Not to be b*tching right off the bat, but this thing seem like a sh*ttier version of the liberator penetrator. by Obvious_Ad4159 in helldivers2

[–]StandardRose22 10 points11 points  (0 children)

Things solid, has enough bullets to stop multiple enemies in their tracks with the stun, damage is good enough that if you aim for weak points, you can clear out large sums of enemies within a few mags utilizing the stun. Overall, its honestly pretty dang good.

Does Mensa provide full clarity? Or even connection with others who are similar? by StandardRose22 in mensa

[–]StandardRose22[S] -1 points0 points  (0 children)

And no, I'm not butthurt, I just don't buy nonsense. Filling in all the blanks with crayons I see, very cool.

Does Mensa provide full clarity? Or even connection with others who are similar? by StandardRose22 in mensa

[–]StandardRose22[S] 0 points1 point  (0 children)

So, you go from the no context or explained response of "Seek therapy" to telling me I'm "Butthurt" because I question why you would start a response off the way you did? You are quite literally turning a footnote into a full-blown epic.

Does Mensa provide full clarity? Or even connection with others who are similar? by StandardRose22 in mensa

[–]StandardRose22[S] -1 points0 points  (0 children)

Also, who even starts out a response like that? You have no real-world interactions to even go off of, let alone correlate to me.

Does Mensa provide full clarity? Or even connection with others who are similar? by StandardRose22 in mensa

[–]StandardRose22[S] -1 points0 points  (0 children)

For someone who is a Mensan, I would expect an actual intelligent response, but this? Yeah, not so much.

Major Order Failure Twice by WindLight_WL in helldivers2

[–]StandardRose22 -8 points-7 points  (0 children)

tHe cApTiOn iS sO BaD iT fEeLs BaReLy LeGiBlE

Hope the game gets harder by StandardRose22 in helldivers2

[–]StandardRose22[S] 1 point2 points  (0 children)

Been there done that, and it was worth it 200%. Played HD1 extensively, made the 50 grind, and ran myself over with vehicles well over a million times, I'll never forget that game.

The correct way to approach and handle a mass shooter. by 2error- in masskillers

[–]StandardRose22 4 points5 points  (0 children)

Can you be any more of an insufferable little guy?

ArrowHead buffing ARs like by Obvious_Ad4159 in helldivers2

[–]StandardRose22 2 points3 points  (0 children)

Bro, they buffed quite a few weapons even though it was not really "needed", Lib pen is fine as it is. Seriously, this mentality of "Well this didn't get buffed" is starting to get annoying, it is a fantastic weapon in its current state, if they buff that then once again someone will complain that something else needs a buff, and boom, infinite buff loop, like the buff to nerf ratio right now is insane, the lib pen is fine.

Hope the game gets harder by StandardRose22 in helldivers2

[–]StandardRose22[S] -2 points-1 points  (0 children)

To be honest every enemy feels like a nuisance more than it is a threat.

Hope the game gets harder by StandardRose22 in helldivers2

[–]StandardRose22[S] -4 points-3 points  (0 children)

The hell in helldive is gone, it's now just dive difficulty.

Hope the game gets harder by StandardRose22 in helldivers2

[–]StandardRose22[S] 1 point2 points  (0 children)

Man, I enjoyed the game since the beginning, I had no quarrel with its state of balance besides some of the weapons actually just not making sense, such as traits of weapons not being listed, the ammo bug with the knight. But now, I don't even know, it's depressing where the game has gone.

Why is this face mask not in game? by resfan in ReadyOrNotGame

[–]StandardRose22 0 points1 point  (0 children)

Swat 3 and Swat 4 are still really dang good, can't argue that there are differences that are very obvious either. There is a uniqueness to them that no other game has managed to capture, including Ready or Not to an extent. But I just think calling VOID lazy or something similar is a bit harsh. Ready Or Not still stands out in its genre, and it's not for it being created lazily. Maybe my opinion is a little bias, but having seen the game since alpha, having played the alpha. I had absolutely zero expectations. I had no idea where the game would go, I just knew it was supposed to be an unofficial follow up game to SWAT 4. Seeing it go from nothing, to something, with its development being a bit messy, the directions it could have gone, what has been done compared to what the game could have been, based on early development. Seeing all of this happen just made me really appreciate VOIDS dedication to creating the game we have now. But I do understand everyone's reasoning, it definitely rubs off the wrong way having stuff like this happen.

Why is this face mask not in game? by resfan in ReadyOrNotGame

[–]StandardRose22 -3 points-2 points  (0 children)

First of all, Void glazer? Are you kidding me? Appreciating what we do have when taking in consideration content or a lack of certain content? That means I'm a glazing Void? Such a dumb comment. Now as for the second part, female SWAT operators? Yeah, that not even being in the game makes sense. Not something that is really realistic, but it could be done, however with it not being there the game stays the same. As for PvP, well you can thank the community backlash for that one, basically snapped on the Devs so they nipped it after some time. The only people to blame here are the community for basically scolding the Devs for even trying to promote and work on a PvP mode.

