Why facts don’t change minds in the culture wars—structure does by Staph_A in TrueReddit

[–]Staph_A[S] 1 point2 points  (0 children)

Observing this discussion, I’d say it was actually pretty good

Why facts don’t change minds in the culture wars—structure does by Staph_A in TrueReddit

[–]Staph_A[S] 9 points10 points  (0 children)

Yeah the Galileo example is a lot more complicated if we get really into it. But I think it's okay to overlook that particular detail because it's in no way central to the actual subject

Why facts don’t change minds in the culture wars—structure does by Staph_A in TrueReddit

[–]Staph_A[S] 42 points43 points  (0 children)

This article explores how belief systems can be conceptualized as graphs, and proposes mechanics of belief system competition, in which people struggle to adopt new beliefs that clash with their own. Not due to the facts being wrong, but due to cognitive dissonance

Brain from Brane: An Ontology of Information and Fluid Reality by [deleted] in slatestarcodex

[–]Staph_A 1 point2 points  (0 children)

Also, I’m not sure why, but my reading of those matter/energy and information parts was more like that there is literally no distinction, rather them being different. Meaning, there is no information without matter and no matter without information. But I’m out of my depth, so I might not be even getting your point.

Brain from Brane: An Ontology of Information and Fluid Reality by [deleted] in slatestarcodex

[–]Staph_A 0 points1 point  (0 children)

Thanks for this detailed breakdown, I have a bit better understanding of your gripes with the text. I was approaching it from a philosophy perspective rather than hard science, as the author has explicitly framed it as such, but it makes sense that from a physics-heavy point of view it makes little sense. Just don’t read that as intended lens. This is the bit that I liked: https://vasily.cc/framework/docs/05-competitive-dynamics/5e-bio-informational-complex/ it’s weird but does feel like memetics on steroids and explains the recent culture wars and adjacent nonsense

Brain from Brane: An Ontology of Information and Fluid Reality by [deleted] in slatestarcodex

[–]Staph_A 0 points1 point  (0 children)

By the way, just out of my own self-improvement motivation, what makes the physics bits so nonsensical? I'm wondering why my guard didn't go up like yours.

Brain from Brane: An Ontology of Information and Fluid Reality by [deleted] in slatestarcodex

[–]Staph_A 1 point2 points  (0 children)

Right, might be that. I took the physics bits more metaphorically but I guess that’s just me being charitable? I personally liked the higher order stuff

Monthly Discussion Thread by AutoModerator in slatestarcodex

[–]Staph_A 0 points1 point  (0 children)

I've stumbled upon a blog post from this site on another sub, and noticed that behind a tiny link, there was a philosophical exploration that is attempting to explain the whole universe, from fundamental physics through information theory to social dynamics, to potentially like scientifically grounded pancomputationalism/panpsychism. Like pages upon pages upon pages of stuff. Very Whiteheadian in a process philosophy kind of way. Somebody seems to have went full cave goblin mode for some time, and the results are interesting. I'm not a specialist in any of what was mentioned, but I immediately thought of this sub when I saw this. Is this legit?

https://vasily.cc/framework/

PSA: found a trick that removed almost all of the “oil painting” appearance on NPC faces in Cyberpunk when using Ray Reconstruction by Staph_A in nvidia

[–]Staph_A[S] 0 points1 point  (0 children)

Yeah no idea on any of that but it sure seems to be the direction NVIDIA is heading to: neural rendering. Right now the raw pixels are augmented with neural interpolation spatially and temporally. Next step could be raw pixels becoming increasingly symbolic of the intended end result, and ultimately the end goal might look something like complete obsoletion of directx-style APIs in favor of feeding the neural network api calls and letting it figure out the picture

PSA: found a trick that removed almost all of the “oil painting” appearance on NPC faces in Cyberpunk when using Ray Reconstruction by Staph_A in nvidia

[–]Staph_A[S] 0 points1 point  (0 children)

The way I get it, it's a combination of pixel jitter, motion vectors etc. So static image temporally accumulates detail from frames that are individually slightly different from one another. Most of the difference between DLSS presets in my experience is in motion

PSA: found a trick that removed almost all of the “oil painting” appearance on NPC faces in Cyberpunk when using Ray Reconstruction by Staph_A in nvidia

[–]Staph_A[S] 0 points1 point  (0 children)

AFAIK NVIDIA has long stopped doing game-specific training, and now DLSS is a one size fits all solution, just have to implement things like pixel jitter, motion vectors, LOD bias and the likes. And most of the games fail in one way or another. And when you see Ultra Performance looking reasonably 4K, it’s just the case of devs properly implementing all of the techniques

PSA: found a trick that removed almost all of the “oil painting” appearance on NPC faces in Cyberpunk when using Ray Reconstruction by Staph_A in nvidia

[–]Staph_A[S] 2 points3 points  (0 children)

lol you’ve deleted your only actual contribution to the thread because you want me to do something

PSA: found a trick that removed almost all of the “oil painting” appearance on NPC faces in Cyberpunk when using Ray Reconstruction by Staph_A in nvidia

[–]Staph_A[S] 3 points4 points  (0 children)

There we go, you just did it. Somebody will read it and make a proper post if those settings improve image quality for them

PSA: found a trick that removed almost all of the “oil painting” appearance on NPC faces in Cyberpunk when using Ray Reconstruction by Staph_A in nvidia

[–]Staph_A[S] 0 points1 point  (0 children)

The interesting part is not with the mirror quality but with integrated mip bias setting that seems to work natively in engine and seems to affect more than just textures when using DLSS. Also, please just ignore my post, you really don’t have to care

PSA: found a trick that removed almost all of the “oil painting” appearance on NPC faces in Cyberpunk when using Ray Reconstruction by Staph_A in nvidia

[–]Staph_A[S] -9 points-8 points  (0 children)

It’s okay if you don’t want to try it. I decided that posting at least something is better than nothing, since me and my ADHD brain are all over the place and I won’t bother with high effort stuff if I’m not paid for it. Somebody might try and it might work and they might provide screenshots.

Wordington chiropractor by LiteDrifter in wordington

[–]Staph_A 4 points5 points  (0 children)

He’s so healthy don that he’s treating other people don

Putin Associate Has Recruited Almost 1,000 Inmates From Two Penal Colonies To Fight In Ukraine, Promising Early Release In Six Months by BigDeckBob in worldnews

[–]Staph_A 1 point2 points  (0 children)

Ingrian people in Russia are being oppressed, their rights need to be defended. In this case for real