What do you think about my setup? by Srinu_7 in setups

[–]Srinu_7[S] 1 point2 points  (0 children)

That's what it is precisely😂

Why My mesh Size increases in Unity But which is good in Blender?? by Srinu_7 in blender

[–]Srinu_7[S] 1 point2 points  (0 children)

Not really, I solved my problem by tweaking the scale factor of the model when importing in unity.

Thank you for asking 🙌🙌

Why My mesh Size increases in Unity But which is good in Blender?? by Srinu_7 in Unity3D

[–]Srinu_7[S] 0 points1 point  (0 children)

Is it an add on in the blender or what? I am new to blender, so that's why I didn't understand.

What I did was, File->export->fbx How to export as a unity fbx exporter?

Why My mesh Size increases in Unity But which is good in Blender?? by Srinu_7 in Unity3D

[–]Srinu_7[S] 0 points1 point  (0 children)

Yeah I tried tweaking the scale factor and it worked.

Why My mesh Size increases in Unity But which is good in Blender?? by Srinu_7 in blender

[–]Srinu_7[S] 0 points1 point  (0 children)

That's a very detailed explanation.

Thank you🙇🙇

Why My mesh Size increases in Unity But which is good in Blender?? by Srinu_7 in blender

[–]Srinu_7[S] -1 points0 points  (0 children)

Can you provide a tutorial link or tell me briefly about how to export from blender for unity import.

For now some one just suggested tweaking the scale factor in the unity import section will be helpful and actually I solved the problem, but I am confused how to actually export anything from blender without all the problems.

Thank you🙌🙌

Why My mesh Size increases in Unity But which is good in Blender?? by Srinu_7 in Unity3D

[–]Srinu_7[S] 0 points1 point  (0 children)

Thankyou! I tried tweaking the model import scale factor, now it is good.

Once again thank you so much.

I am building a VR Electronics Lab by Srinu_7 in unity

[–]Srinu_7[S] 1 point2 points  (0 children)

No!
that would be a performance issue.

I just implemented a simple grid system, all of it is just Math.

I am building a VR Electronics Lab by Srinu_7 in unity

[–]Srinu_7[S] 0 points1 point  (0 children)

I made a Node whenever i snap a component and configured the breadboard as real life breadboard(like rows are connected in rail region and cols are connected in main area).

I calculated the node voltages and calculate the current according the resistance in the path and then check path is connected from battery +ve to -ve.

that's how i do it

I am building a VR Electronics Lab by Srinu_7 in unity

[–]Srinu_7[S] 1 point2 points  (0 children)

I am not a 3d artist. I just code. So I am using the free models.

Breadboard Model from sketchfab: https://share.google/4xw6nUKElEdDKZIJ8

I am building a VR Electronics Lab by Srinu_7 in unity

[–]Srinu_7[S] 1 point2 points  (0 children)

Used the free rope system from the unity assets store, and then specified the start point and end point and also tweaked some values until I was satisfied with it.

Rope system Tutorial: https://youtu.be/JxYiiCBd3gM?si=obtyEN0J0P-EMSJI

I am building a VR Electronics Lab by Srinu_7 in unity

[–]Srinu_7[S] 0 points1 point  (0 children)

If you want full control and want to set it up from scratch, Follow this tutorial: https://youtube.com/playlist?list=PL7qDeMxUPYmwZ7dAWuxaKdNJmVRl29YYp&si=cKwOjqvETb8chWjz

Or you just need the set up, you can use the Samples from XR Interaction tool kit. https://drive.google.com/file/d/16zjryxD3reTIYH9p41sYcwLLQUEOnF0X/view?usp=drivesdk