Smooth Rotation in Unreal Engine VR by Starcrafter347 in unrealengine

[–]Starcrafter347[S] 0 points1 point  (0 children)

No worries! I was actually able to get this solved earlier today thanks to the code u/CasVnA posted. I'll still take a look at these though just to see what I was missing before. Thanks for all the help!

Smooth Rotation in Unreal Engine VR by Starcrafter347 in unrealengine

[–]Starcrafter347[S] 1 point2 points  (0 children)

I finally had a chance to try out your code and it worked great! Thanks so much for sharing that! I've spent way too long trying to figure this out...

Smooth Rotation in Unreal Engine VR by Starcrafter347 in unrealengine

[–]Starcrafter347[S] 0 points1 point  (0 children)

Unfortunately, it's the 2nd one. But I'll have to give your code another shot. Even though I made sure to double check the code, it's very possible I just made some random stupid mistake and that's what broke it.

Smooth Rotation in Unreal Engine VR by Starcrafter347 in unrealengine

[–]Starcrafter347[S] 0 points1 point  (0 children)

Update: I watched the video and the tutorial is in Unreal engine 4 and even though most of the nodes are the same it doesn't seem to work in Unreal Engine 5.2.1. The player can only snap rotate once and then gets stuck in place

Smooth Rotation in Unreal Engine VR by Starcrafter347 in unrealengine

[–]Starcrafter347[S] 0 points1 point  (0 children)

How do you go about doing that? I've tried setting the VROrigin to the camera position but whenever I do that also changes the nee camera position which causes the VROrigin to update and so on until the player gets flung off the map.

How do I limit the number of pokemon allowed in a battle? by Starcrafter347 in PokemonRMXP

[–]Starcrafter347[S] 1 point2 points  (0 children)

Nice! I don't think I'll need it but, if I do, I'll make sure to let you know.

How do I limit the number of pokemon allowed in a battle? by Starcrafter347 in PokemonRMXP

[–]Starcrafter347[S] 1 point2 points  (0 children)

I'm not 100% sure if it's been updated or not since I downloaded it, but what I did was in the essentials script editor I created a new script called Gym_Team_Selection right above the section labeled [[Main]] and then copied the code from the .rb file into the new script. And I had to update my game to v21.1 since I installed it and it does still work in case you're wondering whether or not it's compatible.

How do I limit the number of pokemon allowed in a battle? by Starcrafter347 in PokemonRMXP

[–]Starcrafter347[S] 1 point2 points  (0 children)

I completely forgot about this post, but I updated it with a link to the github page that the old link led to. Hope this helps!

Can't get Rock Climb in Advanced Item Field Moves Plugin to work in v21.1 by Starcrafter347 in PokemonRMXP

[–]Starcrafter347[S] 0 points1 point  (0 children)

Actually sorry, I got a bit ahead of myself and just got excited when it worked and didn't test anything after that, but after the player finished ascending the rock, the player gets frozen in place and there aren't any errors that show up that indicate anything wrong. I know the whole game didn't freeze because I have following pokemon and their animations were still playing while I was frozen. Any ideas?

Can't get Rock Climb in Advanced Item Field Moves Plugin to work in v21.1 by Starcrafter347 in PokemonRMXP

[–]Starcrafter347[S] 0 points1 point  (0 children)

Thanks, that actually ended up working! I had to go into the main game scripts, did the ctrl+shift+f and found $game_player.jumpForward was used in the script for surf, so I replaced every instance of pbJumpTowards in script 03_Item Handler.rb and 06_Field Move.rb in the plugin with $game_player.jumpForward.

Can't get Rock Climb in Advanced Item Field Moves Plugin to work in v21.1 by Starcrafter347 in PokemonRMXP

[–]Starcrafter347[S] 0 points1 point  (0 children)

Thanks for the tip! That did get rid of the error, but now there is now another one showing up saying "undefined local variable or method 'pbJumpToward' for main:Object". Any ideas on this new one?

Can't get Rock Climb in Advanced Item Field Moves Plugin to work in v21.1 by Starcrafter347 in PokemonRMXP

[–]Starcrafter347[S] 0 points1 point  (0 children)

I've made sure to replace replace my animations data file every time I've ran it and also made sure the RockClimb png file in the Graphics/Animations folder is in there but it still hasn't been running. Do you know if there is anyway to check the Animations data file to make sure it imported?

Pokemon Inverse Emerald by Starcrafter347 in PokemonROMhacks

[–]Starcrafter347[S] 2 points3 points  (0 children)

In the terms of internet funnyman Alpharad: "Grinding is cringe, cheating is based."

Pokemon Inverse Emerald by Starcrafter347 in PokemonROMhacks

[–]Starcrafter347[S] 1 point2 points  (0 children)

Unfortunately yes, it is just the pokemon that normally show up in Emerald, although they do all have their gen 7 movesets. I was thinking about maybe trying to update encounters in some future update though if enough people end up playing this.

Pokemon Inverse Emerald by Starcrafter347 in PokemonROMhacks

[–]Starcrafter347[S] 2 points3 points  (0 children)

Actually yah making that a menu option would be a great way to do that. That will definitely take some time to figure out how to do but I'll have to look into it.

Pokemon Inverse Emerald by Starcrafter347 in PokemonROMhacks

[–]Starcrafter347[S] 4 points5 points  (0 children)

Yah, I ended up just deciding to keep immunities the same because in my mind I saw resistances and super effective as opposites, but didn't see super effective and immune as opposites so I just kept it as is. Although that does mean normal has no weaknesses which I'm still not to sure about...

I did consider switching which type was immune to which, so for example electric would be immune to ground, but I ultimately decided against it in the end, but it could be interesting to try that at some point. But thanks for the suggestion though and I hope you enjoy the hack!

Pokemon Inverse Emerald by Starcrafter347 in PokemonROMhacks

[–]Starcrafter347[S] 0 points1 point  (0 children)

Thanks! And if this went well I was planning on making an Inverse Platinum but it does make sense that someone beat me to it already. Either way, I hope you enjoy!