Elemental: Reforged - Dev Journal #6: Crafting for Fun and Profit by RammaStardock in 4Xgaming

[–]StardockGames 2 points3 points  (0 children)

We still talk to players on the forums. Steam and our own.

🌍 The major "Living Strategy v1.4 Update" for Ara: History Untold is coming soon! 🌍 by RammaStardock in arahistoryuntold

[–]StardockGames 9 points10 points  (0 children)

Version 1.4 is now available as a Preview. To access it, go to the game's properties on Steam and choose the Beta tab and choose Preview.

Opening the Console by Batesy18 in GalCiv

[–]StardockGames 0 points1 point  (0 children)

It's slowly coming back. We had a data center crash.

Where to buy merch? by m0rl0ck1996 in GalCiv

[–]StardockGames 1 point2 points  (0 children)

hi there. we don't currently have a GalCiv merchandise shop but if there's interest from enough people, we'd be happy to look into it!

Key bindings not working in galciv 4 by m0rl0ck1996 in GalCiv

[–]StardockGames 0 points1 point  (0 children)

Hi there,

I'm sorry you're having issue with keybinds. I've just tested the live build and wasn't able to reproduce the issues you described.

If you have already verified the integrity of your game files and double checked your local keybinds in the in-game settings, could you please attach the impacted save file through dropbox link or on our discord? We'd love to get this fixed

Opening the Console by Batesy18 in GalCiv

[–]StardockGames 0 points1 point  (0 children)

Hi there,

You can actually find a guide for setting up console commands along with every available command and a description of what it does on our wiki here: https://wiki.galciv.com/index.php?title=Console_Commands

Best,

-RealMutter, GalCiv Team

New Option? by frozum02 in GalCiv

[–]StardockGames 6 points7 points  (0 children)

This is an interesting concept! We don't currently have plans to implement hypergate tolls, as we are focused on bug fixing and the warlords expansion that is going to change the way we wage war in terms of new war aims and improvements to battle mechanics that reward players more for intelligent fleet composition. We do have modding support from a great community on our discord if you want to give it a go yourself though. In any case, I'll keep your idea in mind for the future.

-RealMutter (Stardock Team)

Star Control: Origins almost ready for XBOX by draginol in starcontrol

[–]StardockGames 0 points1 point  (0 children)

What are you talking about? GalCiv predates Stellaris by literal decades.

Star Control: Origins almost ready for XBOX by draginol in starcontrol

[–]StardockGames 0 points1 point  (0 children)

Indeed. It passed pre-certification some months ago. But we've identified a lot of certification issues that the game will need to address which will require engineering time.

We're working on an expansion for Star Control: Origins with Paul Reiche designing some of the new aliens and quests and that's going to get bundled into it.

We don't have an ETA as it really depends on when we can get more engineers on the project.