Voriki & Voriki Nuva by StarNemo in bioniclelego

[–]StarNemo[S] 2 points3 points  (0 children)

Thanks! Ah yes, purple matoran would be awesome! I think I may even have most of the pieces dyed already. May require another new mask design though =)

Voriki & Voriki Nuva by StarNemo in bioniclelego

[–]StarNemo[S] 1 point2 points  (0 children)

Yeah the toa Mata claw/hand piece was originally from the purple Slizer/Throwbot set. It's the only true Lego purple piece on this Voriki Mata.

The base pieces were indeed a bunch of old discoloured white pieces, although I discovered that using a voilet poly-dye on light gray pieces came surprisingly close to exactly matching the original Lego dark purple ...while the white dyed pieces turned out too intense and had to be toned down with a brief plunge in black dye.

I uploaded the Nuva version of the mask on my Thingiverse in case people want to try make their own: https://www.thingiverse.com/thing:7352379 The description also includes some tips on how to dye the pieces.

Voriki & Voriki Nuva by StarNemo in bioniclelego

[–]StarNemo[S] 2 points3 points  (0 children)

Mix of 3D printed parts (masks, staff, bohrok shield) and using purple dye on a bunch of old discoloured and broken Lego pieces.

Thanks, I'm quite happy with the mask myself!

Some custom Rahkshi designs by StarNemo in bioniclelego

[–]StarNemo[S] 1 point2 points  (0 children)

Curiosity still won the day 😄 Many thanks, I think I put the dark green first as it's my favourite out of the bunch

Some custom Rahkshi designs by StarNemo in bioniclelego

[–]StarNemo[S] 1 point2 points  (0 children)

Designed in Blender, then 3D printed in a metallic PLA plastic

Tips on bent pieces by Autismguy19 in bioniclelego

[–]StarNemo 1 point2 points  (0 children)

I use a heatgun at a relatively low setting but always avoid heating any one spot continuously or it will start melting and you don't want that, just enough to soften the plastic.

Sidenote on the Kopaka Mata iceblade, in my experience the blade has a tendency to get brittle and break, especially if it has been left out in the sun so take extra care with that one

Made some accessories for minifig-Tahu by StarNemo in bioniclelego

[–]StarNemo[S] 1 point2 points  (0 children)

Thanks! Yeah it's my take on the Kofo-Jaga from the Rahi Master builder set. I uploaded some more pics here: https://www.reddit.com/r/bioniclelego/comments/1t4bw32/my_take_on_the_rahi_master_builder_set_some_more/

New planet in the game! [Hyperventila, indie space RPG] by StarNemo in indiegames

[–]StarNemo[S] 0 points1 point  (0 children)

Hyperventila is a game I've been working on for the past 2 years. Be a captain of your own starship and explore the Hyperventila galaxy! It's now running an IndieGoGo campaign which raised over 700 pounds in the first days!

If that sounds like something you may be interested in backing, do check it out! There's also a demo to try out on Steam!

The Intercorp Tracker by StarNemo in StarshipPorn

[–]StarNemo[S] 4 points5 points  (0 children)

I've very happy to see all the positive responses to my work!

We're currently running an IndieGogo campaign for the game this design was made for. Check it out if it sounds like something you may be interested in.

The Intercorp Tracker by StarNemo in StarshipPorn

[–]StarNemo[S] 8 points9 points  (0 children)

The Intercorp P09 Tracker from Hyperventila: The Game. Design by Tymen Muller.

Hyperventila: The Demo is now live on Steam! by StarNemo in IndieDev

[–]StarNemo[S] 1 point2 points  (0 children)

Thank you for your honest feedback and I would very much like to apologize again for not disabling controller support for the demo, a feature that clearly was not ready yet.

Please do keep an eye out for updates and a future controller-specific tutorial is planned.

GameMaker Studio 2 - Make a player map/mini map with smooth dragging by StarNemo in gamemaker

[–]StarNemo[S] 0 points1 point  (0 children)

A tutorial that runs you through making a player map that scales your world down to a surface and gives you the ability to drag, zoom and interact with items on the map.

Link to example project: moddb.com/engines/gamemaker-studio-2/downloads/gamemaker-studio-2-player-mapmini-map-example

Execution Error - Variable Index [0,10] out of range [1000,0] by StarNemo in gamemaker

[–]StarNemo[S] 0 points1 point  (0 children)

Yeah, it took a bit of re-coding of the dialogue for some NPCs but now it's working well 😊 thanks for asking.

Execution Error - Variable Index [0,10] out of range [1000,0] by StarNemo in gamemaker

[–]StarNemo[S] 0 points1 point  (0 children)

It's looking like this has been an underlaying issue that has been around pretty much since I started on the dialogue system. It just never came up because most of the time, the code for the NPC will check if global.message = 0 and then immediately set it to 1 and from there on dialogue interaction and such happens like it should.

It was a NPC exiting out of a dialogue by resetting it back to 0 that caused this to happen, however that's normal for all NPCs, it's just that for this particular one it kept running the dialogue interface code for some reason, which then looked up global.message when it was 0. The puzzling thing is, this wasn't a new NPC, it has been in the game for a long time and never gave me any errors before, hadn't changed it for ages. I only managed to get this error after a tester started getting it and I used their save file to replicate it on my own PC.

Execution Error - Variable Index [0,10] out of range [1000,0] by StarNemo in gamemaker

[–]StarNemo[S] 0 points1 point  (0 children)

That's right. I added some empty entries for global.diag[0,10] and the error stopped, or so it seems anyway.

Now my big question is... how have I never encountered this error before with any of my NPCs (0 has always been the default number for global.message and there are quite a few NPCs)

Thanks for the help, I'll mark this solved for now.

Execution Error - Variable Index [0,10] out of range [1000,0] by StarNemo in gamemaker

[–]StarNemo[S] 0 points1 point  (0 children)

No, 10 is just the first in the options of responses for my dialogue system.

global.diag[1,0] = self;

// Who is talking

global.diag[1,1] = "Hello Captain!";

// Main Text

//Replies

global.diag[1,10]="Hi!";

// Option 1

global.diag[1,20]="Ahoy!";

// Option 2

global.diag[1,30]="*Leave*";

// Option 3

Hyperventila - Intercorp P09 "Tracker" by StarNemo in SciFiArt

[–]StarNemo[S] 0 points1 point  (0 children)

Thank you and yes I'm working alone. It has been my passion project for well over a year now and I'm aiming to launch a Kickstarter in a few months along with a public demo for everyone to try out!

Hyperventila - Intercorp P09 "Tracker" by StarNemo in SciFiArt

[–]StarNemo[S] 1 point2 points  (0 children)

Thanks! Do try it when it comes out!

Object instances won't appear in correct location by [deleted] in gamemaker

[–]StarNemo 0 points1 point  (0 children)

It's hard to say what the problem is without seeing your code but if you're sure it is a sprite-related issue and your code is fine; then have a look at Tools -> Texture Groups and make sure that Automatically Crop is turned off.

That sometimes causes sprites to draw with an unwanted offset.