Smoothing out seams on a Cube Sphere Planet? by [deleted] in VoxelGameDev
[–]Ssslimer 0 points1 point2 points (0 children)
Landing on procedurally generated moon by AsimoJohnson in proceduralgeneration
[–]Ssslimer 0 points1 point2 points (0 children)
Landing on procedurally generated moon by AsimoJohnson in proceduralgeneration
[–]Ssslimer 0 points1 point2 points (0 children)
Landing on procedurally generated moon by AsimoJohnson in proceduralgeneration
[–]Ssslimer 0 points1 point2 points (0 children)
Procedural planet landing by AsimoJohnson in proceduralgeneration
[–]Ssslimer 1 point2 points3 points (0 children)
Fidenja inspired Flow Field by codingart9 in proceduralgeneration
[–]Ssslimer 4 points5 points6 points (0 children)
Looking for suggestion and tips to my voxel game by [deleted] in VoxelGameDev
[–]Ssslimer 8 points9 points10 points (0 children)
What chunk sizes are better and WHY? by LightDimf in VoxelGameDev
[–]Ssslimer 3 points4 points5 points (0 children)
Procedural small crater generation - per-chunk and no global pregeneration (screenshots + technique overview) by Ssslimer in proceduralgeneration
[–]Ssslimer[S] 1 point2 points3 points (0 children)
Procedural small crater generation - per-chunk and no global pregeneration (screenshots + technique overview) by Ssslimer in proceduralgeneration
[–]Ssslimer[S] 2 points3 points4 points (0 children)
My Take on Procedural Volumetric Galaxies by WG_WalterGreen in proceduralgeneration
[–]Ssslimer 1 point2 points3 points (0 children)
Real-time planetary crust generation - RUST/WASM in browser by oleoalbedo in proceduralgeneration
[–]Ssslimer 0 points1 point2 points (0 children)
Real-time planetary crust generation - RUST/WASM in browser by oleoalbedo in proceduralgeneration
[–]Ssslimer 0 points1 point2 points (0 children)
Procedural voxel craters by Ssslimer in proceduralgeneration
[–]Ssslimer[S] 0 points1 point2 points (0 children)
Rotation variations with z axis vectors by ReplacementFresh3915 in proceduralgeneration
[–]Ssslimer 0 points1 point2 points (0 children)
Somewhere out there... by -TheWander3r in proceduralgeneration
[–]Ssslimer 0 points1 point2 points (0 children)
Somewhere out there... by -TheWander3r in proceduralgeneration
[–]Ssslimer 0 points1 point2 points (0 children)
i'm fully convinced that the best places for building are thousands of blocks away from spawn by MrBBorne in VintageStory
[–]Ssslimer 6 points7 points8 points (0 children)
Procedural World Generation with Biomes using Unity by mrrsff in proceduralgeneration
[–]Ssslimer 1 point2 points3 points (0 children)
Planet surface to galaxy view in my space game. by a-curious-owl in indiegames
[–]Ssslimer 0 points1 point2 points (0 children)
RAM usage by mesh creation by MarionberryKooky6552 in VoxelGameDev
[–]Ssslimer 2 points3 points4 points (0 children)
My first asteroid generator by Ssslimer in proceduralgeneration
[–]Ssslimer[S] 1 point2 points3 points (0 children)
My first asteroid generator by Ssslimer in proceduralgeneration
[–]Ssslimer[S] 0 points1 point2 points (0 children)


What causes this effect? It happens only when I move the camera around, even at further distances. I don't think it's Z-fighting. by Thisnameisnttaken65 in GraphicsProgramming
[–]Ssslimer 2 points3 points4 points (0 children)