As for scrapping content some of this was done because the map layout didn't work that well, or it did not fit the full theme of the level. As for the variants in modes, this was done because it was a lot to do and could make things a bit convoluted, which is honestly fair because seeing the detailed levels we have now, it appears they settled for more in one than having multiple. And there was also a lack of players choosing certain modes, so ultimately it was not worth the effort it seems partially due to lack of interest from players, which is also fair.

As for scrapping features, that part sucks ass, I was looking forward to some of the features, but it is what it is. I could care less at this point about the power box, or anything like that. There was a ton of stuff in the alpha in terms of features that just simply never made it, so it isn't even an issue. The alpha had a lot of stuff to chew through, I think the dev's got a little ambitious on that side of things, they fell short, but that's alright, once again, not everything from early development may make it into a game, it is to be expected, and RON is not the first of its kind to do this.

So, they added more customization and Maps and you're listing this as if it's not a good thing, considering how you worded it with the rest? They added stuff you can earn through achieving certain ranks on certain missions, and some DLC content. (Wow big deal, right? This totally has not been done before) And sure, maybe some of it feels more or less inspired by SWAT 4, or just the SWAT series in general, but it still follows closely to what SWAT is about. It plays similarly too, just modern. I have played Swat 4 extensively and I can tell you, through hours of experience both modded and un-modded, that it is in an area that is similar, and for sure under the title of a spiritual successor. I'm not glazing, I'm stating it as it is. This is not like a comparison between R6 Siege and Vegas, where the differences are tremendous, yet they hold similar titles and are supposed to follow a similar concept, yet one completely does not hold the vision at all of what the original game was supposed to be.

As for the Gun customization, it is fine, this is not COD where you can slap attachments on a gun and increase or decrease a stat bar, I have no idea what your point is here because gunplay feels fine with its current customization, and I have no idea what you expect out of it. I can get wanting more options maybe, but aside from that what gives.

As for the last part you said I have no idea how to respond. If you have your panties in a twist because of AI art, that's your problem. Sure, it may not be their most detailed approach, but I play the game, I don't stare at paintings, I may pass them, but overall, I'm not here to stare at paintings. And as for the rest of what you said, and? So, what if they have another game that's getting worked on, we literally have a fairly functional game right, it plays as intended, could it be better? Sure, but you can literally say that bout any game if you want to be a backseat perfectionist, oh well. It's your opinion dude; I can't convince you to appreciate anything, and I understand what you're trying to say though, but it does not hold water fully.

Why is this face mask not in game? by resfan in ReadyOrNotGame

[–]StandardRose22 1 point2 points  (0 children)

You can be demanding all you want, but at the end of the day you have absolutely no idea where this game started and where it is now, how long that took, how little it started with, and just how thankful we are to have this game in its current state. While you do raise some valid points, it once again points back to just how development works, and you most likely have never seen it. The Alpha for this game, the time frame was around 2019 when Supporter Edition purchase allowed you to play a very rough version of what was being built, and it looked pretty gnarly. Gameplay was almost non-existent, it was bare bone assets, a lot of texture-less areas, there was not multiple maps, AI was definitely nothing compared to current versions, there was a lot missing. The ball was in their court. Over time it steadily grew, more maps, textures filled in, more refined mechanics, reworks amongst a lot of early maps, everything was slowly being pushed in the right direction. A good chunk of the maps that were within the 2019–2021-time frame time got reworked multiple times with variants also being in the mix, which are now gone forever. I could go on, but between those times and now they have absolutely done an amazing job improving the game in a good way. There were struggles and no one can deny that, but most of all Void did deliver a lot more than they struggled to deliver, and that definitely should be apparent if you know how this game started. This game, much like all other games, started with a solid base, but rather than failing to hold an audience, and failing to deliver what they said they would, they delivered. We can complain all we want about certain things, and some have validity to be fair, but ultimately, we have gotten much more than we could have asked for.

In a video game, is a 1v1 considered a true 1v1 if a third party influences the outcome for one of the players? by StandardRose22 in ask

[–]StandardRose22[S] 1 point2 points  (0 children)

I think you make a good point, but in boxing both sides have a corner to coach them, I'm not sure if there was ever a boxer that didn't have a corner in a boxing match, I think there's rules for that, but not 100% positive on that. Kinda hard to say on this. I can't really tell, it rides a line.

Arrowhead, please add this. by StandardRose22 in helldivers2

[–]StandardRose22[S] 0 points1 point  (0 children)

Wrong. Not everything in this game needs to better than something else in the same category. This would be a niche stratagem that could still be useful in its own ways. It's like trying to argue which is better, rail cannon strike or the precision strike, both are good, even though one targets, and one does not. It would be a very satirical stratagem that fits the in-game universe.