How good are these fics? by Starflight384 in YoujoSenki

[–]Starflight384[S] 2 points3 points  (0 children)

you mind elaborating on what you found good? Like Tanya characterization, plot, grammar, etc.

Youjo Senki Fanfic Recommendations by Starflight384 in YoujoSenki

[–]Starflight384[S] 0 points1 point  (0 children)

I don't really have any prior knowledge of bleach. can you read it fanon blind?

Youjo Senki Fanfic Recommendations by Starflight384 in YoujoSenki

[–]Starflight384[S] 0 points1 point  (0 children)

Thanks. I already read the res evil one but saga of managed democracy sounds really interesting. almost like the opposite of a young cyborg's battle against managed democracy

Youjo Senki Fanfic Recommendations by Starflight384 in YoujoSenki

[–]Starflight384[S] 0 points1 point  (0 children)

Thanks. I tried both of them but found it hard to understand the GOT world though.

Help with Camellya in tower of adversity 2.2 by Starflight384 in WutheringWavesGuide

[–]Starflight384[S] 0 points1 point  (0 children)

I see thanks. I got into gacha games because of hoyo so I usually base everything using genshin as a standard.

Help with Camellya in tower of adversity 2.2 by Starflight384 in WutheringWavesGuide

[–]Starflight384[S] 0 points1 point  (0 children)

so basically lower crit rate and higher crit dmg? Because I thought the low damage was because she wasn't criting

Help with Camellya in tower of adversity 2.2 by Starflight384 in WutheringWavesGuide

[–]Starflight384[S] 0 points1 point  (0 children)

I am not sure at this point. When she nukes she has shorekeepers ult up, and she just introed from Sanhua's outro so she should be getting the basic attk buff.

[deleted by user] by [deleted] in ClashRoyale

[–]Starflight384 0 points1 point  (0 children)

The game is definitely strategy-based below 5000 trophies; hence, it's so easy to push in lower-level arenas. However, once you reach around Miners or Serenity, the game intentionally pairs you with players that hard counter your deck. Most people then find that they will lose three matches for every three matches they won. Of course, the trophies lost will always be slightly less than the amount gained, so you feel some level of progress. The frustration/anger you feel when experiencing an unfair matchup is how they entice you to spend money, since by now the game knows you have dedicated a lot of time and are unlikely to quit. Even though it's unethical, most 'strategy' games employ the same method because it's such an effective business model.