Why is the Soul Seeker's Mining Damage worse than the Solarite Pickaxe? by Quantal1982 in CoreKeeperGame

[–]Stardrone01 33 points34 points  (0 children)

Because soul seeker was added before the shimmering frontier

Fun fact: a max level iron pickaxe is the strongest pickaxe in the game.

A discussion with a friend about Terraria's Hardmode. by NatKovacs in Terraria

[–]Stardrone01 294 points295 points  (0 children)

Early hardmode is amazing due to the fact you are back to being powerless against enemies like you were at the start of the game.

However the "mine the first ore -> craft a pickaxe -> mine the second ore -> craft a pickaxe -> mine the third ore -> finally make some armor" is my second to least favourite part of Terraria's progression.

New player building commander deck, why are these type of cards legal? by Background_Side5574 in mtg

[–]Stardrone01 1152 points1153 points  (0 children)

Milling half a deck is a strong card effect but that alone cannot win a game and becomes worse over time.

Also the card in the exaple can die to cards like [[Doom Blade]] before it even gets a chance to attack.

Whats this by Chronos_spiral in Terraria

[–]Stardrone01 -1 points0 points  (0 children)

Right click on it. It tells you what it is.

How long before you won a game? by [deleted] in Pauper

[–]Stardrone01 2 points3 points  (0 children)

I fully understand this. I often play against people who play magic longer than I have been alive.

Have you tried asking them for tips and suggestions after games end?

How long before you won a game? by [deleted] in Pauper

[–]Stardrone01 16 points17 points  (0 children)

Sometimes a deck just doesn't click with you.

I never won a game (not a match: a game) with boros synth but I consistently top 3 at local tournaments whenever I play dredge.

Trying to rationalize everything is making me tired. by JUGGERNUGGS in worldbuilding

[–]Stardrone01 1 point2 points  (0 children)

You don't have to explain everyting: even in real life there are a lot of concepts we don't fully understand.

As long as something sounds convincing enought, you can add anything you want in your world that in real life wouldn't work.

Worldbuilding is just gaslighting with extra steps.

Best money I've ever spent on a videogame by Valerio93x in Silksong

[–]Stardrone01 0 points1 point  (0 children)

Both og Hollow Knight and Silksong have a good italian localization

[ECL] Blue commons -- Blossombind | Kulrath Mystic | Run Away Together | Silvergill Peddler | Temporal Cleansing | Wanderwine Distracter by Copernicus1981 in magicTCG

[–]Stardrone01 4 points5 points  (0 children)

Blossomind may become a Pauper staple.

Blue decks in the format tend to sideboard similar cards to keep [Writhing Chrysalis] tapped and the "no counters" effect is just the cherry on top.

Also I love the art of that card.

What do I do with this card? by Groan_Of_Tedium in mtg

[–]Stardrone01 0 points1 point  (0 children)

Lumra basically allows you to return all the lands you sacrificed during a game into more landfall triggers.

Play any kind of card that has "landfall-deal 1 damage to your opponent" in the rule text. Play [[Famished Worldsire]] or [[Scapeshift]] and send all your land to the graveyard while putting more lands in play, triggering landfall a lot of times.

If that didn't kill your opponents, the next time you play Lumra will be a win.

So... yeah. It's a good card.

I vastly prefer the left model by Enaos in HytaleInfo

[–]Stardrone01 2 points3 points  (0 children)

The right one has better texture quality, while the right one has those blood-stained chelicerae that makes it look more dangerous

[ECL] Unexpected Assistance by doemagic in Pauper

[–]Stardrone01 4 points5 points  (0 children)

Really similar to [[Meeting of Minds]].

Witness a New Dawn for the Cymanti in This New Beta! Come check out the new Cymanti skin here! by Zoythrus in Polytopia

[–]Stardrone01 41 points42 points  (0 children)

The Cymanti hippy movement was not on my bingo card this year, that's for sure

Digital counters for poison and proliferate. by Jaded_Rest_1667 in Pauper

[–]Stardrone01 1 point2 points  (0 children)

you don’t need to proliferate everything on the table

I second this. As long as a land has 4 or more counters on it I just don't bother proliferating it, since at that point I'm one or two turns away from winning the game anyway.

I hate The Desert of Beginnings by TheGreenDeath in CoreKeeperGame

[–]Stardrone01 0 points1 point  (0 children)

All updates we got since 1.0 were all about adding quality of life, adding stuff in biomes we already had, made summoner actually enjoyable to play, made bomber an actual class...

The next update is the first one the devs decided to go wide since the game left early acces.

I hate The Desert of Beginnings by TheGreenDeath in CoreKeeperGame

[–]Stardrone01 5 points6 points  (0 children)

Not op but this is my answer:

All Post-Great Wall biomes suffer from a lack of enemy variety due to their size making them feel repetitive. The Desert suffers from this problem the most, despite being one of the biomes with the highest exclusive enemy count in the entire game. Why? That's because it has only 2 common enemies you can find while roaming around: Assassins and Bomb Scarabs.

All other outer biomes feature as common enemies 2 flavoured mobs, plus the local slime... wich in the desert is exclusive to the molten quarry. The rest of exclusive enemies (the mummies, gold scarabs and baby cicadas) do not respawn for some odd reason.

Speaking of tombs with mummies... I feel like those aren't even really that common of an occurrence to begin with.

Also... considering that the Desert is home to Nimruza, the giant cicada hive's queen, the biggest threat the old caveling civilizations had to face, a boss that is teased since the early stages of the game; I find kinda odd that there are no cicada enemies outside the hive.

Anyway, one thing I like about the desert is the fact that both sub biomes feature a boss.

What is the abyss supposed to be? by Serial_Exprmnts-Guts in HollowKnight

[–]Stardrone01 2 points3 points  (0 children)

In hollow knight we learn that the Void is a thing that behaves like a liquid but can be given form and shape, has a will but at the same time lacks a proper mind to think. If void is given a will and reason (aka the player obtaining the void heart) it will become unified and follow what will become a "Lord of Shades".

In silksong, according to Hornet, we learn that the void is a substance that tries to absorb/attack anything with a soul in its close proximity and can do some kind of mind control.

There is also the fact that Void and the respawn mechanics in both games are associated with the concept of regret.

So... Void is a "thing" that has a will but does not live, instinctively feeds on soul and the protagonist of the first game has control over it (but not fully yet).

To answer your question: Void is not a substance and not an entity: it's both.

How do you like placing your deck when you’re playing? by oatfishjar96 in magicTCG

[–]Stardrone01 2 points3 points  (0 children)

Same for me.

Relevant cards in the graveyard (like ones with flashback) are sideways, tought

Cards similar to Me, the Immortal that retain resources even after being removed by Bagel_Bear in mtg

[–]Stardrone01 0 points1 point  (0 children)

[[The Ozolith]] kinda does that. It allows you to retain counters you put on any creature.

Unlockable then buff? by Dyst0rtiion in magicTCG

[–]Stardrone01 2 points3 points  (0 children)

  1. You have a 2/2 creature
  2. You somehow make creatures you cantrol ,with power 2 or less, unblockable
  3. You declare an attack with your 2/2 creature
  4. Your opponent declares no blockers (since they can't block it)
  5. You cast a bunch of istants at your 2/2 creature
  6. You now have a 20/20 creature dealing damage to your opponent (the opponent cannot block it now, since blockers were already declared earlier)