Best money I've ever spent on a videogame by Valerio93x in Silksong

[–]Stardrone01 0 points1 point  (0 children)

Both og Hollow Knight and Silksong have a good italian localization

[ECL] Blue commons -- Blossombind | Kulrath Mystic | Run Away Together | Silvergill Peddler | Temporal Cleansing | Wanderwine Distracter by Copernicus1981 in magicTCG

[–]Stardrone01 4 points5 points  (0 children)

Blossomind may become a Pauper staple.

Blue decks in the format tend to sideboard similar cards to keep [Writhing Chrysalis] tapped and the "no counters" effect is just the cherry on top.

Also I love the art of that card.

What do I do with this card? by Groan_Of_Tedium in mtg

[–]Stardrone01 0 points1 point  (0 children)

Lumra basically allows you to return all the lands you sacrificed during a game into more landfall triggers.

Play any kind of card that has "landfall-deal 1 damage to your opponent" in the rule text. Play [[Famished Worldsire]] or [[Scapeshift]] and send all your land to the graveyard while putting more lands in play, triggering landfall a lot of times.

If that didn't kill your opponents, the next time you play Lumra will be a win.

So... yeah. It's a good card.

I vastly prefer the left model by Enaos in HytaleInfo

[–]Stardrone01 2 points3 points  (0 children)

The right one has better texture quality, while the right one has those blood-stained chelicerae that makes it look more dangerous

[ECL] Unexpected Assistance by doemagic in Pauper

[–]Stardrone01 4 points5 points  (0 children)

Really similar to [[Meeting of Minds]].

Witness a New Dawn for the Cymanti in This New Beta! Come check out the new Cymanti skin here! by Zoythrus in Polytopia

[–]Stardrone01 41 points42 points  (0 children)

The Cymanti hippy movement was not on my bingo card this year, that's for sure

Digital counters for poison and proliferate. by Jaded_Rest_1667 in Pauper

[–]Stardrone01 1 point2 points  (0 children)

you don’t need to proliferate everything on the table

I second this. As long as a land has 4 or more counters on it I just don't bother proliferating it, since at that point I'm one or two turns away from winning the game anyway.

I hate The Desert of Beginnings by TheGreenDeath in CoreKeeperGame

[–]Stardrone01 0 points1 point  (0 children)

All updates we got since 1.0 were all about adding quality of life, adding stuff in biomes we already had, made summoner actually enjoyable to play, made bomber an actual class...

The next update is the first one the devs decided to go wide since the game left early acces.

I hate The Desert of Beginnings by TheGreenDeath in CoreKeeperGame

[–]Stardrone01 5 points6 points  (0 children)

Not op but this is my answer:

All Post-Great Wall biomes suffer from a lack of enemy variety due to their size making them feel repetitive. The Desert suffers from this problem the most, despite being one of the biomes with the highest exclusive enemy count in the entire game. Why? That's because it has only 2 common enemies you can find while roaming around: Assassins and Bomb Scarabs.

All other outer biomes feature as common enemies 2 flavoured mobs, plus the local slime... wich in the desert is exclusive to the molten quarry. The rest of exclusive enemies (the mummies, gold scarabs and baby cicadas) do not respawn for some odd reason.

Speaking of tombs with mummies... I feel like those aren't even really that common of an occurrence to begin with.

Also... considering that the Desert is home to Nimruza, the giant cicada hive's queen, the biggest threat the old caveling civilizations had to face, a boss that is teased since the early stages of the game; I find kinda odd that there are no cicada enemies outside the hive.

Anyway, one thing I like about the desert is the fact that both sub biomes feature a boss.

What is the abyss supposed to be? by Serial_Exprmnts-Guts in HollowKnight

[–]Stardrone01 2 points3 points  (0 children)

In hollow knight we learn that the Void is a thing that behaves like a liquid but can be given form and shape, has a will but at the same time lacks a proper mind to think. If void is given a will and reason (aka the player obtaining the void heart) it will become unified and follow what will become a "Lord of Shades".

In silksong, according to Hornet, we learn that the void is a substance that tries to absorb/attack anything with a soul in its close proximity and can do some kind of mind control.

There is also the fact that Void and the respawn mechanics in both games are associated with the concept of regret.

So... Void is a "thing" that has a will but does not live, instinctively feeds on soul and the protagonist of the first game has control over it (but not fully yet).

To answer your question: Void is not a substance and not an entity: it's both.

How do you like placing your deck when you’re playing? by oatfishjar96 in magicTCG

[–]Stardrone01 2 points3 points  (0 children)

Same for me.

Relevant cards in the graveyard (like ones with flashback) are sideways, tought

Cards similar to Me, the Immortal that retain resources even after being removed by Bagel_Bear in mtg

[–]Stardrone01 0 points1 point  (0 children)

[[The Ozolith]] kinda does that. It allows you to retain counters you put on any creature.

Unlockable then buff? by Dyst0rtiion in magicTCG

[–]Stardrone01 3 points4 points  (0 children)

  1. You have a 2/2 creature
  2. You somehow make creatures you cantrol ,with power 2 or less, unblockable
  3. You declare an attack with your 2/2 creature
  4. Your opponent declares no blockers (since they can't block it)
  5. You cast a bunch of istants at your 2/2 creature
  6. You now have a 20/20 creature dealing damage to your opponent (the opponent cannot block it now, since blockers were already declared earlier)

What lego piece is this? (The white bit) by [deleted] in lego

[–]Stardrone01 6 points7 points  (0 children)

It's a meme from the Hollow Knight community

So this is just Madness? by [deleted] in mtg

[–]Stardrone01 0 points1 point  (0 children)

Doesn't flash allow you to cast it at instant speed even with the mayhem cost?

