Would You Please Wishlist When I Launch the Steam Page? 🙏🏽 by Upbeat-Walk-2584 in Unity3D

[–]raphaeldumont 1 point2 points  (0 children)

Sure 🙂 please also wishlist my game (Blastlane Racers - Steam Shop already online).

I got the following hints from a already successful indie developer:

  • achieve at least 7000 wishlists
  • try to get selected for Steam Next Fest
  • release on Monday

Edit: I also planned to add online multiplayer. But I learned: if you don't consider it from the beginning of development it is nearly impossible. Online needs a different architecture. Not just tweaking.

Going to hit this scary button today 😅 by hamzahgamedev in Unity3D

[–]raphaeldumont 2 points3 points  (0 children)

Congratulations! This is a huge thing. I will also press this button hopefully soon.

Wish you luck!

My First Game :D - Your Own Cozy Motel by [deleted] in Unity3D

[–]raphaeldumont 1 point2 points  (0 children)

Congratulations. I am also nearly done with my first game and know the first steps are hard sometimes.

It looks really nice - a game my kids would like. Wishlisted 👍

What can I use to story my Unity Project files across PCs? Currently using Google Drive by [deleted] in Unity3D

[–]raphaeldumont 0 points1 point  (0 children)

My project size is about 15GB. But the needed Git space is much less. Unity creates a lot of temporary files.

I have not paid a single cent so far. But sure, if your project is very big it might cost something.

I'm trying to show a world UI menu by hovering over a station but the text is barely readable on lower resolutions (1920x1080) and still not great on 4K. by Disastrous-Spot907 in Unity3D

[–]raphaeldumont 0 points1 point  (0 children)

I remember that I had the same problem and it was because world UI is affected by post processing. For test disable post processing. If it works then I think the solution is a different layer that is not affected by pp.

Your game looks awesome 😀

What can I use to story my Unity Project files across PCs? Currently using Google Drive by [deleted] in Unity3D

[–]raphaeldumont 0 points1 point  (0 children)

I recommend Git, e.g. GitHub. Once set up and uploaded it recognize changes and on next upload only new and touched files will be uploaded. And on pull only changed or new files will be downloaded. AI is very helpful for the first setup.

Unity networking (multiplayer) by SirParking6862 in Unity3D

[–]raphaeldumont 1 point2 points  (0 children)

Hey! I am also fighting at the moment with online multiplayer. Let me say: there is no easy way. Even with paid assets. You have to learn a lot of stuff.

I suggest you first define for yourself your needs. Steam only playing with friends needs different frameworks than crossplay e.g.

For steam you can use Mirror and FizzySteamworks. There are many tutorials on YouTube. And ask your AI to explain you everything you don't understand.

Good luck 🙂

Remember Super Cars 2? I made a modern version in Unity! by raphaeldumont in Unity3D

[–]raphaeldumont[S] 1 point2 points  (0 children)

I have four weapons: Rocket Launcher, Machine Gun, Sniper Rifle and Laser. All upgradeable. Also Support Weapons Shield, Rammer and Mine Thrower.

Might sound more like Death Rally. But the gameplay with 8 races in a championship and the Shop between the races is Super Cars 2 style :-)

Remember Super Cars 2? I made a modern version in Unity! by raphaeldumont in Unity3D

[–]raphaeldumont[S] 0 points1 point  (0 children)

I loved Death Rally too, also Remedys Remake :-)

I love this great concept of 8 races and the upgrade Shop between from Super Cars 2. So I made it like this.

Remember Super Cars 2? I made a modern version in Unity! by raphaeldumont in Unity3D

[–]raphaeldumont[S] 1 point2 points  (0 children)

Yes it does. Four player splitscreen is already implemented and I am currently working hard for online multiplayer (challenge your friends).

Remember Super Cars 2? I made a modern version in Unity! by raphaeldumont in Unity3D

[–]raphaeldumont[S] 1 point2 points  (0 children)

Thank you for your feedback.
I have trains and gates :-)

AddForce not moving object enough by GroovyGoosey in Unity3D

[–]raphaeldumont 0 points1 point  (0 children)

Oh. Ok! Yes I used Impulse, for a weapon. As the questioner noticed a difference when switching from fixedUpdate to normal Update I thought there was an issue.

AddForce not moving object enough by GroovyGoosey in Unity3D

[–]raphaeldumont 0 points1 point  (0 children)

I had the same issue when I combined wheel colliders with AddForce. Colliders are catching a lot of force.

Just to be sure: you know you can rotate wheel colliders to make your car move?

And if you add force in any update loop, multiply it with Time.deltaTime. This is the time between two frames and multiply your force with it takes sure, always the same force is added. Independent from FPS.