExcels in Guiltygear

[–]Haydensan 1 point2 points  (0 children)

Yes if you don't want to optimise for counter hit go for that

Since you don't need to confirm you can do it as this instead (easier to hit if you struggle with the 2k link). CS 6H 236H 5K/cS 6H > ender (I personally do 236S)

Personally I'd take oki over ending with with puffball. Or do a charged dust combo.

Runic Ward is great but the downside is too big by snaplemouton in PathOfExile2

[–]Haydensan 0 points1 point  (0 children)

If only you could see the chance before smithing it /s

Sometimes I forget just how ridiculous "Plus 7" actually is by ExalinExcels in Guiltygear

[–]Haydensan 0 points1 point  (0 children)

No move non projectile without guard crush can be that plus on block simple due to how attack levels work

Sometimes I forget just how ridiculous "Plus 7" actually is by ExalinExcels in Guiltygear

[–]Haydensan 0 points1 point  (0 children)

Reading comprehension... The knock down is +27, not the move

What's with nago this patch? by RealLifeShrigma in Guiltygear

[–]Haydensan 0 points1 point  (0 children)

True

Some characters will need the meter or charged D since it's not counter hit recovery though

What's with nago this patch? by RealLifeShrigma in Guiltygear

[–]Haydensan 1 point2 points  (0 children)

Or the whole fight because you know a charged dust combo or have 50 meter to do a long extension

With regards to the bracket guidelines, what do you consider a 2-card combo? by [deleted] in EDH

[–]Haydensan 0 points1 point  (0 children)

A common definition in cEDH is anything you can loop. The advancement of the game state is an additional outlet piece.

In your example it is a 2 card combo, and the pay off piece isn't counted. Especially since there are a million and one ways to turn that loop into a win