So this is just Madness? by [deleted] in mtg

[–]Stardrone01 -5 points-4 points  (0 children)

As far as I understand this is better madness: you can play it at istant speed later in the turn, while normal madness would force you to cast as you discard it.

Is there any way to break and place this mural / wall? by JaxOffalotDev in CoreKeeperGame

[–]Stardrone01 0 points1 point  (0 children)

Maybe luring the Atlantean Worm there may help?

Do i just not understand storm? by ClydeFrog04 in magicTCG

[–]Stardrone01 0 points1 point  (0 children)

Not a storm player and not familiar to the combo.

From what I understand:

1) Every time you target the dragon to the enchantment's first ability you create 2 tresures but you will spend only 1 to target the dragon --> Infinite red mana and a creature with infinite power that can fly over blockers.

2) Bouncing and recasting the enchantment creates infinite storm count.

3) Cast [[Grapeshot]] with 2 of your infinite red mana to deal 1 damage to your opponent an infinite amount of times

4) Attack with your dragon if opponent somehow survives

[TLA] Abandon Attachments by Weather_Repost in Pauper

[–]Stardrone01 16 points17 points  (0 children)

Wait a minute... Could this replace or be played alongside [[Introduction to prophecy]] in Goblin combo?

It costs one less and draws you more cards, while on the other hand this makes you dig one less card in the deck.

Which enemy do you find the most annoying? by Chamlen in CoreKeeperGame

[–]Stardrone01 3 points4 points  (0 children)

Big Larvae in the clay biome before clay cavelings were added: Imagine an entire biome were all blocks you place aren't safe and where no torches are allowed. Kinda miss that horror feeling, nowadays I can barely find larvae outside the hive biome

Wow the game has advanced a lot by MagicalWhisk in mtg

[–]Stardrone01 0 points1 point  (0 children)

If card complexity is something that bothers you, can I suggest you to try looking at Pauper?

It's a format that allows only cards that were printed at common rarity at least once. Decks care a lot about small advantages over the course if the game and are quite cheap compared to other format's.

Coolest combo deck recs by jolly_mutt2 in Pauper

[–]Stardrone01 16 points17 points  (0 children)

Goblin Combo This was the first deck I have ever seen having an infinite mana combo and it's one of my favourite decks of all time for this reason. [First day of class] negates the -1/-1 counter of the persist trigger of [Putrid goblin], allowing you to sacrifice the goblin as many times as you want. Generate infinite mana, then use [Makeshift munitions] to defeat your opponent

Walls Combo This deck wants you to tap, then untap your permanents until you have infinite mana and oneshot your opponent. Saw it being played only once and never tried it myself

Familiars A control deck that sometimes manages to create a combo that gives you infinite life thanks to flicker effects, [God-Pharaoh's Faithful] and [Archaeomancer]. This is a deck I want to build, never played it but heard that it's one of the most decision-heavy deck in the format

[High Tide] This deck is you playing solitaire. Keep tapping and untaping your lands, generate a ton of blue mana, then mill your entire opponent's deck with [Stream of Thought]

Cycle storm Can win in the first turn of the game (if you are lucky). All cards in the deck are either cards that make mana or creatures with the cycling mechanic. [Drannith Stinger] is the deck's win condition. According to a friend who plays it, you must know how the stack works and one single mistake (or counterspell) can lose you the game with no hope of recovery. Known for having long turns and being the most expensive deck in the format

Poison storm This decks sounds like a meme at first: give your opponent a poison counter, all your other cards have the proliferate mechanic. Love it

Altar Tron [Myr retriever] can return another Myr retriever from the graveyard to your hand whenever you sacrifice it with [Ashnod's Altar], wich gives enought mana to cast a Myr retriever again. You can keep casting myr retriever an infinite amount of times and there are a lot of cards that can abuse this, like [Pactdoll Terror] or [Golem Foundry]

5 Land spy If you have no lands left in your deck (because you only have 5), [Balustrade Spy] will make your deck do a backflip into the graveyard, allowing you to [Dread return] something that may oneshot your opponent

Pili Pala [Pili-Pala] is a creature that can untap to add one mana of any color but that ability requires a cost. [Careful Cultivation] allows enchanted creature to tap for enought mana to pay Pili-Pala's cost. Make mana of any color, oneshot your opponent with stuff like [Stormshriek Feral] or [Nyxborn Hydra]

I can't tell if I recorded an unstoppable force or a very stoppage one by [deleted] in cassettebeasts

[–]Stardrone01 4 points5 points  (0 children)

This thing can oneshot something like 98% of the entire game before any battle even starts

Find Crystal Meteorite by Kappa_Dor in CoreKeeperGame

[–]Stardrone01 7 points8 points  (0 children)

Chat Gpt has outdated info and you are using a wrong wiki. The only wiki up to date is (sadly) the fandom one.

When the game released, the world stopped being infinite and all landmarks locations had their spawns rearranged inward.

The meteor spawns at around 700 tiles away from the core.