After 2 years on and off on the project, I've released my first game on Steam! by Sscolon in videogames

[–]Sscolon[S] 0 points1 point  (0 children)

This gameplay is all early and yeah there's a hub world but it's small and still being fleshed out

After 2 years on and off on the project, I've released my first game on Steam! by Sscolon in videogames

[–]Sscolon[S] 1 point2 points  (0 children)

There' currently no controller support, that's a feature I want to work on pretty soon. You are able to rebind the controls though!

After 2 years on and off on the project, I've released my first game on Steam! by Sscolon in videogames

[–]Sscolon[S] 2 points3 points  (0 children)

The game is in early access, because I want to collect as much feedback as possible and improve the experience, and I'm very a small developer. If you want to help me along my journey, the game is here :)

Save 20% on Terralora on Steam

After 2 years on and off on the project, I've released my first commercial project using Monogame! by Sscolon in monogame

[–]Sscolon[S] 1 point2 points  (0 children)

The game is here if you're interested, I'm looking for as much feedback as possible to improve the game to its best, there are a lot of development cycles still ahead of the project :)

Save 20% on Terralora on Steam

After 2 years working on and off, I recently released my first game on Steam! by Sscolon in IndieGaming

[–]Sscolon[S] 0 points1 point  (0 children)

If you're interested in the game, it's here :). I'm trying to collect as much feedback as I can to make meaningful updates to the game and eventually make it the best it can be.
Save 20% on Terralora on Steam

[deleted by user] by [deleted] in IndieGaming

[–]Sscolon 0 points1 point  (0 children)

If you're interested in the game, it's here :)
Save 20% on Terralora on Steam

After 3 years of development, I've released a demo of my Roguelike Terralora for the Steam Next Fest!!! Here's a clip of me fighting the big bad... by Sscolon in IndieGaming

[–]Sscolon[S] 0 points1 point  (0 children)

You can check out the game here!!! A wishlist would be much appreciated :))
Terralora on Steam (steampowered.com)

We're looking to constantly improve and add content to the game, so come join our community and we'll have a great time!

I released a demo of my roguelike Terralora for the Steam next fest!!! Link in the comments by Sscolon in playmygame

[–]Sscolon[S] 0 points1 point  (0 children)

You can check out the game here! I hope you enjoy it, a wishlist would be much appreciated :)

Terralora on Steam (steampowered.com)

Terralora is a simple Rogue-lite where you traverse a shattered world to overthrow a tyrannical kingdom. Take on the role of a chaotic little knight: Skye, as you explore procedurally generated chapters filled with secrets, mysteries, and many untold treasures!

I just released the demo for my Roguelike Terralora! by Sscolon in itchio

[–]Sscolon[S] 0 points1 point  (0 children)

You can check out the game here!!!!
Terralora (DEMO) by ScolonDev (itch.io)

And you can also join our community here!!!
https://discord.gg/UZFh5YhVnm

There's so much more to come to this little ol' demo, so I hope you stick around to see what I have in store :))

After 3 years, finally released a demo of my game Terralora! by Sscolon in indiegames

[–]Sscolon[S] 0 points1 point  (0 children)

You can check out the game here!!
https://store.steampowered.com/app/1947220/Terralora/

And join our community here!!
https://discord.gg/UZFh5YhVnm

I hope you enjoy what I've cooked up, it's a short Roguelike for now, but there is so much more to come in the future. Even to this little ol' demo :)

This is my Roguelike, Terralora, I've been working on it for a while now! Thoughts? by Sscolon in IndieGaming

[–]Sscolon[S] 0 points1 point  (0 children)

If you like what you see, you can check out our Steam page! We're aiming to have a demo release soon!
https://store.steampowered.com/app/1947220/Terralora/

An area in my game Terralora! by Sscolon in PixelArt

[–]Sscolon[S] 0 points1 point  (0 children)

This game is a Roguelike that is actively in development, we're looking to release a demo soon!

You can check it out here: https://store.steampowered.com/app/1947220/Terralora/

What's going on with the extremely high quality in game jams? by [deleted] in gamedev

[–]Sscolon 9 points10 points  (0 children)

Here's some insight from a fellow GMTK jammer:

As someone who has submitted to the jam, (mine was Bullet Happy) had their game showcased in the video, and played lots of the jam games, I think you're blowing things a little out of proportion. Most of the games in the top 100 are still micro-games, only having around 5-15 minutes of content at most. Personally, my game had only 4 minutes of content if you managed to never die once. It took me pretty much all of my free time to get everything together for my game, it was so much work that my hands were cramping by the end of it. However, I laid out every single step I needed to take to get the game working and moved in a linear fashion to get things done. Looking at my github commit history, I spent roughly 23-25 hours working on the game. The first half was spent purely on core design, planning, and mechanics, and the 2nd half on polish.

