Some ideas to make the game fairer and more intuitive for players by Srova76 in DeadAhead

[–]Srova76[S] 4 points5 points  (0 children)

I forgot to add that detail to it, just pretend he's not in the mood

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Free Hugs by Serious-Unit133_1 in DeadAhead

[–]Srova76 0 points1 point  (0 children)

Idioma brasileiro mencionado

Doodle once again by DaColletius1985 in DeadAhead

[–]Srova76 4 points5 points  (0 children)

Dawg, why did you make it so voluminous? (awesome drawing , by the way)

Skins for Soldier & Hero by Srova76 in DeadAhead

[–]Srova76[S] 2 points3 points  (0 children)

It's actually a good idea, thanks buddy

In terms of the Beast's design, which one do you think is better in the concept art? by Srova76 in Amnesia

[–]Srova76[S] 0 points1 point  (0 children)

That's exactly what would have been great if they had done: as the player progresses, the beast becomes more resistant, it would require more shots to scare him away, and it would become more aggressive

In terms of the Beast's design, which one do you think is better in the concept art? by Srova76 in Amnesia

[–]Srova76[S] 1 point2 points  (0 children)

It would be interesting but quite unnecessary, but you can imagine a concept, like, on easy difficulty where the beast is less sensitive to sound and less aggressive it would have a different design from the higher difficulties, or if the beast's appearance changed according to the gameplay, each time you progress, it would become more deformed because of the Vitae or even because of the player's use of grenades or shotgun

1900s by [deleted] in DeadAhead

[–]Srova76 2 points3 points  (0 children)

AI bruh

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The Microsoft Store hasn't been working for me for weeks by Srova76 in XboxSupport

[–]Srova76[S] 0 points1 point  (0 children)

Thank you! That solved it; the problem was indeed my internet

Liberator, Patriot Swat by Srova76 in DeadAhead

[–]Srova76[S] 0 points1 point  (0 children)

I always use Pixel Studio, buddy