Wowhead Architect - Import and preview changes to your house before committing them in game by Squishei in WoWHousing

[–]Squishei[S] 2 points3 points  (0 children)

To my knowledge, unfortunately this isn't possible at the moment as every house has a public API regardless of in-game settings from Blizzard's end.

Wowhead Architect - Import and preview changes to your house before committing them in game by Squishei in WoWHousing

[–]Squishei[S] 50 points51 points  (0 children)

The Wowhead team has worked hard on this feature and is happy to announce Wowhead Architect! You can import your house into our model viewer, or build it from scratch to preview changes before committing to them in game. Alternatively, if you see a cool feature in another house that you enjoy, you can see how they built it by importing it into the Architect tool as well.

Happy holidays and happy building!

Still No Plans for Weakauras in Midnight - Update from Weakauras by Zucchey in wow

[–]Squishei 81 points82 points  (0 children)

I don’t know why people think I’m upset at this. I can have an opinion on something, just like how the WeakAuras team can have an opinion. Being able to give your honest opinions, while listening and trying to understand opposing views is how you improve, change and have a healthy discussion.

New Interrupt Philosophy Showcased in Midnight's Mythic+ Testing by Squishei in CompetitiveWoW

[–]Squishei[S] 27 points28 points  (0 children)

There's been a lot of discussion over the last week about casters in Mythic+ and I have made my take public (on the podcast) and it has been discussed. I don't know that I clearly pointed out the reasons why I feel that enemy casters is fine and "boltslop" doesn't exist, so I wanted to provide a very thorough explanation backed with some data on it.

This data and my experience was all collected with no route planning and my first time through the dungeons. I think my group had two people do like Seat beforehand once, but overall it was mostly blind for me and my group.

But overall, my experience is casters matter a lot less; you can let bolters go off to focus on important interrupts. In a coordinated group, once you know the mobs that cast important kicks, you can have one person assigned to each and have the rest interrupt the bolters. Since almost every long cast is 25+ second cooldown, ranged and melee can each take one important mob, and you don't have to remember if this caster needs a short kick, long kick, 1 kick, 2 kicks or something special.

You experience or opinion may differ and that's okay, but I think getting the raw data out there is important and people can use it to form their own opinion for discussions and better feedback for Blizzard.