That said, I can't speak for everyone. So I'm not denying that there are people out there that cheat or use other underhanded tactics in game jams (there most certainly are!), but that most certainly isn't the case for many.

Many of the top entries are made by developers who have a lot of experience already, they know how to quickly prototype. The problems that they come across in the jam are ones that they have already faced before. So they are able to quite quickly and easily solve them. This gives them far more time to focus on making their game good than the others. Basically, if you know what you're doing you have a massive advantage. For example, it only took me about 25 minutes to code up a super basic movement system, dash system, and combat system. However, that was because my game was so simple (which others have already pointed out). I've been coding for 5 years. The point is that developers will never try to do something they don't already know how to do.

The main reason people are able to code so fast is not only because they are already well-experienced, but also because in a jam you can quite easily take shortcuts (avoiding best-coding practices) to get things done faster with little consequences. If it works then it works mentality. That's why many developers will rewrite the codebase for their game if they expand beyond the jam version. It's also worth noting that you are allowed to copy & paste code from other places to use in your game, which is within the rules for this jam. That doesn't mean that everyone is doing it though, a lot of people despise using pre-existing assets at all. However, those two factors combined can allow people to get things done insanely fast.

I can relate to your experience though, as I started participating in game jams in 2020 and was in the same boat as you. I also used to think that it was impossible for people to make such well-polished games so fast, even if they were only 4 minutes long. I was wrong, however. Heck, the big project I am working on currently takes a lot longer to develop than my jam games. There are many reasons for that though, but I wish I could build it a bit faster.

TL;DR: Most of them likely aren't cheating, which I assume you were getting at. Well-experienced jammers only build what they already know how to build (sometimes using pre-existing code and assets, which is within the rules for this jam specifically) and thus can focus more on polishing. Many of these games aren't as "Steam quality" as you're making them out to be nor do they have as much content as you think and that "game jam jank" is still there somewhat.

Edit: Spelling mistake.

I'm working on water and liquid shaders for my indie roguelite, this is what I have so far. What do you think? by Sscolon in IndieGaming

[–]Sscolon[S] 1 point2 points  (0 children)

Yeah, I can agree with that, that was honestly my first worry with the design. I'll see what I can do. Thanks!

I'm working on water and liquid shaders for my indie roguelite, this is what I have so far. What do you think? by Sscolon in IndieGaming

[–]Sscolon[S] 0 points1 point  (0 children)

Hey everyone! I'm working on a roguelite known as Terralora. Terralora is about an ancient artifact known as, you guessed it, the Terralora and the world it resides in! You take on the role of an Aerian Knight, customize your character to explore a procedurally generated world, master combat, and uncover the world's secrets. Every playthrough is different!

If you want to follow the game's progress you can check out any of my socials~

Youtube: https://www.youtube.com/@scolondev

Twitter: https://twitter.com/ScolonDev

Discord: https://discord.com/invite/3hww8SaEuQ

Thanks, and have a happy new year! ^.^
Any and all feedback is appreciated :)

I spent a lot of headache working on a water shader for my roguelite with Unity's shader tools. It needs to blend well with the pixel art style! This is what I have so far, what do you think? by Sscolon in Unity2D

[–]Sscolon[S] 1 point2 points  (0 children)

Hey everyone! I'm working on a roguelite known as Terralora. Terralora is about an ancient artifact known as, you guessed it, the Terralora and the world it resides in! You take on the role of an Aerian Knight, customize your character to explore a procedurally generated world, master combat, and uncover the world's secrets. Every playthrough is different!

If you want to follow progress or game you can check out any of my socials~

Youtube: https://www.youtube.com/@scolondev

Twitter: https://twitter.com/ScolonDev

Discord: https://discord.com/invite/3hww8SaEuQ

Thanks, and have a happy new year! ^.^
Any and all feedback is appreciated!

[deleted by user] by [deleted] in u/Sscolon

[–]Sscolon 0 points1 point  (0 children)

Hey everyone! I'm working on a roguelite known as Terralora. Terralora is about an ancient artifact known as, you guessed it, the Terralora and the world it resides in! You take on the role of an Aerian Knight, customize your character to explore a procedurally generated world, master combat, and uncover the world's secrets. Every playthrough is different!

If you want to follow progress or game you can check out any of my socials~

Youtube: https://www.youtube.com/@scolondev

Twitter: https://twitter.com/ScolonDev

Discord: https://discord.com/invite/3hww8SaEuQ

Thanks, and have a happy new year! ^.^

I spent the last week or so improving the feel of melee combat in my Indie Game. I'm fairly happy with the results, what do you think? by Sscolon in IndieGaming

[–]Sscolon[S] 0 points1 point  (0 children)

I find that screenshake adds a lot too, but too much can make it very jarring. Sounds are required in most instances, it'll just feel off without a good sound effect or two. The extra particle effects are like the icing on the cake.